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2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-20Fix crash activating the HUD w/o an active regionCampbell Barton
2018-06-14WM: fix redo region setting the contextCampbell Barton
2018-06-14UI: redo panel would still start zoomed in at timesCampbell Barton
2018-06-14UI: correct HUD zoom resettingCampbell Barton
2018-06-13UI: HUD now follows region themingCampbell Barton
2018-06-13UI: fix hud panel refresh glitchCampbell Barton
2018-06-12WM: don't show redo hud when unsupportedCampbell Barton
2018-06-12Cleanup: add ED_region_panels_layoutCampbell Barton
Only had the '_ex' (extended) version.
2018-06-12Cleanup: no need for extra HUD type check nowCampbell Barton
2018-06-12Fix redo panels being added to non-hud regionsCampbell Barton
2018-06-12UI: improve HUD ensure/clear logicCampbell Barton
Running operators w/o redo now clears the HUD immediately.
2018-06-12UI: Initial persistent floating redo panelCampbell Barton
This is the first step to moving redo out of the top-bar, see: T55039 - Support for floating panels in the ScrArea has been added. - A new region type RGN_TYPE_HUD is used for floating settings input. - Only one HUD should be visible at a time. - Currently HUD regions are only visible for 3D view and image space types. - There are currently some remaining glitches with hide/show that need further investigation.