Age | Commit message (Collapse) | Author |
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else if's
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- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
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where the values are unchanged.
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MEM_freeN calls which were on the same line as the if's.
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fix for sequencer unique naming which was missed with string length update.
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- use more logical names for strings, noticed too many strings called `str` when reviewing name patch.
- pass __func__ macro to uiBeginBlock(), quite a few names were wrong (copy/paste error).
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* Add theme option to show panel header background.
* Draw panel collapse widget a bit smaller.
* Add theme option to draw icons muted.
* Code tweak: replace U.themes.first by UI_GetTheme() calls.
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http://markmail.org/message/fp7ozcywxum3ar7n
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mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates
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floats (in most cases) otherwise cast to double.
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& editors.
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Subpixel position issue... when is this ever correct? :)
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Outliner was drawing icons sometimes blurred. Happens when subpixel
positions vary. UI code doesn't suffer this, it makes own ortho for
it.
This fix re-uses an un-used v2d flag (V2D_PIXELOFS_X) to force a 2d
view on pixel exact positions. It's set for outliner only, I need
testing feedback first.
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have makesrna.c omit unused _data definitions for rna funcs with no args.
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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Graph editor: sliding Nkey Properties to left, closing curves view
entirely, was hanging in eternal loop. Caused by division by zero.
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2D view scrollers were drawing over background contents, making it
look somewhat messy (like for text, nodes, fcurves). Now it clears
first the back in the region edge.
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- move boxpack struct out of the public header.
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Issue caused because previously sliders used a separate mask and now they're
drawing inside of region.
Thanks to AlexKu for point and Ton for checking :)
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- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
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- with the NLA on a small strip text was drawn under the scroll bar, now draw with same alignment as rectangle constrained text.
- single alloc per text item.
- was using opengl context rather then passing color value.
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Outliner: if bottom slider was hidden, you still could not click there
on items. Code was using region-mask to clip input, but the mask is not
adjusted for sliders now (keeps view same).
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doenst need to swap in NULL chars to draw word wrapping.
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uiItemEnumR_string was ignoring name and icon args.
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- remove MEM_guardedalloc.h from header files (include directly)
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avoid the problem but when the view is zero pixels wide it still hung for some time.
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cases.
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[#20854] PROPERTIES STAMP: Rendering stamp flickers in output renders
Blenfont was not thread safe, that is why one thread can change
the font properties (size, dpi, color, etc) at the same time
that the stamp draw on the image, and then the problem.
To make blenfont thread safe I have to change two important things:
1) Every BLF_* function take one argument, the font id.
2) We have two new function to make font "thread safe":
BLF_load_unique
BLF_load_mem_unique
This two function are for case like stamp, that need and own font
that don't share the glyph cache, so can draw without problem
in a different thread.
Why the BLF_*_unique function ?
Because blenfont keep only one copy of a font and keep a list of
"glyph cache". Every glyph cache have size and dpi, so if two
different thread access the same font at the same time, they can
change value and finish with something like the stamp problem.
Why don't remove the glyph cache ?
Because if we do that, we finish with a font object for every size
and dpi, and the stamp is really a special case that happen in
the rendering process, so I really thing is better keep the
glyph cache and make this two new function to handle this
special case.
(When I say "font object" I mean have the same freetype font multiple
times just to have differents size and dpi)
As Matt point we still can have one case that two thread access
the BLF_*_unique function at the same time, but I am looking to
fix this with some class of thread lock.
For now I test and work fine, so if some one found problem, please
let me know.
Campbell I have to change the python api (python/generic/blf_api.c)
to the new syntax, so maybe you can take a look at this.
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Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
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