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2022-09-23View3d: move space_view3d.c to c++Jacques Lucke
2022-09-20GPencil: Add `offset` parameter to reproject operator Redo PanelAntonio Vazquez
Now it's possible to set an offset in the surface reprojection. Before, this was only possible while drawing, but not in the reproject operator. Differential Revision: https://developer.blender.org/D15610
2022-09-20UV: extend custom grid sizes to set each axis separatelyChris Blackbourn
For example, allows a custom UV grid size of 4 x 12. TODO: Fix snapping with custom UV grid sizes. Manifest Tasks: T78391 Differential Revision: https://developer.blender.org/D16000
2022-09-20Cleanup: spellingChris Blackbourn
2022-09-19Nodes: Add node group assets to search menusHans Goudey
Currently node group assets are supported, but using them by dragging from the asset browser is cumbersome. This patch adds all node group assets from user asset libraries and the current file libraries to the add node search menu and the link drag search menu. Node groups added through the search will have their "options" hidden, meaning the data-block selector is displayed. This helps keep the UI clean, and the selector shouldn't be necessary anyway. To make that possible, metadata like the node tree type and its inputs and outputs has to be saved in the file. This requires re-saving the files that contain the assets with the patch applied. The node add search operator is moved from Python to C++ to ease development and allow more flexibility. It supports a tooltip that gives the description of assets. Currently the node groups are added with the asset system's existing "Append & Reuse" behavior. It's likely that linking should be possible in the future too, but for now the idea is to use the more foolproof option that doesn't create dependencies between files. Because loading assets can potentially take a long time, the search menu refreshes its items as new assets are loaded. However, changing the search field is necessary to see the update. Differential Revision: https://developer.blender.org/D15568
2022-09-19Cleanup: spellingCampbell Barton
2022-09-17Cleanup: spelling, punctuation & repeated words in commentsCampbell Barton
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-09-13Geometry Nodes: new evaluation systemJacques Lucke
This refactors the geometry nodes evaluation system. No changes for the user are expected. At a high level the goals are: * Support using geometry nodes outside of the geometry nodes modifier. * Support using the evaluator infrastructure for other purposes like field evaluation. * Support more nodes, especially when many of them are disabled behind switch nodes. * Support doing preprocessing on node groups. For more details see T98492. There are fairly detailed comments in the code, but here is a high level overview for how it works now: * There is a new "lazy-function" system. It is similar in spirit to the multi-function system but with different goals. Instead of optimizing throughput for highly parallelizable work, this system is designed to compute only the data that is actually necessary. What data is necessary can be determined dynamically during evaluation. Many lazy-functions can be composed in a graph to form a new lazy-function, which can again be used in a graph etc. * Each geometry node group is converted into a lazy-function graph prior to evaluation. To evaluate geometry nodes, one then just has to evaluate that graph. Node groups are no longer inlined into their parents. Next steps for the evaluation system is to reduce the use of threads in some situations to avoid overhead. Many small node groups don't benefit from multi-threading at all. This is much easier to do now because not everything has to be inlined in one huge node tree anymore. Differential Revision: https://developer.blender.org/D15914
2022-09-12UV: support uv seams when computing uv islandsChris Blackbourn
An edge can be marked BM_ELEM_SEAM, which means the UV co-ordinates on either side of the edge are actually independent, even if they happen to currently have the same value. This commit optionally add support for UV Seams when computing islands. Affects UV sculpt tools, individual origins, UV stitch and changing UV selection modes etc. Required for upcoming packing refactor which requires seam support when computing islands. Differential Revision: https://developer.blender.org/D15875
2022-09-08Cleanup: remove ED_types.h & ACTIVE, DESELECT definitionsCampbell Barton
- ACTIVE flag is no longer in use. - DESELECT was used in some places as an alias for false, even though this could arguably help readability, in practice this was often passed with a selection flag leading to confusing calls such as `select_beztriple(bezt, DESELECT, SELECT, HIDDEN)`. Replace SELECT/DESELECT with true/false in these cases. - Remove ED_types.h. Add a 'SELECT' definition to DNA_anim_types.h, for fcurve_test, we could use a shared DNA header, or remove use of the define entirely in favor of typed enums.
2022-09-07Cleanup: factor out "set default filepath" into a ↵Aras Pranckevicius
ED_fileselect_ensure_default_filepath Follow up to D15904, a bunch of places had exact same logic for "is filepath set? if not, set some default one", so factor all that out into a separate ED_fileselect_ensure_default_filepath function.
2022-09-07Cleanup: spelling in comments, correct doxy slashes, replace '/w'Campbell Barton
2022-09-02UI: 3D Text CaretHarley Acheson
Changes to the text caret (cursor) when editing Text objects in the 3D Viewport. See D15797 for more details and examples. Differential Revision: https://developer.blender.org/D15797 Reviewed by Brecht Van Lommel
2022-08-27Cleanup: pass notifiers as constCampbell Barton
2022-08-23Cleanup: match names between functions & declarationsCampbell Barton
2022-08-22Cleanup: match names between functions & declarationsCampbell Barton
Mostly update the declarations, in some cases rename in the function especially when the names used were inconstant with related functions.
2022-08-22Cleanup: move model authors from the doc-string to the implementationCampbell Barton
There is no need for details like this in API doc-strings.
2022-08-19Cleanup: replace uint cd_loop_uv_offset with intChris Blackbourn
See https://wiki.blender.org/wiki/Style_Guide/C_Cpp#Integer_Types
2022-08-19Cleanup: uvedit_*_select, replace `BMEditMesh*` with `BMesh*`Chris Blackbourn
Change `cd_loop_uv_offset` from signed to unsigned, forcing a crash if passed invalid input. Differential Revision: https://developer.blender.org/D15722
2022-08-17Cleanup: Move view3d_select.c to C++Hans Goudey
Almost entirely adding casting and standard clang tidy changes. Also switch to `blender::Vector` instead of the macro-based `BLI_array`.
2022-08-17UV: grab tool supports live unwrapChris Blackbourn
Differential Revision: https://developer.blender.org/D15709
2022-08-17UV: add geometry driven uv relax brushChris Blackbourn
Differential Revision: https://developer.blender.org/D15530
2022-08-16Cleanup: spelling in commentsCampbell Barton
2022-08-16Sculpt: Fix redo panel bugsJoseph Eagar
SCULPT_undo_push_begin no longer takes an explicit name. Instead it takes a wmOperator pointer and uses op->type->name for the name. This is necassary for the redo panel to work and should fix the entire class of bugs related to misspelled undo push names. Cases where the calling operator is not registered may use SCULPT_undo_push_begin_ex if desired; it takes a name string as before.
2022-08-14Cleanup: Move object_vgroup.c to C++Hans Goudey
2022-08-12Cleanup: replace misleading use of 'true' for the bit-field sizeCampbell Barton
Also use a bit-field for SnapObjectParams.keep_on_same_target
2022-08-11Mesh: Move hide flags to generic attributesHans Goudey
This commit moves the hide status of mesh vertices, edges, and faces from the `ME_FLAG` to optional generic boolean attributes. Storing this data as generic attributes can significantly simplify and improve code, as described in T95965. The attributes are called `.hide_vert`, `.hide_edge`, and `.hide_poly`, using the attribute name semantics discussed in T97452. The `.` prefix means they are "UI attributes", so they still contain original data edited by users, but they aren't meant to be accessed procedurally by the user in arbitrary situations. They are also be hidden in the spreadsheet and the attribute list by default, Until 4.0, the attributes are still written to and read from the mesh in the old way, so neither forward nor backward compatibility are affected. This means memory requirements will be increased by one byte per element when the hide status is used. When the flags are removed completely, requirements will decrease when hiding is unused. Further notes: * Some code can be further simplified to skip some processing when the hide attributes don't exist. * The data is still stored in flags for `BMesh`, necessitating some complexity in the conversion to and from `Mesh`. * Access to the "hide" property of mesh elements in RNA is slower. The separate boolean arrays should be used where possible. Ref T95965 Differential Revision: https://developer.blender.org/D14685
2022-08-11Cleanup: check if the camera was moved before auto-key in smooth-viewCampbell Barton
There is no need to attempt to auto-key when the camera isn't moved.
2022-08-11Cleanup: pass const arguments to smooth-view functionsCampbell Barton
Also move region redraw tag out of view3d_smoothview_apply_with_interp as it's not always needed.
2022-08-09Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-09Fix missing undo steps for smooth-view operatorsCampbell Barton
Support pushing undo steps for smooth-view operations that manipulate the camera. Now V3D_SmoothParams take optional undo arguments. Used for: - VIEW3D_OT_view_center_cursor - VIEW3D_OT_view_center_pick - VIEW3D_OT_view_orbit - VIEW3D_OT_view_roll - VIEW3D_OT_zoom_border Follow up fix for T92099.
2022-08-08Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
Rename vert -> vertex. Add `BM_uv_element_get_head`. See also: D15598
2022-08-06Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-06Fix T92099: No undo when moving viewport with camera locked to viewPratik Borhade
Supports undo step generation while navigating in locked camera view. NDOF & track-pad navigation are not included for now. Actions that uses smooth view can be supported but are outside the scope of this change, includes undo push for: - VIEW3D_OT_view_pan - VIEW3D_OT_dolly - VIEW3D_OT_fly - VIEW3D_OT_move - VIEW3D_OT_rotate - VIEW3D_OT_walk - VIEW3D_OT_zoom Reviewed by: campbellbarton Ref D15345
2022-08-02Cleanup: Simplify functions for adding and removing color attributesHans Goudey
The specific functions for vertex colors and and sculpt vertex colors can be replaced by more generic attribute functions internally. Also remove a paramter from one function.
2022-08-02Cleanup: Remove unused sculpt and vertex color operatorsHans Goudey
The "Color Attributes" system from f7bbc7cdbb6cb0d2850 has replaced both "Sculpt Vertex Colors" and "Vertex Colors" in the UI. The Operators for adding and removing them are unused now. This commit does not break backwards compatibility with the Python API, it only removes the operators, which generally aren't used by addons anyway. The mesh RNA properties will be removed in 4.0 (T100153). Differential Revision: https://developer.blender.org/D15077
2022-08-02Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-02Fix Unreported : add F-curves only filter to functions only appliable to ↵Amelie Fondevilla
F-curves channels. The filter was missing in some places that are using channel data as if it was f-curve channel. There seems to be no related issue or bug, but still it would be best to have them there. Reviewed By: sybren Differential Revision: http://developer.blender.org/D15505
2022-07-30UI: UI_MENU_ARROW_SEP Unicode CharacterHarley Acheson
Use a smaller arrow text character as menu item separator. See D15578 for examples and details. Differential Revision: https://developer.blender.org/D15578 Reviewed by Julian Eisel
2022-07-30UV: Add options for uv select similar in island modeChris Blackbourn
In island selection mode, add new options for uv select similar: * Area UV * Area 3D * Face (number of faces in island) See also https://developer.blender.org/T47437 Differential Revision: https://developer.blender.org/D15553
2022-07-29Cleanup: Use const context argument for UIList callbacksHans Goudey
2022-07-25Curves: Unify poll functions, add message with no surfaceHans Goudey
The "snap to surface" operators now have "disabled" poll messages when there is no surface object. The implementation in most curves operators is also unified. The goal is to avoid having to define and use the poll failure messages in multiple places, to reduce the boilerplate that tends to be necessary to add an operator, and to increase the likelihood that operators are implemented with proper poll messages. Differential Revision: https://developer.blender.org/D15528
2022-07-25Undo: Improve image undo performanceAlex Parker
When texture painting a lot of time is spent in ED_image_paint_tile_find. This fixes stores the PaintTiles in a blender::Map making ED_image_paint_tile_find an O(1) rather than O(n) operation. When using threading the locking should happen during read as well, still this gives a boost in performance as the read is now much faster. Reviewed By: jbakker Maniphest Tasks: T99546 Differential Revision: https://developer.blender.org/D15415
2022-07-21Cleanup: compiler warningBrecht Van Lommel
2022-07-21Spreadsheet: Implement selection filter for curves sculpt modeHans Goudey
The spreadsheet can retrieve the float selection using the same utilities as curves sculpt brushes. Theoretically this can work in original, evaluated, and viewer node modes, at least when the sculpt selection attributes are able to be propagated. Differential Revision: https://developer.blender.org/D15393
2022-07-20UI: Remove redundant view reference in view itemsJulian Eisel
The new view item base class already holds a reference to the view, no need to have one in the derived class as well.
2022-07-19Cleanup: Improve API and documentation of interface_view.ccJulian Eisel
File documentation was outdated and could use general improvement. Function names didn't really reflect the level they are operating on.
2022-07-19UI: Port view item features to base class, merge view item button typesJulian Eisel
No user visible changes expected. Merges the tree row and grid tile button types, which were mostly doing the same things. The idea is that there is a button type for highlighting, as well as supporting general view item features (e.g. renaming, drag/drop, etc.). So instead there is a view item button type now. Also ports view item features like renaming, custom context menus, drag controllers and drop controllers to `ui::AbstractViewItem` (the new base class for all view items). This should be quite an improvement because: - Merges code that was duplicated over view items. - Mentioned features (renaming, drag & drop, ...) are much easier to implement in new view types now. Most of it comes "for free". - Further features will immediately become availalbe to all views (e.g. selection). - Simplifies APIs, there don't have to be functions for individual view item types anymore. - View item classes are split and thus less overwhelming visually. - View item buttons now share all code (drawing, handling, etc.) - We're soon running out of available button types, this commit merges two into one. I was hoping I could do this in multiple smaller commits, but things were quite intertwined so that would've taken quite some effort.