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2019-03-30UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż / jendrzych: -Adds separate icons for 3D Cursor orientation and pivot Also, many dozens of tweaks and updates - too many to mention here. Full list is on Devtalk
2019-03-29GPU: Fix color difference when rendering to gpu_py_offscreenClément Foucault
Now we do the color management inside the Draw manager and output CM byte buffer.
2019-03-28UI: tweak display of report messages in the status bar.Nathan Craddock
Remove fading away the color, share theme colors with info editor. Differential Revision: https://developer.blender.org/D4197
2019-03-27UI: minor change to active-default logicCampbell Barton
Don't attempt to activate default button if it's already active. Also expand on the flags comment.
2019-03-27GPencil: Remove legacy `ED_gpencil_draw_view3d` code.mano-wii
Differential Revision: https://developer.blender.org/D4598
2019-03-27UI: support an 'active default' button for pop-upsCampbell Barton
Use this for the save confirmation dialog so it has a default action when pressing enter which draws with a highlight so it's clear what the default action is (the dialog was just closing before). Resolves T57686
2019-03-263D View: move deselect all logic into an optionCampbell Barton
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
2019-03-26Cleanup: remove unused functionCampbell Barton
2019-03-25RNA: add UILayout.prop_with_menu functionCampbell Barton
Matches prop_with_popover, supporting menu types, useful if we want to control behavior of enum switching.
2019-03-25UI: add UILayout.prop_popover_enum functionCampbell Barton
Support for RNA enum buttons that activate popovers when clicked. This means we get useful tooltips, shortcuts and Ctrl-Wheel cycling over enum items. It also avoids inconvenient & slow access of enum values currently done via RNA type lookups on the type to get the name & icon to use for a regular popover button. Resolves T57738
2019-03-25Gizmo: add option to move & dial gizmos to select as filledCampbell Barton
Draw as an outline while using solid selection.
2019-03-25Cleanup: return argument namingCampbell Barton
2019-03-24GPU: Remove unused and deprecated GPU_line_stipple()Clément Foucault
2019-03-22Fix T62348: Cycles - Viewport rendering not update on switching viewlayerDalai Felinto
It updates only the main window you edit and the non-main window children of this main one. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D4528
2019-03-22UI: refactor color picker flags out of buttonsCampbell Barton
These are specialized color picker options which don't need to be stored in the button (frees of flags for buttons too).
2019-03-21WM: enable activate on init for wmOperatorType.propCampbell Barton
This enables popups to edit text when displayed, use for new collection popup.
2019-03-21Cleanup: move functions into doxy sectionsCampbell Barton
Also use const args for queries.
2019-03-20Fix T60815: drag & drop crash when search menu is opened immediately after.Brecht Van Lommel
Patch by matc, some further refactoring by me. Differential Revision: https://developer.blender.org/D4250
2019-03-20UI: support for popups starting with buttons activatedCampbell Barton
While this could already be done from C, this is now exposed to Python
2019-03-19BLI_kdtree: use 1d tree for select similarCampbell Barton
2019-03-19Cleanup: use BLI_kdtree_3d prefixCampbell Barton
Use prefix now there isn't only the 3d version.
2019-03-19GPencil: Rename annotation functionsAntonioya
The annotation drawing functions were using gpencil prefix and it's better to keep all annotation code separated to avoid confusion.
2019-03-19GPencil: Cleanup unused codeAntonioya
2019-03-19GPencil: Rename functions to annotation prefixAntonioya
This code was used only in annotations.
2019-03-19Fix T62734: Crash when annotations are rendered from the VSE .view menu.Antonioya
The render was using the old grease pencil code and not the new annotation code for render.
2019-03-18Fix T62636: Overlapping scrollbar in driver editorJacques Lucke
Instead of only `ymin` and `ymax`, `ANIM_channel_draw_widgets` has a rectangle as input now. This allows the caller to set a custom width for the channel. Some space types need the extra space for the scrollbar (drivers, graph), but the other don't have a scrollbar. Reviewers: brecht Differential Revision: https://developer.blender.org/D4543
2019-03-18Silence sorted function declaration/const warningsDalai Felinto
2019-03-18Fix color ramp eyedropper menu itemCampbell Barton
This couldn't be accessed because the poll function was checking the active button. Add a "color_ramp" context pointer which is set by the menu. Alternative fix to D3984
2019-03-18Cleanup: style, duplicate includeCampbell Barton
2019-03-17GPencil: Changes in Fill and new 3D Cursor View PlaneAntonioya
This commit groups several options that were tested in grease pencil branch: - Changes to fill algorithms and improves, specially in small areas and stroke corners. New options has been added in order to define how the fill is working and internally there are optimizations in detect the small areas in the extremes. Kudos to @charlie for coding this fill improvements. - New 3D cursor view plane option. Now it's possible to lock the drawing plane to the 3D cursor and use the 3D cursor orientation. This allows more flexibility when you are drawing and reduce the need to create geometry to draw over surfaces. - Canvas Grid now can be locked to 3D cursor. - New option to reproject stroke using 3D cursor. - Small tweaks and fixes. Changes reviewed by @pepeland and @mendio
2019-03-16Cleanup: use return args lastCampbell Barton
2019-03-16Fix __func__ being passed as an output string, also warningsCampbell Barton
2019-03-15GPU: Simplify select shaders.mano-wii
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`. This commit allows the drawing of the mesh select ids to be done on a 32UI format texture. This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion. Differential Revision: https://developer.blender.org/D4350
2019-03-13Cleanup: rename uiBlock.mx,my to bounds_offsetCampbell Barton
Use a name that related to block bounds calculation (mx/my are typically used for mouse x,y).
2019-03-13Fix T62436: New added Torus won't appear in Local ViewCampbell Barton
Add Object.local_view_get/set Alternate fix which supports removing from local view & checking if an object is in local view. Also avoids redundant refresh. Matches 2.7x Object.layer_local_view capabilities more closely, without exposing the flag directly.
2019-03-11UV editor: automatically show image assigned to active face.Brecht Van Lommel
When manually selecting a different image, this image will become pinned and continue to show. The material node is not automatically modified as it was in old Blender versions, only the image displayed in the UV editor. Fixes T61239: confusing behavior when unwrapping non-square images. By showing the relevant image by default it's more clear why it does aspect correction.
2019-03-07Cleanup: remove unused parameter.Brecht Van Lommel
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-03-07Tool System: use set/add/subtract for all box select operatorsCampbell Barton
2019-03-05UV/VCol layers creation: add option to not init those new data.Bastien Montagne
`ED_mesh_uv_texture_add()`/`ED_mesh_color_add()` would always either copy data from current active one, or (for UVs), generate default 'valid' UVs for every face. This commit adds an option to not do that, just keeping default values from raw CDLayer creation. It is only used/exposed from RNA API currently. This is especially useful for importer add-ons, since some formats support multiple layers of those kind, as well as 'partial' dataset not explicitely defining values for all mesh items. Preliminary step to fix T62224.
2019-03-05Tool System: use set/add/subtract for all circle select operatorsCampbell Barton
This applies changes from the 3D view circle select to other operators.
2019-03-05GP: move select all into a utility functionCampbell Barton
2019-03-05Cemara tracking: move select all into a utility functionCampbell Barton
2019-03-05Nodes: move select all into a utility functionCampbell Barton
2019-03-053D View: move pre-select mesh element access into gizmo APICampbell Barton
2019-03-01Fix T62016: Outliner visibility icons drag behaviour brokenDalai Felinto
We are mixing bool and fancy 3-in-1 func-set buttons in the outliner. So they would return different pushed state in ui_drag_toggle_but_pushed_state(). We now have a callback function that allows the button to set its own pushed_button_state callback function. Note: This is a bit of overkill since we are planning to change the 3-in-1 outliner buttons. That said, it may be nice to have, since in the future we can mix those buttons for other things. Reviewers: brecht Differential Revision: https://developer.blender.org/D4434
2019-03-01Cleanup: move theme reset into it's own operator fileCampbell Barton
2019-03-013D View: avoid redundant circle select updatesCampbell Barton
This refreshes on cursor motion so it's worth avoiding redundant updates, especially for multi-object edit-modes where many objects aren't even near the object being selected. This commit also moves to passing eSelectOp to circle select functions in preparation for adding a select mode tool option.
2019-02-27Transform: refactor orientation naming and usasgeCampbell Barton
Transform orientation was previously related to constraints, recent changes meant it was used even when not constraining to an axis. Now transform orientation is separate from axis constraints.
2019-02-27Cleanup: rename lamp -> lightCampbell Barton