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2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
This is the conventional way of dealing with unused arguments in C++, since it works on all compilers. Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-07-29Cleanup: Use const context argument for UIList callbacksHans Goudey
2022-03-14Auto-generate RNA-structs declarations in `RNA_prototypes.h`Julian Eisel
So far it was needed to declare a new RNA struct to `RNA_access.h` manually. Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property declarations. Now this also includes the RNA struct declarations, so they don't have to be added manually anymore. Differential Revision: https://developer.blender.org/D13862 Reviewed by: brecht, campbellbarton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-11-23Asset: Merge asset library/list refresh operatorsJulian Eisel
In rBdcdbaf89bd11, I introduced a new operator (`file.asset_library_refresh()`) to handle Asset Browser refreshing more separate from File Browser refreshing. However, there already was `asset.asset_list_refresh()`, which at this point only works for asset view templates, but was intended to cover the Asset Browser case in future too. This would happen once the Asset Browser uses the asset list design of the asset view template. So rather than having two operators for refreshing asset library data, have one that just handles both cases, until they converge into one. This avoids changes to the Python API in future (deprecating/changing operators). Differential Revision: https://developer.blender.org/D13239
2021-11-05Cleanup: Use reference for non-optional C++ parameterJulian Eisel
A reference makes clear that NULL is not an expected value. So it's the prefered way of passing a `const` input parameter (at least if it may not be cheap to copy).
2021-10-25Assets: Snapping with visual feedback while draggingGermano Cavalcante
The drag and drop feature of objects in 3D View has been modified to include: - Snap the object being dragged. - Visual feedback through a box and the placement tool grid. Maniphest Tasks: T90198 Differential Revision: https://developer.blender.org/D12912
2021-09-13Asset Template: Extra UI optionsDalai Felinto
This allow users to show/hide: * Library name / refresh. * Assets names. * Filter. To set them in Python use: display_options={'NO_NAMES', 'NO_FILTER', 'NO_LIBRARY'} With contributions by Julian Eisel. Differential Revision: https://developer.blender.org/D12476
2021-08-06Cleanup: rename `FileList::asset_library` → `asset_library_ref`Sybren A. Stüvel
In the `FileList` struct, rename the `AssetLibraryReference *asset_library` field to `asset_library_ref` -- it's a description of which asset library is used, and not the asset library itself. This is to make space for a future `AssetLibrary *asset_library` field, which will point to an actual asset library struct/class. No functional changes. Reviewed by: Severin Differential Revision: https://developer.blender.org/D12151
2021-07-29Assets/UI: Resolve major asset view UI template limitationJulian Eisel
Before this, all asset view templates showing the same asset library would show the same assets, even if they should show different ID types. That was a major limitation since the design did forsee that this template can be put anywhere in the UI to display various sub-sets of assets. Initially I did the ID type filtering close to the asset-list reading, because I wanted to optimize reading so that we would only actually read asset information from disk of the ID type to be shown. But this will be quite complex and I'm not sure if I'll get to work on this anytime soon. So this commit moves the filtering to the template display level solving this limitation. Note: This also adds the code to filter by tags, together with the ID type. But it's not actually used anywhere yet.
2021-07-29Cleanup: Remove unnecessary code for asset view UI templateJulian Eisel
From what I can tell there is no reason anymore to do this. The design has changed since this was added.
2021-07-29Assets/UI: Sanity check argument for UILayout.template_asset_view()Julian Eisel
Was already doing some sanity checks, but wasn't checking if the passed property actually is a collection property, which is important.
2021-07-29Cleanup: Pass asset handle to asset iterator, rather than wrapped fileJulian Eisel
This iterator was introduced before `AssetHandle` existed, so it was dealing with the file data directly. Now we want as little code as possible to deal with the file data, all access should happen via the `AssetHandle`.
2021-07-26Cleanup: clang tidyJacques Lucke
2021-07-20Cleanup: Store asset-handle in drag dataJulian Eisel
Would previously pass a few properties that are available via the asset-handle now. This asset-handle is also required for some of the asset API, e.g. the temporary ID loading. This will probably be needed before too long.
2021-07-20Cleanup: Use asset utility function to get the asset .blend pathJulian Eisel
For this to work, the utility function needs to be callable without context, which is only needed for a File Browser specific hack anyway (doesn't apply to this usage of it).
2021-07-20Cleanup: Getters for asset-handle dataJulian Eisel
While the asset-handle design is supposed to be temporary (see 35affaa971cf), I prefer keeping the fact that it's nothing but a file entry pointer an implementation detail that is abstracted away. So this introduces getters for the file data we typically access for asset-handles.
2021-07-16Cleanup: compiler warningsCampbell Barton
2021-07-15UI/Assets: Initial Asset View UI templateJulian Eisel
The asset view UI template is a mini-version of the Asset Browser that can be placed in regular layouts, regions or popups. At this point it's made specifically for placement in vertical layouts, it can be made more flexible in the future. Generally the way this is implemented will likely change a lot still as the asset system evolves. The Pose Library add-on will use the asset view to display pose libraries in the 3D View sidebar. References: * https://developer.blender.org/T86139 * https://code.blender.org/2021/06/asset-browser-project-update/#what-are-we-building * https://code.blender.org/2021/05/pose-library-v2-0/#use-from-3d-viewport Notes: * Important limitation: Due to the early & WIP implementation of the asset list, all asset views showing the same library will show the same assets. That is despite the ID type filter option the template provides. The first asset view created will determine what's visible. Of course this should be made to work eventually. * The template supports passing an activate and a drag operator name. The former is called when an asset is clicked on (e.g. to apply the asset) the latter when dragging (e.g. to .blend a pose asset). If no drag operator is set, regular asset drag & drop will be executed. * The template returns the properties for both operators (see example below). * The argument list for using the template is quite long, but we can't avoid that currently. The UI list design requires that we pass a number of RNA or custom properties to work with, that for the Pose Libraries should be registered at the Pose Library add-on level, not in core Blender. * Idea is that Python scripts or add-ons that want to use the asset view can register custom properties, to hold data like the list of assets, and the active asset index. Maybe that will change in future and we can manage these internally. As an example, the pose library add-on uses it like this: ``` activate_op_props, drag_op_props = layout.template_asset_view( "pose_assets", workspace, "active_asset_library", wm, "pose_assets", workspace, "active_pose_asset_index", filter_id_types={"filter_action"}, activate_operator="poselib.apply_pose_asset", drag_operator="poselib.blend_pose_asset", ) drag_op_props.release_confirm = True drag_op_props.flipped = wm.poselib_flipped activate_op_props.flipped = wm.poselib_flipped ```