Age | Commit message (Collapse) | Author |
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This is a continuation of fix for T78307. Turns out instancing do not
work at all, so enforce single widget drawing on macOS and Intel GPU.
It was also reported that certain AMD and Mesa driver suffer from
similar issue, so disabled instancing for this configuration as well.
Differential Revision: https://developer.blender.org/D8374
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Regression from d6cefef98f87a
This also fixes an unreported issue where finding an exact match
wasn't being detected for items that contained an ID prefix.
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This impacts GHOST/Wayland which draws windows using alpha.
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Currently if you drag and drop an item from the outliner elsewhere in
the Blender window, the outliner will scroll the entire time, even if the
mouse is far away. This commit adds optional behavior for the edge pan
operator that makes it only act if the mouse is close enough to the region.
Differential Revision: https://developer.blender.org/D8193
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There was a weird looking gap between the checkbox and the "Motion Tracking"
label. Plus, the label could not be clicked to change the value, unlike
usually.
Issue is that the row is actually a sub-panel header. The checkbox being drawn
with the draw_header() callback, and the label being added as separate item by
the popover panel code. This adds a hack so the checkbox can add the panel
label itself (the popup drawing skips adding the label then). That addresses
mentioned issues.
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Custom driver functions need access to the dependency graph that is
triggering the evaluation of the driver. This patch passes the
dependency graph pointer through all the animation-related calls.
Instead of passing the evaluation time to functions, the code now passes
an `AnimationEvalContext` pointer:
```
typedef struct AnimationEvalContext {
struct Depsgraph *const depsgraph;
const float eval_time;
} AnimationEvalContext;
```
These structs are read-only, meaning that the code cannot change the
evaluation time. Note that the `depsgraph` pointer itself is const, but
it points to a non-const depsgraph.
FCurves and Drivers can be evaluated at a different time than the
current scene time, for example when evaluating NLA strips. This means
that, even though the current time is stored in the dependency graph, we
need an explicit evaluation time.
There are two functions that allow creation of `AnimationEvalContext`
objects:
- `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float
eval_time)`, which creates a new context object from scratch, and
- `BKE_animsys_eval_context_construct_at(AnimationEvalContext
*anim_eval_context, float eval_time)`, which can be used to create a
`AnimationEvalContext` with the same depsgraph, but at a different
time. This makes it possible to later add fields without changing any
of the code that just want to change the eval time.
This also provides a fix for T75553, although it does require a change
to the custom driver function. The driver should call
`custom_function(depsgraph)`, and the function should use that depsgraph
instead of information from `bpy.context`.
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D8047
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Regression from 2840782d8478f.
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This remove all gl function calls. Adds a new sampler only
for icon drawing.
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Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.
See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
Some refactoring of the constraint delete operator was necessary,
including adding an invoke function.
Differential Revision: https://developer.blender.org/D8238
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Master collections and root node trees should now be working as expected
in that regard.
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Key-map display was doing thousands of redundant alignment operations.
Set the spacing instead as align was only set to use zero spacing.
This would have prevented the crash reported by T78636.
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Displaying user preferences search crashed on macOS when the search
contained a common character such as 'E'.
This caused alignment to 'alloca' too much memory.
Replace with a heap allocation fallback.
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Only update pointer of the template if we actually changed it...
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Code is mature enough now to not need this anymore, people who do not
want to use liboverrides can just not create them.
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Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.
Differential Revision: https://developer.blender.org/D8199
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Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.
See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
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Logic to determine if the library icon should be used was too general.
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Instead of manually checking the pinned object, use the existing
ED_object_active_context function. This requires adding const
to the context in that function.
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Some code delt with panel merging in earlier versions of Blender,
which is no longer needed. Other code delt with controls that aren't
used anymore, and in some cases have region-level equivalents.
There's a surprising amount of this unused code in this file, so removing it
will be helpful for the future.
Differential Revision: https://developer.blender.org/D7938
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/interface` module.
No functional changes.
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Note that this code is rather rough and slightly hacky, a proper
solution needs to be designed at some point probably, but for now this
should work fine.
As usual, master collections and root node trees remain TODO for now.
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This is cleaner, but also crucial to avoid weird issues when behaviors
of those checks are modified...
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Mistake from 1fa40c9f8a810.
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See rB1fa40c9f8a81 for more details. The implementation is the same.
The only difference to the mesh modifier commit is a slight rework of
edit_modifier_invoke_properties in order to pass through to check for
other keymap items with the same shortcut.
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The template was disorganized and didn't fit with the new layout style.
| Old | New |
| {F8641166 size=full} | {F8641167 size=full} |
Differential Revision: https://developer.blender.org/D8113
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The shortcuts act on the modifier with its panel under the mouse.
The following shortcuts are enabled by default:
- Remove modifier: X, Delete
- Apply modifier: Ctrl A
- Duplicate modifier: Shift D
More shortcuts can be added in the keymap.
Each panel can now store a custom data RNA pointer, and a new
function is added to get the custom data for the panel under the
cursor. This custom data could be used to refactor the "List Panel
System" to generalize it and integrate it further with RNA.
The same functionality will be added in further commits where it
applies to constraints, grease pencil modifiers, and effects.
Differential Revision: https://developer.blender.org/D8031
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Rather than a `L` (linked), `O` (overridden) or `M` (missing) prefix for the
name, show the existing library status icons. See D7999 for screenshots.
Note that when using preview icons, or if the search menu contains items with
own icons (e.g. brush icons), we still fallback to the prefix solution.
Zero or fake user is still indicated with a prefix.
Differential Revision: https://developer.blender.org/D7999
Reviewed by: Bastien Montagne, William Reynish
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This was caused by missing GL blend. This patch also fix the broken
strip appearance under timeline zoom.
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A small cleanup to use fewer if statements.
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Under the hood the CurveProfile widget (used for bevel custom profiles)
uses a bezier curve, but right now though it only supports two of the
bezier curve handle types, vector and auto. This patch adds support for
free handles and adds all of the logic for editing them.
This is the first step to the ability to import and export curve objects
in the widget.
There's some code cleanup in curveprofile.c. Movement for handles and
control points is abstracted to functions there rather than happening
in interface_handlers.c.
An "Apply Preset" button is also added, which solves a confusing issue
where you apply a preset, then change the number of samples and the
preset doesn't change. The button makes it clear that the preset needs
to be reapplied.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D6470
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This should be included in 2.83 as well.
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Regression in 2fdca5bd1981c
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