Age | Commit message (Collapse) | Author |
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Makes the following layout changes possible:
{F8473498} {F8473499} {F8473502}
The next commit will contain many layout changes to make good use of
these new possibilities. The result should be more consistent, easier to
read and should give a more organized impression. Additionally, it
should be possible to replace many sub-panels with compacter layouts.
Main changes:
* Checkboxes now respect the property split layouts
* Add support for row and column headers (i.e.
`uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the
first property added to this layout doesn't insert anything into the label
split column, the heading is inserted there. Otherwise, it's inserted as own
item.
* Add support for manually inserting decorators for an existing item
(`uiLayout.prop_decorator()`). That way layout creators can manually insert
this, which was the only way I saw to support property split layouts with a
checkbox before the actual property. {F8471883}
* Autogenerated layouts for operator properties look bad if there are only
checkboxes (which only use half the region width). So before creating the
layout, we iterate over visible properties and disable split layout if all
are booleans. I think this is fine, if needed we could also add layout hints
to operators.
* `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller
used to be responsible for this. Code that didn't handle these so far never
used macros I think, so this change should be invisible.
* Remove manual property split layout from autogenerated operator properties
layout.
* Padding of checkboxes is tweaked to make their label visually more connected
to the checkboxes.
* Support split layout for menus (should work for `uiLayout.menu()`,
`.operator_menu_enum()`, `.prop_menu_enum()`, maybe more)
Maniphest Task: https://developer.blender.org/T65965
Differential Revision: https://developer.blender.org/D7427
Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
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Converting menus to PIE's was removing convenient key accelerators.
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For buttons representing node inputs (e.g. in the material properties)
rather than drawing some generic socket icon, the actual sockets are
drawn now. That includes color, shape and the selection outline.
This should make it easier to understand what these buttons relate to.
Screenshots: {F8469252}, {F8469248} (The left alignment will be done in
a follow-up commit.)
Differential Revision: https://developer.blender.org/D7409
Reviewed by: Brecht Van Lommel, Clément Foucault, William Reynish
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- Show dimmed text for the menu entries leading up to the menu item.
- Show icons between the menu text and menu item.
- Use unicode right pointing triangle instead of arrow.
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When updating the active button, the search data wasn't updated, so it
kept using the old pointers. A check in `ui_rna_collection_search_cb()`
relied on this incorrect behavior so I had to fix that too. Note that
the previous commit was also needed for the second fix to work.
Caused by c46dcdf8871e.
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Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
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Makes it more clear that code using this is related to the RNA
integration of a type.
Part of T74432.
Also ran clang-format on affected files.
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The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
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This has some advantages over operator search:
- Some operators need options set to be usefully accessed.
- Shows key bindings to access menus
(for actions that don't have key bindings themselves).
- Non operator actions such as check-boxes are also shown.
- Menu items can control execution context, using invoke or execute
where appropriate so we can control how the operator runs.
Part of the design task T74157.
This can be tested using the 'Experimental' preferences section
or selected in the key-map editor.
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Adding a set of larger icons for use in informational dialogs.
Differential Revision: https://developer.blender.org/D6859
Reviewed by Campbell Barton
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This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
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The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
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Reported in T71112
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Resolve linking issues, warnings.
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Regression in d617466d87863d75a
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Caused by 828905190e124
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Add a function which clears internal cached operator pointers,
run before reloading scripts.
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Without this patch there could only be one superimposed icon
and the operators were hard coded for the button types.
This keeps the previous, sort of predefined extra icons working in a
rather generic way, but allows adding specific ones for specific case
through `UI_but_extra_operator_icon_set()`.
Reviewed by: Campbell Barton
Differential Revision: https://developer.blender.org/D5730
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Blender UI Layout API allows supplying parameters to operators via
button definitions. If an operator behavior strongly depends on its
parameters, it may be difficult to write a tooltip that covers all
of its operation modes. Thus it is useful to provide a way for the
operator to produce different descriptions based on the input info.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5709
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Used in following commit.
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Avoids T69305 going by unnoticed.
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The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
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Just enable some commented-out code from rB636289b755f6ce (disabled at
that time because we were too close of 2.79 release...).
Issue raised in D5486, thanks.
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While harmless, use flow control that always sets the variable.
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Needed for tool-tips to access labels.
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The check the buttons string has content (not just that it's non-NULL).
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Percentage formatting of x% (used elsewhere) when using percentage display factor
Differential Revision: https://developer.blender.org/D5050
Reviewed by Brecht Van Lommel
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Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.
This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
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Previously, if a boolean happened to use an icon there was no way
to make it display as a check-box from Python scripts.
The previous logic meant we ended up having to edit the RNA.
Since booleans with icons don't work well with the split-property layout
(now used for most of the interface).
Icons were being removed from RNA then added back using awkward Python
ternary expressions in the interface scripts.
The toggle argument now has an unset state (-1).
- toggle=True: no checkbox (emboss).
- toggle=False: always use a checkbox (no icon).
- toggle=(unset/-1): depends on the icon status, default as before.
Since toggle=False was default, this isn't used in existing UI logic.
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Most code uses ReportList argument last (or at least not first)
when an optional report list can be passed in.
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The outliner should not be the only way for users to change these settings.
The Python API was extended to keep these properties positive and keyframable.
Differential Revision: https://developer.blender.org/D4889
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The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.
Majority of the change is actually related on passing reports around.
On a positive side there are more error prints which can become more
visible to scripters.
There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.
Reviewers: brecht, campbellbarton, mont29
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4884
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This also makes `IDP_CopyProperty` the "opposite"
of `IDP_FreeProperty`, which is what I'd expect.
Two refactoring steps:
* rename IDP_FreeProperty to IDP_FreePropertyContent
* new IDP_FreeProperty function that actually frees the property
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4872
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Don't show a background for the toolbar.
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These were drawing without a backdrop.
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See T61578 for discussions and mockups.
Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.
We also rename the object viewport restriction to hide instance.
So the options we have are:
Collection
----------
* Render Visibility
* Instance Visibility
* Selectable
(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport
Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".
If ALL the collections were already properly set, we re-set the
collections to their default value.
Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.
We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.
Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).
Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.
At the moment those are using the screen icon, which is not being used
by collections.
Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
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Prepare for enabling ReflowComments.
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