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2022-01-12Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2022-01-12BLF: UI_fontstyle_draw UsageHarley Acheson
Add maximum string length argument to UI_fontstyle_draw to reduce usage of BLF_DRAW_STR_DUMMY_MAX. Reorders arguments to UI_fontstyle_draw_ex See D13794 for more details. Differential Revision: https://developer.blender.org/D13794 Reviewed by Campbell Barton
2022-01-07Fix T94708: negative reference count error with Python API callbacksCampbell Barton
Regression in 7972785d7b90771f50534fe3e1101d8adb615fa3 that caused Python callback arguments to be de-referenced twice - potentially accessing freed memory. Making a new-file with a circle-select tool active triggered this (for example). Now arguments aren't de-referenced when Blender it's self has already removed the callback handle.
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2022-01-06Cleanup: anim, remove `const` declarations from pass-by-value paramsSybren A. Stüvel
Remove `const` from pass-by-value parameters in function declarations. The variables passed as parameters can never be modified by the function anyway, so declaring them as `const` is meaningless. Having the declaration there could confuse, especially as it suggests it does have a meaning, training people to write meaningless code.
2022-01-06Cleanup: move public doc-strings into headersCampbell Barton
Some recent changes re-introduced public-style doc-strings in the source file.
2022-01-06Cleanup: spelling in commentsCampbell Barton
2022-01-03Fix T94316: Asset catalog tree scrolls away when renaming a catalogJulian Eisel
The activation of the text button is a bit special, since it happens during drawing, the layout isn't computed yet then. Comparable cases where the button is added on top don't use the layout system, so this didn't become an issue until now. Trigger a delayed call to `UI_but_ensure_in_view()`.
2021-12-27Cleanup: Store cursor location in tGPspoint as an arrayAaron Carlisle
Fixes many instances of `-Wstringop-overread` warning on GCC 11 Differential Revision: https://developer.blender.org/D13672
2021-12-27Render: move editor/render module to c++Jacques Lucke
Doing this in preparation for some work on asset preview generation. Differential Revision: https://developer.blender.org/D13676
2021-12-25Breakdown ImplementationChristoph Lendenfeld
This patch adds the breakdown (or tween) functionality to the graph editor. The factor defines the linear interpolation from left key to right key. Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D9375 Ref: D9375
2021-12-25Blend To Neighbor ImplementationChristoph Lendenfeld
This patch adds the blend to neighbor operator to the Graph editor. The operator acts like the blend to neighbor operator for a pose context, just working on keyframes. Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D9374 Ref: D9374
2021-12-23Cleanup: Remove unused UI button definition functionsHans Goudey
These were part of the older buttons API that shouldn't be used in more places at this point. Most layouts should be built with the regular layout system API and RNA properties. This sort of button can still be created though, since these were just shortcuts anyway.
2021-12-23Cache File: use panels to organize UIKévin Dietrich
This adds interface panels to organize the Cache File UI parameters for modifiers and constraints into related components: velocity, time, and render procedural. Properties relating to the three aforementioned components are separated from `uiTemplateCacheFile` into their own functions (e.g. `uiTemplateCacheFileVelocity` for the velocity one), which are in turn called from the specific panel creation routines of the modifiers and constraints (for constraints, the functions are exposed to the RNA). `uiTemplateCacheFile` now only shows the properties for the file path, and in the case of constraints, the scale property. The properties that are only defined per modifier (like the velocity scale), are shown in the proper modifier layout panel if applicable. Reviewed By: sybren Differential Revision: https://developer.blender.org/D13652
2021-12-21Nodes: refactor node tree update handlingJacques Lucke
Goals of this refactor: * More unified approach to updating everything that needs to be updated after a change in a node tree. * The updates should happen in the correct order and quadratic or worse algorithms should be avoided. * Improve detection of changes to the output to avoid tagging the depsgraph when it's not necessary. * Move towards a more declarative style of defining nodes by having a more centralized update procedure. The refactor consists of two main parts: * Node tree tagging and update refactor. * Generally, when changes are done to a node tree, it is tagged dirty until a global update function is called that updates everything in the correct order. * The tagging is more fine-grained compared to before, to allow for more precise depsgraph update tagging. * Depsgraph changes. * The shading specific depsgraph node for node trees as been removed. * Instead, there is a new `NTREE_OUTPUT` depsgrap node, which is only tagged when the output of the node tree changed (e.g. the Group Output or Material Output node). * The copy-on-write relation from node trees to the data block they are embedded in is now non-flushing. This avoids e.g. triggering a material update after the shader node tree changed in unrelated ways. Instead the material has a flushing relation to the new `NTREE_OUTPUT` node now. * The depsgraph no longer reports data block changes through to cycles through `Depsgraph.updates` when only the node tree changed in ways that do not affect the output. Avoiding unnecessary updates seems to work well for geometry nodes and cycles. The situation is a bit worse when there are drivers on the node tree, but that could potentially be improved separately in the future. Avoiding updates in eevee and the compositor is more tricky, but also less urgent. * Eevee updates are triggered by calling `DRW_notify_view_update` in `ED_render_view3d_update` indirectly from `DEG_editors_update`. * Compositor updates are triggered by `ED_node_composite_job` in `node_area_refresh`. This is triggered by calling `ED_area_tag_refresh` in `node_area_listener`. Removing updates always has the risk of breaking some dependency that no one was aware of. It's not unlikely that this will happen here as well. Adding back missing updates should be quite a bit easier than getting rid of unnecessary updates though. Differential Revision: https://developer.blender.org/D13246
2021-12-18Function to return a list of keyframe segmentsChristoph Lendenfeld
Add a function that returns a list of keyframe segments A segment being a continuous selection of keyframes Will be used by future operators in the graph editor Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D13531 Ref: D13531
2021-12-16UI: deduplicate code for Copy To Selected and Alt-button tweakingPhilipp Oeser
This resolves an old TODO to deduplicate code in copy_to_selected_button & ui_selectcontext_begin. This is also in hindsight of adding id-property support [incl. Geometry Nodes modifier properties] for this in the next commit. No behavior change expected here. ref T93983 & D13573
2021-12-15Cleanup: Remove no-op node preview function callsHans Goudey
This patch removes no-op node editor preview code (`PR_NODE_RENDER`) and most calls to `BKE_node_preview_init_tree`. The only remaining call is in the compositor. - Shader nodes previews don't seem to do anything. - In-node previews for the texture node system doesn't work either. This is a first step to refactoring to remove `preview_xsize`, `preview_ysize`, and `prvr` from nodes in DNA, aligned with the general goal of removing runtime/derived data from data structs. Differential Revision: https://developer.blender.org/D13578
2021-12-14Cleanup: resolve parameter mis-matches in doc-stringsCampbell Barton
Renamed or removed parameters which no longer exist.
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-13Cleanup: spelling in commentsCampbell Barton
Also move notes about where noise functions come from into the function body as it's not relavant to the public doc-string.
2021-12-10Cleanup: move public doc-strings into headers for various API'sCampbell Barton
Some doc-strings were skipped because of blank-lines between the doc-string and the symbol and needed to be moved manually. - Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. Ref T92709
2021-12-10Cleanup: spelling in commentsCampbell Barton
2021-12-09Cleanup: Various cleanups to the tree-view APIJulian Eisel
* Correct URL for documentation (was changed recently). * Add comments. * Reevaluate and update which functions are public, protected or private. * Reorder functions and classes to be more logical and readable. * Add helper class for the public item API so individual functions it uses can be made protected/private (the helper class is a friend). Also allows splitting API implementation from the C-API. * Move internal layout builder helper class to the source file, out of the header. * More consistent naming. * Add alias for item-container, so it's more clear how it can be used. * Use const. * Remove unnecessary forward declaration.
2021-12-09Cleanup: spelling in commentsCampbell Barton
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-12-02Fix T93410: Crash hiding a region from Python used by a popoverCampbell Barton
Close all active buttons when hiding a region as this can be called from Python a popover is open from that region. Failure to do this causes the popover to read from the freed button. Also rename UI_screen_free_active_but to UI_screen_free_active_but_highlight since it only frees highlighted buttons.
2021-11-30Cleanup: spelling in comments & stringsCampbell Barton
2021-11-25Merge branch 'blender-v3.0-release'Julian Eisel
2021-11-25Fix T92313: Heading of redo panel is not aligned properlyJulian Eisel
This corrects some alignments issues through new margins introduced in 93544b641bd6. Basic idea of this fix is to only add the new margins when drawing a panel with background. These margins were added specifically for the background boxes, so that makes sense. Alternative fix to D13199. This also fixes some margings added unintentionally in mentioned commit. There is a little jump of the toolbar and the tabs in the Properties when comparing the UI without this fix to 2.93: {F12158085} {F12158039} The jump is gone with this fix applied (compare to the 2.93 screenshot): {F12158064} While not a serious issue, this confirms that this fix actually tackles the root of the issue.
2021-11-25Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-25Fix T93274: Assigning asset catalog doesn't mark file as modifiedSybren A. Stüvel
Assigning a catalog to an asset via drag-and-drop in the asset browser now creates an undo step. Not only does this allow undoing the action, it also tags the blend file as modified. Reviewed by: Severin Differential Revision: https://developer.blender.org/D13370
2021-11-24Merge branch 'blender-v3.0-release'Julian Eisel
2021-11-24Asset Browser: Activate a catalog when draggingJulian Eisel
Without this it's easy to loose track of which catalog you are dragging. Things feel generally quite jumpy/disconnected, activating the catalog makes things feel far less like that. I consider this an important usability fix, therefore I'm adding it to the release branch.
2021-11-24Animation: allow manually setting the intended playback range for actions.Alexander Gavrilov
Some operations, e.g. adding a new action strip to NLA, require knowing the active frame range of an action. However, currently it can only be deduced by scanning the keyframes of the curves within it. This is not ideal if e.g. curves are staggered for overlap. As suggested by Nathan Vegdahl in comments to T54724, this patch adds Action properties that allow manually specifying its active frame range. The settings are exposed via a panel in the Dopesheet and Action Editor. When enabled, the range is highlighted in the background using a striped fill to distinguish it from the solid filled regular playback range. When set, the frame range is used when adding or updating NLA tracks, and by add-ons using `Action.frame_range`, e.g. FBX exporter. Differential Revision: https://developer.blender.org/D11803
2021-11-24Context: add accessors returning selected actions for animation editors.Alexander Gavrilov
Add a new 'selected_visible_actions' property to allow querying actions that are selected in animation related editors for use in UI and operators. The 'selected_editable_actions' variant excludes linked actions (the only reason an action can be read-only). In the Action and Shape Key editors there is only one action that is specified by the field at the top of the editor. In Dope Sheet it scans the channel rows and returns all actions related to the selected items. This includes summary items for actions and groups. In Graph Editor, it lists actions associated with selected curves. The new property is also used for Copy To Selected and Alt-Click. Ref D11803
2021-11-24Assets: Sanitize threaded preview creation with undoJulian Eisel
Basically, this fixes disappearing previews when editing asset metadata or performing undo/redo actions. The preview generation in a background job will eventually modify ID data, but the undo push was done prior to that. So obviously, an undo then would mean the preview is lost. This patch makes it so undo/redo will regenerate the preview, if the preview rendering was invoked but not finished in the undone/redone state. The preview flag PRV_UNFINISHED wasn't entirely what we needed. So I had to change it to a slightly different flag, with different semantics.
2021-11-24Assets: Sanitize threaded preview creation with undoJulian Eisel
Basically, this fixes disappearing previews when editing asset metadata or performing undo/redo actions. The preview generation in a background job will eventually modify ID data, but the undo push was done prior to that. So obviously, an undo then would mean the preview is lost. This patch makes it so undo/redo will regenerate the preview, if the preview rendering was invoked but not finished in the undone/redone state. The preview flag PRV_UNFINISHED wasn't entirely what we needed. So I had to change it to a slightly different flag, with different semantics.
2021-11-24T91406: Asset Library IndexingJeroen Bakker
Asset library indexing would store indexes of asset files to speed up asset library browsing. * Indexes are read when they are up to date ** Index should exist ** Index last modify data should be later than the file it indexes ** Index version should match * The index of a file containing no assets can be load without opening the index file. The size of the file should be below a 32 bytes. * Indexes are stored on a persistent cache folder. * Unused index files are automatically removed. The structure of the index files contains all data needed for browsing assets: ``` { "version": <file version number>, "entries": [{ "name": "<asset name>", "catalog_id": "<catalog_id>", "catalog_name": "<catalog_name>", "description": "<description>", "author": "<author>", "tags": ["<tag>"] }] } ``` Reviewed By: sybren, Severin Maniphest Tasks: T91406 Differential Revision: https://developer.blender.org/D12693
2021-11-23Merge branch 'blender-v3.0-release'Julian Eisel
2021-11-23Fix broken handling of constraints reordering with library overridesJulian Eisel
Alternative to D13291 (description partially copied from there). New drag & drop reordering code would call constraints reordering operator with the generic context, and not the one from the panel's layout. missing the "constraint" member which is mandatory for poll function to properly deal with override vs. local constraints. For this to work in a decent way, there needs to be some panel-wide context that we can restore when executing callbacks outside of the normal draw context. So similar to uiLayoutSetContextPointer() to set context on a layout level, this introduces UI_panel_context_pointer_set() for panel level context (this calls the former for the current panel root layout as well). Differential Revision: https://developer.blender.org/D13308
2021-11-23Merge branch 'blender-v3.0-release'Bastien Montagne
2021-11-23Icons: Replace .blend file icons, add "Current File" iconJulian Eisel
The Blender icon must not be used to refer to anything that is not Blender itself. Using the Blender icon on its own to refer to .blend files or the currently open file is a no-go, which was brought up by Ton. This does the following changes to the icon file: * Add new "Current File" icon * Change the .blend file icon to contain a file icon with the Blender logo, but not merely the Blender logo. * Change the backup .blend file icon accordingly. The new "Current File" icon is used in the Asset Browser, but could/should be used in the Outliner as well. That needs more design discussion though.
2021-11-23Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-23Asset Browser: add operator for installing asset bundlesSybren A. Stüvel
Add an operator "Copy to Asset Library" for installing asset bundles into already-existing asset libraries. The operator is shown when: - the "Current File" library is selected, - the blend file name matches `*_bundle.blend`, and - the file is not already located in an asset library. The user can select a target asset library, then gets a "Save As" dialogue box to select where in that library the file should be saved. This allows for renaming, saving in a subdirectory, etc. The Asset Catalogs from the asset bundle are merged into the target asset library. The operator will refuse to run when external files are referenced. This is not done in its poll function, as it's quite an extensive operator (it loops over all ID datablocks). Reviewed by: Severin Differential Revision: https://developer.blender.org/D13312
2021-11-22Merge branch 'blender-v3.0-release'Julian Eisel
2021-11-22Fix grayed out preview generation button for light objectsJulian Eisel
Mistake in e7bea3fb6ed0. We should only skip preview generation for objects that don't support preview rendering, not completely forbid accessing preview data of such IDs.
2021-11-22UI: Use a map for block name lookupsErik
Use a map to speed up search for UI block names. Time to redraw the node editor was decreased from around 75-120ms to 40-70ms in a tree with many Geometry Nodes. Differential Revision: https://developer.blender.org/D13225
2021-11-20Refactor: Port spreadsheet data set to UI tree viewHans Goudey
This patch removes a bunch of specific code for drawing the spreadsheet data set region, which was an overly specific solution for a generic UI. Nowadays, the UI tree view API used for asset browser catalogs is a much better way to implement this behavior. To make this possible, the tree view API is extended in a few ways. Collapsibility can now be turned off, and whether an item should be active is moved to a separate virtual function. The only visual change is that the items are now drawn in a box, just like the asset catalog. Differential Revision: https://developer.blender.org/D13198
2021-11-20Cleanup: Use canonical variable nameHans Goudey
All `ARegion` variables should be called `region` unless there is a good reason not to, since that is the convention.