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2014-04-11Code cleanup: use boolCampbell Barton
2014-04-10Speedup track preview widget for byte imagesSergey Sharybin
This gives a huge speedup gain for cases when you've got rather huge markers on a byte images. Done by skipping IMB_float_from_rect()/IMB_rect_from_float() for such cases. We can sample the buffers without color space conversion.
2014-04-10Remove extra glEnd() call.Antony Riakiotakis
2014-04-02Replace resize code of image scopes by use of new GRIP button.Bastien Montagne
This deduplicates/simplifies some code. Also cleanup up a bit scopes UI code! Use new GRIP button for uiList grab-resize. This allows us to greatly simplifies the code, and get rid of a few hacks in uiList event handling! Note autosize mode of uiList is now trigered by any value of list_grip below a given threshold, rather than the fixed zero value... Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D343
2014-03-29UI: Color-Ramp handlesCampbell Barton
- display handles with solid color. - active handle is highlighted. - 1/4 of the colorband draws solid. - use old-style handles when zoomed out. D289 by Charlie Jolly with own modifications.
2014-02-13Code cleanup: remove unused button aspectCampbell Barton
2014-01-27Code cleanup: use booleans where appropriateCampbell Barton
2014-01-04UI: Use bool rather then int/short's where possibleCampbell Barton
2013-12-24UI: Display alpha checkers in image info's color swatch.Campbell Barton
2013-12-07Code Cleanup: pass rectangles as const in insterface filesCampbell Barton
2013-10-08uiSetRoundBox still took hard coded numbers in places.Campbell Barton
2013-08-11use 'greater/less then or equal to' operators rather then adding 1.Campbell Barton
2013-05-28code cleanup: remove old/unused bmesh bevel transform mode, remove commented ↵Campbell Barton
character list UI widget and the members these used in 'G' global.
2013-04-19UI drawing fix:Ton Roosendaal
Wrongly replaced a "&" with "|" for a define. That made node headers in node editor draw too dark. Also made header for default node not use alpha. In general this drawing is not very good - it gets too transparent and dark. Needs nicer AA function in interface, will be done later.
2013-04-17Bug fix #34974Ton Roosendaal
The open region indicator (with +) didn't do alpha blending properly, so it wasn't visible for any theme color.
2013-04-04code cleanup: use bools in UI and WM code, quiet some shadow warnings, ↵Campbell Barton
remove unused function uiEmboss()
2013-04-03Bunch of fixes for GLSL display transformSergey Sharybin
- GLSL shader wasn't aware of alpha predivide option, always assuming alpha is straight. Gave wrong results when displaying transparent float buffers. - GLSL display wasn't aware of float buffers with number of channels different from 4, crashing when trying to display image with different number of channels. This required a bit larger changes, namely now it's possible to pass format (GL_RGB, GL_RGBAm GL_LUMINANCE) to glaDrawPixelsTex, This also implied adding format to glaDrawPixelsAuto and modifying all places where this functions are called. Now GLSL will handle both 3 and 4 channels buffers, single channel images are handled by CPU. - Replaced hack for render result displaying with a bit different hack. Namely CPU conversion will happen only during render, once render is done GLSL would be used for displaying render result on a screen. This is so because of the way renderer updates parts of the image -- it happens without respect to active render layer in image user. This is harmless because only display buffer is modifying, but this is tricky because we don't have original buffer opened during rendering. One more related fix here was about when rendering multiple layers, wrong image would be displaying when rendering is done. Added a signal to invalidate display buffer once rendering is done (only happens when using multiple layers). This solves issue with wrong buffer stuck on the display when using regular CPU display space transform and if GLSL is available it'll make image displayed with a GLSL shader. - As an additional change, byte buffers now also uses GLSL display transform. So now only dutehr and RGB curves are stoppers for using GLSL for all kind of display transforms.
2013-04-03remove workaround for [#34346], checked on applying this workaround for ↵Campbell Barton
armatures too but it happens in more cases then I originally thought. for now users of opensource Nouveau and ATI drivers can't use multiple windows, the bug needs to be fixed in the driver.
2013-03-30code cleanup: move beauty fill calculation into its own function and some ↵Campbell Barton
style cleanup
2013-03-29fix/workaround [#34346] Blender total crashes when File/User preferences ↵Campbell Barton
twice and go to System tab
2013-03-18Merge of the PyNodes branch (aka "custom nodes") into trunk.Lukas Toenne
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-17Fix for "draw images as texture"Ton Roosendaal
Zooming in on images in Image window now shows pixels again (was filtered). Now the glaDrawPixelsTex() and glaDrawPixelsAuto() have an argument to define if images should zoom in with linear filter, or draw pixels.
2013-03-09code cleanup: favor braces when blocks have mixed brace use.Campbell Barton
2013-03-07avoid calling glGetFloatv() twice when UI_RB_ALPHA is enabled with uiRoundBox()Campbell Barton
2013-03-04Fix for incorrect subpixel precision of marker when using track offsetSergey Sharybin
Issue was caused by the way how pattern sampling happens in case of anchored display: track offset is applying on search buffer which means offset is rounding to an integer. Fractional pat of offset was completely ignoring which lead to jumps in pattern buffer. This was only a visualization issue in track preview widget.
2013-02-04style cleanup: spaces -> tabsCampbell Barton
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-11-07Fixed crashes when motion tracks are zero-sizedSergey Sharybin
This is probably versioning issue happened when both trunk and tomato were mixed to work on the same file. Anyway, there're few files here locally and it's probably other users do have the same files, so lets keep things safe here :)
2012-10-29fix [#33010] image editor - scope handles resizeCampbell Barton
2012-10-23rename api functions...Campbell Barton
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-09-30style cleanupCampbell Barton
2012-09-20code cleanup: remove unused macros, commet some which may be useful later - ↵Campbell Barton
or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
2012-09-17style cleanup: multiple statements on a single line in interface code.Campbell Barton
2012-09-15code cleanup: replace macro for BLI_rect size/center with inline functions.Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-08-22code cleanup: use rect size macrosCampbell Barton
2012-08-21code cleanup: use rect size macros for the interfaceCampbell Barton
2012-08-21fix [#32374] Curve compositor UI drawing glitchCampbell Barton
copy the curve for the compositor.
2012-08-21code cleanup: don't use magic numbers for curve flag & use bool args for ↵Campbell Barton
curvemapping_changed()
2012-08-21code cleanup: use BLI_RCT_SIZE macroCampbell Barton
2012-08-20macros for rectangle center and sizeCampbell Barton
2012-08-19style cleanupCampbell Barton
2012-08-04code cleanup:Campbell Barton
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0) with (BKE_vfont_is_builtin(vfont)). - reduce some double promotions.
2012-07-26image histogram/sample line couldn't show HDR colors. now allow zooming the ↵Campbell Barton
view to see colors up to 10.0
2012-07-15minor refactor for rect functions. more consistent naming.Campbell Barton
2012-07-08style cleanupCampbell Barton
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-06-25make hue correct grid more faded out.Campbell Barton
2012-06-22use an inline function for rgb -> bw conversion.Campbell Barton