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2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2019-10-11Cleanup: Remove unused variableAntonio Vazquez
2019-10-11Cleanup: Strict compiler warningsSergey Sharybin
2019-10-11GPencil: New Eyedropper tool for Material creation.Antonio Vazquez
This patch is only for the eyedropper to create materials. Options: Click: Create Stroke Material Shift+Click: Create Fill Material. Shift+Ctrl+Click: Create Stroke and Fill Material. Toolbar: {F7718606} Reviewed By: brecht, mendio Differential Revision: https://developer.blender.org/D5688