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2020-11-20Add Object Tool: support placing objects in orthographic axis viewsCampbell Barton
When an projecting onto a plane that is orthogonal to the views Z axis, project onto a view aligned axis then map it back to the original plane. see: ED_view3d_win_to_3d_on_plane_with_fallback Since the depth can't be properly visualized in 3D, display a 2D so it's possible to to tell the depth from the cursor motion.
2020-11-20Cleanup: remove unused off-screen drawing structCampbell Barton
2020-11-20Cleanup: rename do_sky argument to draw_backgroundCampbell Barton
This was leftover from Blender internal, follow the naming already used by the draw manager.
2020-11-20Cleanup: remove unused perspective argument to off-screen drawingCampbell Barton
Some callers were passing in dummy values, this can be accessed from `RegionView3D.is_persp` can be used to check this.
2020-11-19Merge branch 'blender-v2.91-release'Campbell Barton
2020-11-19Fix T82540: Smart UV project ignores seamsCampbell Barton
The seam check was missed in 9296ba867462f7ff3c55bc0c9129af4121243bed which calculates islands from the BMesh.
2020-11-18GPencil: Automerge last drawn stroke with previous strokesAntonio Vazquez
This option joins any stroke with an end near the actual stroke. Now it is not limited to the last stroke, any stroke in the same layer for the actual frame can be joined. The join can join two strokes drawing a third stroke. If the end and the start of the result stroke are very small, the stroke is changed to be cyclic automatically. There is a limit distance to join the stroke, if the distance is greater than this value, the strokes are not joined. Actually, a constant, threshold distance is used, but we could expose as a parameter in the UI in the future. The tool can be used with freehand drawing or with primitives. Note: Great part of the patch is just a refactor of the old code to make it accessible and to keep code organized. Reviewed By: mendio Maniphest Tasks: T82377 Differential Revision: https://developer.blender.org/D9440
2020-11-18Merge branch 'blender-v2.91-release'Nathan Craddock
2020-11-18Fix grease pencil draw mode icon color in outlinerNathan Craddock
ICON_GREASEPENCIL was defined as an object data icon when it was used as a mode icon. This caused it to draw green in the outliner.
2020-11-17Merge branch 'blender-v2.91-release'Campbell Barton
2020-11-17Fix T82637: pack UV islands fails with some non-manifold meshesCampbell Barton
Edges with 3 or more connected UV's caused UV pack to fail. Instead of using functions from uvedit_parametrizer.c which are intended specifically for ABF/LSCM unwrapping, use a simpler method for packing which stores arrays of BMesh faces.
2020-11-16Cleanup: clang-formatCampbell Barton
2020-11-13GPencil: Merge GSoC curve edit modeFalk David
Differential Revision: https://developer.blender.org/D8660 This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes Using Curves" project. It adds a submode to greasepencil edit mode that allows for the transformation of greasepencil strokes using bezier curves. More information about the project can be found here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
2020-11-13GPencil: Remove ID from operators to fix T82597Antonio Vazquez
Instead to use the ID of the object, now the parameter is an Enum with Selected object or New. If use selected mode, the first grease pencil object selected is used. If none of the selected objects is a grease pencil object, a new object is created. Small cleanup changes to the original patch. Differential Revision: https://developer.blender.org/D9529
2020-11-12Fix T82388: Sculpt mode: Unexpected undo behavior.Bastien Montagne
Issue exposed by rB4c7b1766a7f1. Main idea is that non-memfile first undo step should check into previous memfile and tag the ID it is editing as `future_changed`. That way, when we go back and undo to the memfile, said IDs are properly detected as changed and re-read from the memfile. Otherwise, undo system sees them as unchanged, and just re-use the current data instead. Note that currently only Sculpt mode seems affected (probably because it is storing the mode switch itself as a Sculpt undo step instead of a memfile one), but similar action might be needed in some other cases too. Maniphest Tasks: T82388 Differential Revision: https://developer.blender.org/D9510
2020-11-12Merge branch 'blender-v2.91-release'Jeroen Bakker
2020-11-12Fix T82093: Sampled Colors Mismatch When Painting (Partial)Jeroen Bakker
When painting in the image editor on data images (Non-color, Raw) the color mismatched between the sampled color and the actual effect that the painting has on the image. The root cause is that the sampling is color managed, but the painting still uses a fixed color management pipeline with a lot of assumptions. Due to recent changes the drawing of the image editor is color managed, but the painting isn't what made these changes show up. This patch is a work-a-round so that the sampled colors and the effect the paint has on the texture matches. This isn't the correct solution as that would be to migrate all the painting tools to use proper color management. Reviewed By: Pablo Dobarro Differential Revision: https://developer.blender.org/D9411
2020-11-07View3D: take clipping into account for Frame AllCampbell Barton
Clamp the min/max used for Frame All/Selected by the clipping region if it's set. Resolve T81050
2020-11-06Cleanup: transform.h comments, use doxy sectionsCampbell Barton
2020-11-06Cleanup: sort structs, filesCampbell Barton
2020-11-05Spelling: Predefined, Look Up, No OneHarley Acheson
Fixes 18 misspellings of 'predefined', 'Look Up', 'Lookup', and 'No One'. Differential Revision: https://developer.blender.org/D9466 Reviewed by Hans Goudey
2020-11-05Cleanup: Use const for function argumentsHans Goudey
2020-11-05Cleanup: Make panel function staticHans Goudey
These functions were not used elsewhere, and the handling for the panel tabs should be kept local to this file where possible. Also remove another unused function and removed an unecessary "_ex" function.
2020-11-03Fix possible use-after-free when closing Blender with File Browser openJulian Eisel
I think there wasn't actually any issue currently, but only by luck. We still passed around and NULL-checked a pointer to freed memory (the file operator, `SpaceFile.op`) which is easy to break and should be avoided. Noticed while testing D8598.
2020-11-02Fix T77819: Snap Incremental does not match grid in all casesGermano Cavalcante
The behavior of the incremental snap did not take into account the relative dimensions of the window, which resulted in a different behavior if the area height was greater than the width.
2020-11-02Cleanup: Sanitise return value of `ED_object_parent_set()`Sybren A. Stüvel
Consistently return `false` from `ED_object_parent_set()` when parenting is not possible. Before, when parent and child were the same object, the function would return `true` even though the parent-child relation was not made. Just returning `false` in the `parent == child` case would break the parenting operator, as `false` stops its loop over all selected objects. This tight coupling caused T82312. The loop now has its own check for this, so that it properly continues, and the implementation of `ED_object_parent_set()` is decoupled from its surrounding code. No functional changes.
2020-10-30Merge branch 'blender-v2.91-release'Campbell Barton
2020-10-30Undo System: support for grouping steps with begin/end callsCampbell Barton
This adds support for treating multiple undo steps as a single step from the user perspective. This is needed for outliner mode switching and `object.switch_object` operator which change active object and mode in a single action.
2020-10-30Text: support "Text to 3D Object" for read-only dataCampbell Barton
Add poll function for read-only text data, for operators that don't require the text to be editable.
2020-10-28Outliner: Properties editor sync on selectionNathan Craddock
When outliner datablocks are selected, switch to the corresponding tab for that datablock in properties editors. Only properties editors that share an edge with the outliner will change tabs. Additionally, when modifiers, constraints, and shader effects are selected from the outliner, the panel will be expanded in all properties editors. Part of T77408 Manifest Task: https://developer.blender.org/T63991 Differential Revision: https://developer.blender.org/D8638
2020-10-20UV/Image: Remove Legacy DrawingJeroen Bakker
With D8234 a new drawing method for UV/Image editor was introduced. For debugging reasons we left the old drawing method in the code base. This patch will remove the old drawing method. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9011
2020-10-19Spelling: It's Versus ItsHarley Acheson
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
2020-10-16Property Search: Reset panel expansion when exiting searchHans Goudey
This patch implements panel expansion saving and resetting for property search. While search is active, the panel expansion is based on whether or not it has a search result. When the search finishes, the panel expansion returns to its state before the search started. However, any panels interacted with during the search won't reset their expansion. This requires adding a new runtime flag for panels to store whether to use search result status as expansion. It also requires better handling for animation when panel expansion changes with another new runtime flag. `UI_panel_is_closed` gets the search-dependent expansion, but it is intentionally not used to access expansion in every case-- sometimes it's necessary to use `PNL_CLOSED` directly. Differential Revision: https://developer.blender.org/D8984
2020-10-15Cleanup: Animation, simplify channel selection codeSybren A. Stüvel
Split up `ANIM_deselect_anim_channels()` into `ANIM_anim_channels_select_set()` and `ANIM_anim_channels_select_toggle()`. `ANIM_anim_channels_select_set()` is equivalent to the old `ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`. `ANIM_anim_channels_select_toggle()` is equivalent to the old `ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`. `ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was also called once. The `true` parameter suggested the "toggle" behaviour was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any toggling. This is now replaced with `ANIM_anim_channels_select_set(ac, ACHANNEL_SETFLAG_CLEAR)` to make this explicit. No functional changes, just a cleanup in order to better understand how the selection works.
2020-10-13Property Search: Find results in all tabsHans Goudey
This patch enables property search for all tabs in the property editor. To make interaction faster, if the editor's current tab doesn't have a result, the current tab changes to the next tab that has a match. This patch implements basic code that only searches panels. While we could run the existing "single tab" property search for every tab, that would also do everything else related to the layout pass, which would be less efficient, and maybe more complicated to maintain. The search match status for every current tab of the property editor is stored in a runtime bitfield and them displayed later by dimming icons in the tab selector panel to the left. Using `BLI_bitmap` properly in the runtime struct required moving it to `buttons_intern.h` and adding a small API to access the search filter instead. To make sure the editor isn't influenced by anything that happens while building the layout for other tabs, most of the context is duplicated and the new search is run in the duplicated editor. Note that the tool settings tab works slightly different than the other tabs, so I've disabled searching it for this commit. That would be a relatively simple improvement, but would just require a bit of refactoring of existing code. Differential Revision: https://developer.blender.org/D8859
2020-10-13UI: Add highlight arguments to tab buttonsHans Goudey
This adds arguments to `uiLayout.prop_tabs_enum` and the C equivalent (`uiItemTabsEnumR_prop`) to gray out tabs based on a boolean array. For property search in multiple tabs, we need a way to show which tabs have a search result, but we still need to show which tab is active. Differential Revision: https://developer.blender.org/D8858
2020-10-12UI: Remove Hard-coded Default Font SizeHarley Acheson
Default text output routines (which do not specify a size) will now use Text Style point size. Differential Revision: https://developer.blender.org/D9107 Reviewed by Brecht Van Lommel
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-07Fix T76595: Indicate the Active Keyframe in Graph EditorHans Goudey
In the graph editor there is a panel that says "Active Keyframe" for numerically editing a keyframe's values, but in the code there is no concept of the "active keyframe." Since this is a useful concept to have for some other features anyway, this commit adds an active keyframe index value to FCurves. It also displays it with a theme color for the active vertex (which didn't exist before) if the FCurve is active. The active keyframe in the graph editor is treated similarly to the active vertex in the 3D view. It is the keyframe most recently selected with a single click, and it is always selected. For now, the only real functional change is that the active keyframe appears in white and it should be more predictable which keyframe is being edited in the sidebar panel. Differential Revision: https://developer.blender.org/D7737
2020-10-05Cleanup: Use short for properties editor tab listHans Goudey
Because the active context is stored as a short in DNA it's better to use short in the code surrounding it. Also adjusted a comment that reflected an incorrect assumption.
2020-10-03Property Search: Set panel expansion when tab changesHans Goudey
This commit makes the panel expansion set based on the search results when the active tab in the properties editor changes. The multi-tab search patch (D8859) actually doesn't handle this because it uses a different code path. This feature uncovered a subtle but fairly significant issue with the implementation of property search (More details in T81113). Basically, the search needed multiple redraws to properly display the expansion of panels based on the search results. Because there is no animation of panel expansion when switching tabs, the problem was exposed only now. With this commit, hiding of "search only" buttons and panel size calculation happens in a single final step of the panel layout pass. The "search only" layout root flag is removed. Instead every button inside a panel header is in a single "uiButtonGroup" marked with a specific "in header" flag, an idea which could be generalized in the future. Differential Revision: https://developer.blender.org/D9006
2020-10-02Fix T81345: part four, fix handling of IDProperties in edit armature undo.Bastien Montagne
Specific armature editing undo code would duplicate and store a list of editbones. However, those are not linked to main data storage and should therefore never affect ID usercounting.
2020-10-02Cleanup: Move `EditBone` structure definition from `ED` to `BKE` area.Bastien Montagne
Access to this structure will be needed in BKE's armature code.
2020-10-02Fix userpref.blend using version from startup.blendCampbell Barton
Version patching userpref.blend wasn't using the correct version, causing settings not to be properly updated. This seems the likely cause of T70196 and similar bugs.
2020-09-30Cleanup: Remove unused View2D variables and functionHans Goudey
It looks like this code was left over from tabbed panels in the properties editor. It wasn't used anywhere except for in one line of the horizontally-aligned panel code that was recently removed. Differential Revision: https://developer.blender.org/D8651
2020-09-30Cleanup: sort struct declarationsCampbell Barton
2020-09-30Cleanup: Make function privateHans Goudey
The "UI_panel_set_expand_from_list_data" doesn't need to be in the public API since it's just called every time an instanced panel is added. This commit just sets the expansion automatically and adjusts some naming to account for the moved function.
2020-09-28Fix T79275: Missing redraw for pinned active tool settings panelsDavid Friedli
In the 3D view sidebar, the active tool settings panel can be pinned to other categories, and in those other categories it doesn't redraw when the active tool changes. This commit checks for pinned panels from the "Tool" category when checking whether to redraw. Note that the relatively expensive string comparison is only done for currently visible pinned panels. Differential Revision: https://developer.blender.org/D9012
2020-09-24Cleanup: Remove unused functionHans Goudey
2020-09-24Cleanup: Remove unecessary storage of search filter in uiBlockHans Goudey
Since the search is applied all in one phase, there is no need to store a reference to the search filter in every uiBlock. Instead just pass it as an argument to UI_block_apply_search_filter.