Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
Interface files are increasingly mixing up too much functionality,
add a file only to handle queries.
More functions can be moved/added here.
|
|
For example collapsing the lower part of the topbar with 2x interface scale
would hide the top-bar header region. There were also more asserts when changing
window size and moving area edges afterwards (same assert as in T55298).
Fixes are similar to e626998a262ebe4f.
With all the recent fixes I've done, area geometry handling should be stable
again. Let's hope I'm right :)
|
|
|
|
|
|
Key shortcuts and explanation about how to use the tool should go to the
status bar, but other info can in the header so it's near where the user
is working. This distinction has not been made yet for all operators.
|
|
Python API is context.workspace.status_text_set()
|
|
Show mouse button actions in status bar, based on context,
modifiers and active tool.
See: T54861
|
|
Monochrome icons from jendryzch
|
|
- Use per context menu lists to support menu editing.
- Support for different kinds of menu items since this may be needed
in the future. Only use operator types for now.
|
|
- Add/Remove from RMB context menu.
- Stored in user preferences.
- Access from Q key.
See T55027.
|
|
|
|
block and layout could be NULL and checking this everywhere
wasn't practical.
Instead of lazy initializing, add UI_popup_menu_end_or_cancel
which cancels empty popup menus.
|
|
|
|
|
|
|
|
|
|
Easy to switch to only use (evaluated) mesh instead!
|
|
This shouldn't really be part of the windowmanager code. Pulling it out
now, so that we can reuse in RNA when switching display modes,
(and perhaps other places later)
|
|
In the outliner there are now icons for it, Ctrl+Click isolates a
single collections.
In the 3D view, Ctrl+H key opens a menu that is more or less the
equivalent of the old layer buttons in the header. Regular Click isolates
the collection, Shift+Click toggle the collection visibility. Pressing
number keys and letters works in this menu, which can help for quickly
selecting a specific collection.
Shortcuts for quick switching by just pressing 1/2/3/.. keys are available
again. The order can be confusing with nested collections, but that seems
unavoidable. The first numbers control the top level collections, and then
sub collections if numbers are left.
Remaining design issues:
* The 3D view menu needs to be improved: support for sub collections,
staying open on shift+click, access from the 3D view header somewhere,
shortcut key display.
* Currently collection hiding just controls per-object hiding, we plan
to separate this state still so alt+H doesn't affect collection hiding.
|
|
H hides selected objects, Shift+H hides unselected objects, and Alt+H
reveals hidden objects.
This hiding state is distinct from restrict viewport and render, and
meant for temporarily hiding objects without affecting more persistent
collection hiding.
Object hiding is per view-layer, same as selection. It affects the
viewport and any preview renders in there, but not final renders.
In the outliner, different icons are now used for temporary hiding, and
restrict viewport and render. Hidden objects are greyed out.
Remaining design issues:
* For lamps we probably still want to keep their effect on the scene,
currently they are fully disabled by hiding. Arguably mesh lights or
even objects being reflected or casting shadows are not that different
but perhaps the special lamp exception from local view should remain.
* We need a feature still to disabled this hiding for specific viewports,
for render or animation preview where you want to see the entire scene
while working in another view.
* We need a new icon for restrict viewport, for now it uses a grid similar
to the 2.4 icon.
* Hiding objects does not preserve selection state as it did in 2.7,
it's probably convenient to support this again?
|
|
Locked selection would still occlude with objects which could not be
selected.
|
|
Did it manually as there was some refactoring done that has value
|
|
Design from T55246 is kept while allowing 2.7x behavior.
|
|
When use_property_split is enabled, this template adds
buttons to set keyframes, (Alternative to showing color).
See: T54951
|
|
This removes OperatorRepeatContextHandle, from 5f6c45498c92b
since we now only have redo in the area an operator is executed in.
These values could be invalid and crashed in some cases.
|
|
- Icon represent the flipped matcap in the shading menu
- Added template_icon to display any icon in scale.
|
|
|
|
Rename to 'transform' since this controls interaction.
|
|
Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_utils.c
source/blenderplayer/bad_level_call_stubs/stubs.c
|
|
|
|
Moves the preset into a menu for the panel header, so it can be changed
without opening the panel and takes up less space. Two remaining issues:
* For long lists the add new preset button can be scrolled off screen.
* We should support showing the name of the chosen preset in the panel
header, but the current preset system does not support detecting which
preset is used.
Differential Revision: https://developer.blender.org/D3366
|
|
Note that due to RNA get/setters issue, that one may actually add some
G.main usages to the total... But at least it's not hidden anymore in a
very low-level, dark corner of BKE pointcache code!
|
|
- Hide facedots, except when in V3D_ZBUF_SELECT mode
`use_occluded_geometry`
- Different theme (wire_inactive) when not in edge selection mode
|
|
|
|
|
|
Running operators w/o redo now clears the HUD immediately.
|
|
Missing Main pointer in recent refactor/cleanup of G.main usages...
|
|
Conflicts:
source/blender/collada/DocumentImporter.cpp
source/blender/editors/include/ED_object.h
source/blender/editors/object/object_modifier.c
|
|
|
|
This is the first step to moving redo out of the top-bar, see: T55039
- Support for floating panels in the ScrArea has been added.
- A new region type RGN_TYPE_HUD is used for floating settings input.
- Only one HUD should be visible at a time.
- Currently HUD regions are only visible
for 3D view and image space types.
- There are currently some remaining glitches with hide/show
that need further investigation.
|
|
|
|
|
|
This matches changes made to the header.
|
|
Conflicts:
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/intern/mesh_convert.c
source/blender/editors/interface/interface_eyedropper_color.c
source/blender/editors/object/object_add.c
source/blender/editors/space_image/image_ops.c
source/blender/makesrna/intern/rna_image.c
source/blender/windowmanager/intern/wm_draw.c
|