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2022-01-17Alembic: add support for reading override layersKévin Dietrich
Override layers are a standard feature of Alembic, where archives can override data from other archives, provided that the hierarchies match. This is useful for modifying a UV map, updating an animation, or even creating some sort of LOD system where low resolution meshes are swapped by high resolution versions. It is possible to add UV maps and vertex colors using this system, however, they will only appear in the spreadsheet editor when viewing evaluated data, as the UV map and Vertex color UI only show data present on the original mesh. Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile` DNA, as well as some operators and UI to present and manage the layers. For both the Alembic importer and the Cycles procedural, the main change is creating an archive from a list of filepaths, instead of a single one. After importing the base file through the regular import operator, layers can be added to or removed from the `CacheFile` via the UI list under the `Override Layers` panel located in the Mesh Sequence Cache modifier. Layers can also be moved around or hidden. See differential page for tests files and demos. Reviewed by: brecht, sybren Differential Revision: https://developer.blender.org/D13603
2021-12-23Cache File: use panels to organize UIKévin Dietrich
This adds interface panels to organize the Cache File UI parameters for modifiers and constraints into related components: velocity, time, and render procedural. Properties relating to the three aforementioned components are separated from `uiTemplateCacheFile` into their own functions (e.g. `uiTemplateCacheFileVelocity` for the velocity one), which are in turn called from the specific panel creation routines of the modifiers and constraints (for constraints, the functions are exposed to the RNA). `uiTemplateCacheFile` now only shows the properties for the file path, and in the case of constraints, the scale property. The properties that are only defined per modifier (like the velocity scale), are shown in the proper modifier layout panel if applicable. Reviewed By: sybren Differential Revision: https://developer.blender.org/D13652
2021-12-21Fix T92930: Outliner "Show Active" bone fails in certain situationsPhilipp Oeser
Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-13UI: String Search: Add an optional weight parameterHans Goudey
This builds off of rBf951aa063f7, adding a weight parameter which can be used to change the order of items when they have the same match score. In the future, if string searching gets a C++ API, we could use an optional parameter for the weight, since it is not used yet. This will be used for the node link drag search menu (D8286). Differential Revision: https://developer.blender.org/D13559
2021-12-12UI: Add curve handle buttons to CurveMap interfaceCharlie Jolly
This patch exposes the vector handle options as buttons and aligns the UI between CurveMap and CurveProfile more closely. - CurveMap point editing is on a single row like CurveProfile - Tools menu is moved to the right hand side on both widgets - Emboss curve map buttons Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D10980
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-11-23Merge branch 'blender-v3.0-release'Julian Eisel
2021-11-23Fix broken handling of constraints reordering with library overridesJulian Eisel
Alternative to D13291 (description partially copied from there). New drag & drop reordering code would call constraints reordering operator with the generic context, and not the one from the panel's layout. missing the "constraint" member which is mandatory for poll function to properly deal with override vs. local constraints. For this to work in a decent way, there needs to be some panel-wide context that we can restore when executing callbacks outside of the normal draw context. So similar to uiLayoutSetContextPointer() to set context on a layout level, this introduces UI_panel_context_pointer_set() for panel level context (this calls the former for the current panel root layout as well). Differential Revision: https://developer.blender.org/D13308
2021-11-22Merge branch 'blender-v3.0-release'Philipp Oeser
2021-11-22Revert "Fix (unreported) broken handling of constraints reordering with ↵Bastien Montagne
liboverride." This reverts commit 6eaa69c66c98d291b80331330391664415f759a4. Committed by nistake, sorry for the noise.
2021-11-22Merge branch 'blender-v3.0-release'Bastien Montagne
2021-11-22Fix (unreported) broken handling of constraints reordering with liboverride.Bastien Montagne
New drag&drop reordering code would call constraints reordering operator with the generic context, and not the one from the panel's layout. missing the "constraint" member which is mandatory for poll function to properly deal with override vs. local constraints. This commit fixes it by generating a temp bContextStore in the panel re-ordering callback. NOTE: this fix will have to be extended to modifiers (which happen to work currently because they have an 'active' status), and gpencil modifiers (which are also broken currently). Differential Revision: https://developer.blender.org/D13291
2021-11-05Cleanup (UI): Add/use type for operator context enumJulian Eisel
Adds a `wmOperatorCallContext` typedef for the existing `WM_OP_XXX` operator context enum. This adds type safety, allows the compiler to produce better warnings and helps understanding what a variable is for. Differential Revision: https://developer.blender.org/D13113 Reviewed by: Campbell Barton
2021-11-02Fix lots of missing messages i18n handling in `uiItemL` calls.Bastien Montagne
Also fix several wrong usages of `IFACE_` (as a reminder, error/info messages should use `TIP_`, not `IFACE_`).
2021-10-13Fix T92113: On assets, replace "Fake User" button with "Clear Asset" button.Bastien Montagne
Change is simple enough, but we abuse a bit the UI code here to get a similar 'look' as the fake user button for the new Asset one, while still being able to call an operator instead of editing directly a RNA value. Reviewed By: Severin, sybren Maniphest Tasks: T92113 Differential Revision: https://developer.blender.org/D12839
2021-10-09Fix: Typo in UI error messageHans Goudey
2021-09-21VSE strip thumbnailsAditya Y Jeppu
Draw thumbnails as strip overlay. This works for movie and image strips. To draw thumbnails, this overlay has to be enabled and strips must be tall enough. The thumbnails are loaded from source file using separate thread and stored in cache. Drawing code uses only images stored in cache, and if any is missing, background rendering job is started. If job can not render thumbnail, to prevent endless loop of creating job for missing image it sets `SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag. To prevent visual glitches during timeline panning and zooming, `View2D` flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code will look for set of evenly distributed thumbnails that should be guaranteed to exist and also set of previously displayed thumbnails. Due to volatile nature of cache these thumbnails can be missing anyway, in which case no new thumbnails will be drawn for particular strip. Cache capacity is limited to 5000 thumbnails and performs cleanup of non visible images when limit is reached. ref T89143 Reviewed By: ISS Differential Revision: https://developer.blender.org/D12266
2021-09-16Cleanup: no need to clear new flags and pointers from whole Main when making ↵Bastien Montagne
a single ID local.
2021-09-16IDManagement: refactor: Remove 'test' part from `BKE_lib_id_make_local`.Bastien Montagne
Mixing testing and actual action in a single function is just not a good way to do things, and the 'testing' feature is not used anywhere anymore, time to get rid of it.
2021-09-16IDType: Add `BKE_idtype_idcode_is_localizable`.Bastien Montagne
This is the same as `BKE_idtype_idcode_is_linkable` currently, used only in one place in UI code of IDtemplate.
2021-08-26Cleanup: Use `ID_IS_LINKED` instead of direct `id.lib` pointer check.Bastien Montagne
2021-08-20Cleanup, remove extra code from previous commitKévin Dietrich
This got accidentally introduced while revising dependencies between patches for this feature, did not notice until it was too late.
2021-08-20Alembic Procedural: basic cache control settingsKévin Dietrich
This adds a setting to enable data caching, and another one to set the maximum cache size in megabytes. When caching is enabled we load the data for the entire animation in memory, as we already do, however, if the data exceeds the memory limit, render is aborted. When caching is disabled, we simply load the data for the current frame in memory. Ref D10197 Reviewed By: brecht Differential Revision: https://developer.blender.org/D11163
2021-08-20Cleanup, formatKévin Dietrich
2021-08-19Cycles: experimental integration of Alembic procedural in viewport renderingKévin Dietrich
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache modifier in order to use and test it from Blender. To enable it, one has to switch the render feature set to experimental and activate the Procedural in the modifier. An Alembic Procedural is then created for each CacheFile from Blender set to use the Procedural, and each Blender object having a MeshSequenceCache modifier is added to list of objects of the right procedural. The procedural's parameters derive from the CacheFile's properties which are already exposed in the UI through the modifier, although more Cycles specific options might be added in the future. As there is currently no cache controls and since we load all the data at the beginning of the render session, the procedural is only available during viewport renders at the moment. When an Alembic procedural is rendered, data from the archive are not read on the Blender side. If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural, bounding boxes are used to display the objects in the scene as a signal that the objects are not processed by Blender anymore. This is standard in other DCCs. However this does not reduce the memory usage from Blender as the Alembic data was already loaded either during an import or during a .blend file read. This is mostly a hack to test the Cycles Alembic procedural until we have a better Blender side mechanism for letting renderers load their own geometry, which will be based on import and export settings on Collections (T68933). Ref T79174, D3089 Reviewed By: brecht, sybren Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D10197
2021-08-12Add Extras Dropdown Menu to ConstraintsHenrik Dick
Add Apply Constraint, Duplicate Constraint, and Copy To Selected operators, and include them in a menu similar to the menu for modifiers. The shortcuts in the extras menu are also matched to modifiers. All the here added operators are intended to work exactly like the analogous ones for modifiers. That means the apply operator should apply a constraint as if it was first in the list, just like modifiers do. I have added the same warning message as for modifiers when that happens. The decision to use this approach of appling the constraint as if it was first, was made for consistency with modifiers. People are already used to how it works there. Is also provides more intricate control over the applied transforms, then just applying all constraints up to that one. Apply all constraints is already kinda implemented in Bake Animation. Reviewed By: HooglyBoogly, sybren, #user_interface Differential Revision: https://developer.blender.org/D10914
2021-07-15Cleanup: Move UI list template code to own file (C++)Julian Eisel
This move was already prepared with 788d38046032 and 26b098c04fbe. The template is quite big already, better to give it its own file. Plus it could use some C++ features like RAII and maybe some more object oriented code. I plan further refactoring there.
2021-07-15UI: Internal support for custom UI list item drag & activate operatorsJulian Eisel
For pose libraries, we need to be able to apply a pose whenever activating (clicking) an item in the Pose Library asset view and blend it by dragging (press & move). And since we want to allow Python scripts to define what happens at least when activating an asset (so they can define for example a custom "Apply" operator for preset assets), it makes sense to just let them pass an operator name to the asset view template. The template will be introduced in a following commit.
2021-07-15UI: New UI list layout type for big preview tilesJulian Eisel
This new layout type is meant for the upcoming asset view UI template. With it it is possible to show big asset previews with their names in a responsive grid layout. Notes: * The layout is only available for C defined UI lists. We could expose it to Python, but I think there are still some scrolling issues to be fixed first. (The asset view template doesn't use scrolling for the UI list.) * I'd consider this a more usable version of the existing `GRID` layout type. We may remove that in favor of the new one in future.
2021-07-15UI: UI list refactor & preparations for asset view templateJulian Eisel
This is more of a first-pass refactor for the UI list template. More improvements could be done, but that's better done separately. Main purpose of this is to make the UI list code more manageable and ready for the asset view template. No functional changes for users. * Split the huge template function into more manageable functions, with clear names and a few structs with high coherency. * Move runtime data management to the template code, with a free callback called from BKE. This is UI data and should be managed at that level. * Replace boolean arguments with bit-flags (easily extendable and more readable from the caller). * Allow passing custom-data to the UI list for callbacks to access. * Make list grip button for resizing optional. * Put logic for generating the internal UI list identifier (stored in .blends) into function. This is a quite important bit and a later commit adds a related function. Good to have a clear API for this. * Improve naming, comments, etc. As part of further cleanups I'd like to move this to an own file.
2021-07-08Cleanup: spellingCampbell Barton
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-05Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-30UI: custom free function improvementsJacques Lucke
This changes `UI_but_func_tooltip_set` so that it allows passing a custom free function, which has two benefits: * The caller can pass `null` to indicate that the value should not be freed. * Arbitrary c++ data can be passed to the callback (before the struct had to be trivially destructible). I added `uiFreeArgFunc` and used it in other places where appropriate. Differential Revision: https://developer.blender.org/D11738
2021-06-28LibOverride: Fix crash in ShapeKeys when making a mesh override local.Bastien Montagne
Weird 'embedded for overrides' flag of embedded IDs (including ShapeKeys in override context) was not properly cleaned up when making an override fully local. Reported by studio, thanks. @jbakker should be backported to 2.93LTS if possible.
2021-06-28Cleanup: repeated terms in code comments & error messagesCampbell Barton
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-05-27Cleanup: rename BKE_main_id_{clear_newpoins => newptr_and_tag_clear}Campbell Barton
It wasn't obvious this function cleared the tag as well.
2021-05-27Fix incorrect BLI_snprintf usageCampbell Barton
Event though in practice this wasn't causing problems as the fixed size buffers are generally large enough not to truncate text. Using the result from `snprint` or `BLI_snprintf` to step over a fixed size buffer allows for buffer overruns as the returned value is the size needed to copy the entire string, not the number of bytes copied. Building strings using this convention with multiple calls: ofs += BLI_snprintf(str + ofs, str_len_max - ofs); .. caused the size argument to become negative, wrapping it to a large value when cast to the unsigned argument.
2021-05-05Merge branch 'blender-v2.93-release'Richard Antalik
2021-05-04Fix missing background of buttons after reportsJulian Eisel
Reports would change the active emboss of the Block, to make some of its buttons appear without background. But it didn't reset it so that buttons added afterwards wouldn't use the correct embossing.
2021-05-04Fix T87489: Text Data-Blocks get deleted on Recursive PurgeSebastian Parborg
Text data block were not considered special in the recursive purge function. So they would get deleted if they had no actual users. To fix this we instead make text data block use "fake user" so that addon authors can specify script files that should be removed if nothing is using it anymore. Per default, new text object have "fake user" set. So functionality wise, the user has to explicitly specify that they want the text object to be purge-able. Reviewed By: Bastien Differential Revision: http://developer.blender.org/D10983
2021-05-04Fix T87489: Text Data-Blocks get deleted on Recursive PurgeSebastian Parborg
Text data block were not considered special in the recursive purge function. So they would get deleted if they had no actual users. To fix this we instead make text data block use "fake user" so that addon authors can specify script files that should be removed if nothing is using it anymore. Per default, new text object have "fake user" set. So functionality wise, the user has to explicitly specify that they want the text object to be purge-able. Reviewed By: Bastien Differential Revision: http://developer.blender.org/D10983
2021-04-28Cleanup: Fix inconcistent array lengths in function declarationsHans Goudey
In some cases functions were defined with arguments of different array lengths in headers vs. implementations. This commit fixes some of the cases I ran into, but probably not all of them.
2021-04-14Geometry Nodes: Add domain and data type to attribute searchHans Goudey
This patch adds domain and data type information to each row of the attribute search menu. The data type is displayed on the right, just like how the list is exposed for the existing point cloud and hair attribute panels. The domain is exposed on the left like the menu hierarchy from menu search. For the implementation, the attribute hint information is stored as a set instead of a multi-value map so that every item (which we need to point to descretely in the search process) contains the necessary data type and domain information by itself. We also need to allocate a new struct for every button, which requires a change to allow passing a newly allocated argument to search buttons. Note that the search does't yet handle the case where there are two attributes with the same name but different domains or data types in the input geometry set. That will be handled as a separate improvement. Differential Revision: https://developer.blender.org/D10623
2021-03-22UI: Remove text for add and remove buttons in cryptomatte nodeHans Goudey
The text is unecessary and it's always cut off anyway.
2021-03-19Python API: Expose CurveProfile Reset View functionPatrick Busch
Allow python access to the `reset_view` functionality which before was only available through the menu. This was suggested for consistency after D10561. Differential Revision: https://developer.blender.org/D10595