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2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-15Cleanup: use 'const' style argumentCampbell Barton
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-06Cleanup: Reduce context usage in UI functionsJulian Eisel
Part of https://developer.blender.org/T74429. There's a chance that this causes some issues becaue in some cases we change from getting the window from context to getting it from somewhere else.
2020-02-14Cleanup: simplify redundant tests in scrollbar codeNicholas Rishel
Differential Revision: https://developer.blender.org/D6783
2019-09-26WM: clean up cursors constants and codeBrecht Van Lommel
There was a mix of old and new constants. Now have one list of WM_CURSOR_* cursor types, using GHOST standard cursors when available and otherwise falling back to our custom cursors. Ref D5197
2019-08-16Cleanup: spellingCampbell Barton
2019-08-08Fix T68360: Zoom too sensitive with hi-dpiCampbell Barton
Scale pixel-input by pixel size for zoom operators.
2019-07-31Fix T65837: "Zoom Axis" is not working on the node editorSebastian Parborg
We would not take into account the user "Zoom Axis" setting in certain 2D space viewports. In addition to this, the "Scale Zoom" didn't work consistently in these spaces either. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5132
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-06-08Cleanup: use doxygen sections for 2D view operatorsCampbell Barton
2019-06-04Cleanup: rename 2D scroll definesCampbell Barton
- Use `V2D_SCROLL_` prefix. - Use more descriptive names.
2019-05-31WM: option to ignore cursor image/clip/view2d zoomCampbell Barton
In preparation for view navigation gizmos.
2019-05-28WM: support X/Y axis cursor wrappingCampbell Barton
Operator flags to wrap on a single axis. D4865 by @Gvgeo with updates. Resolves T64585
2019-05-08UI: Move scrollbars to the right in animation editorsJacques Lucke
The text, that was in the scrollbars, stays on the left. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4821
2019-04-30Refactor: Separate scrollers from text drawing in APIJacques Lucke
This is a continuation of rB7fdffd735ff24, where I separated the e.g. frame number drawing from scrollers internally. This patch changes the API, so that space draw handlers have to draw these numbers explicitely. This greatly simplifies the scrollers API for all spaces that just need scrollers without any frame numbers. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D4747
2019-04-17Cleanup: comment length in interfaceCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Cleanup: trailing commasCampbell Barton
2019-03-25Cleanup: use braces for interface codeCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14WM: enforce descriptions being NULL or definedCampbell Barton
Without this bugs slip through that don't null check the descriptions since many were set to empty strings.
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-11-07Fix redraws from non-existing scrollbarsCampbell Barton
Cursor motion was often causing redraws. Distance to scrollbars that don't exist in hidden regions caused redraws (for alpha fading). Check if scrollbars are used before calculating fade.
2018-10-22UI: move scrollbars inside region tabsCampbell Barton
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-08-31Merge branch 'master' into blender2.8Campbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-07-30UI: make horizontal wheel scroll in 2D view match vertical scroll speed.Brecht Van Lommel
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01Cleanup: right shift in interface codeCampbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-26Fix scrollbar operator showing in status bar cursor keymap.Brecht Van Lommel
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: use clamp_* from BLI_math (replace macro)Campbell Barton
2018-05-23Merge branch 'master' into blender2.8Campbell Barton
2018-05-23Cleanup: strip trailing space from interface filesCampbell Barton
2018-05-22Fix outliner crashes when dragging elements in some cases.Brecht Van Lommel
Avoid rebuilding outliner tree in more cases, also helps performance.
2018-05-15Fix random crashes in the outliner, especially with bigger scenes.Brecht Van Lommel
The outliner can redraw quicker without rebuilding the tree, for example when just moving the mouse and highlighting different items. The way this worked is that the outliner would be tagged to avoid rebuilding, however if another operation that does require rebuilding happens in the meantime we could go out of sync and crash.
2018-05-07UI: Draw scroll-bars overlapping with editor contentJulian Eisel
Scroll-bars used to draw in a little extra space in the editor, causing buttons to jump a bit when they appeared/disappeared. Now they draw on top of the buttons, just small enough to avoid bigger overlaps. Followup commits will do further adjustments. With this we can get rid of a hack that was calling the (often Python defined) panel definition - the panel 'draw' callback - twice.