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2009-07-04A bunch of fun stuff now possible because of new pointcache code:Janne Karhu
* Baked normal particles can now use the "Path" visualization. * Path "max length" & "abs length" are now history: - New option to set path start & end times + random variation to length. - Much more flexible (and calculated better) than previous options. - This works with parents, children, hair & normal particles unlike old length option. - Only known issue for now is that children from faces don't get calculated correctly when using path start time. * New option "trails" for "halo", "line" and "billboard" visualizations: - Draws user controllable number of particle instances along particles path backwards from current position. - Works with children too for cool/weird visualizations that weren't possible before. * Normal particle children's velocities are now approximated better when needed so that "line" visualization trails will look nice. * New particle instance modifier options: - "path"-option works better and has controllable (max)position along path (with random variation possible). - "keep shape"-option for hair, keyed, or baked particles allows to place the instances to a single point (with random variation possible) along particle path. - "axis" option to make rotation handling better (still not perfect, but will have to do for now). Some fixes & cleanup done along the way: * Random path length didn't work for non-child particles. * Cached & unborn particles weren't reset to emit locations. * Particle numbers weren't drawn in the correct place. * Setting proper render & draw visualizations was lost somewhere when initializing new particle settings. * Changing child mode wasn't working correctly. * Some cleanup & modularization of particle child effector code and particle drawing & rendering code. * Object & group visualizations didn't work. * Child simplification didn't work.
2009-07-032.5Brecht Van Lommel
* Lattices: properties editable, editmode operators, menus working again. As a bonus you can now edit u/v/w in editmode. * Shape Keys: some code cleanup, and added more buttons. The value/min/max buttons don't work correct yet though. * Fix issue with uv textures, vertex colors not being visible outside editmode, and a few other issue. Mesh.edit_mesh is now NULL when not in editmode.
2009-07-032.5Ton Roosendaal
More scroller work: - Added subtle arrow widgets to denote a scroller can zoom the view. - Made zoom symmetric (old convention to only zoom "one side" just worked badly)
2009-07-032.5Ton Roosendaal
Upgrading text editor to draw new scrollbar too.
2009-07-022.5: Physics ButtonsBrecht Van Lommel
All kinds of changes to get it ready for UI layouts. This means RNA and operators should be working correct, but most buttons are still not actually there yet. * Added near empty soft body, fluid, field and collision panels, tweaks to cloth panels. * Fluid bake works, but without escape or showing any progress. * Fluid/Softbody/Cloth/Collision can now be both added as modifiers or in the physics panels. * Missing: fields & soft body for particles. * Missing: proper updating softbodies, guess this code still needs updates after pointcache refactor?
2009-07-022.5Ton Roosendaal
Cleanup of scroller drawing in 2D windows. Before: http://download.blender.org/institute/rt11.jpg After: http://download.blender.org/institute/rt12.jpg Will add 'zoom' widget circles later, as mockupped here: http://www.reynish.com/files/blender25/fcurve_scrollbar.png Also note the scale values are inside scroller; drawing it on top conflicts with current frame item and markers. Currently scroller disappear entirely when view is total. For Joshua: To make sliders behave nicely, the boundbox (v2d->tot) has to be refreshed on each change. I've added it in graph drawing now, but it could be notifier based I guess... not sure what the correct anim api call would be. Can discuss tomorrow! On todo: Layout config hints so people can make scroller positions swap.
2009-07-022.5Ton Roosendaal
More toolbar functionality for workflow review. - Split the region in two parts, bottom has the Tool Properties, the top part shows 2 panels, one for python defined tools, other for a "tool shelf" which (later) will get saved in files. - Added a full context driven framework for this toolbar, showing the tools depending on 3D window 'mode'. Both python defined tools as the shelf respect this. So - for example - you will see different tools in editmode mesh, as in vertex paint mode, etc. - First template for the python tools will be committed after this commit; it has placeholder tools to just show/test functioning. NOTE: if you had saved a layout that shows tools region, open/close it once to get the new region created for properties. TODO: - Moving paint properties to tool settings - Test a layout with horizontal toolbar (without properties) - Bring back floating panels, and put tool-properties here. (as option)
2009-07-022.5: Lists for vertex groups, shape keys, uvs, vertex colors.Brecht Van Lommel
RNA * Added the relevant active_*_index properties, with proper get/set/range, updates and notifiers. * Context.tool_settings. * ToolSettings.vertex_group_weight. Operators * MESH_OT_uv_texture_add/remove * MESH_OT_vertex_color_add/remove * MESH_OT_sticky_add/remove * OBJECT_OT_vertex_group_add/remove/assign/remove_from/ select/deselect/copy/copy_to_linked * OBJECT_OT_shape_key_add/remove UI * Some updates and cleanups in list template code. Known issue: when going in & out of editmode, uv textures and vertex colors dissappear. I thought me->edit_mesh would be NULL when not in edit mode but it is not?
2009-07-01Reverting changes made for laptop/two button mice - will make the changes ↵Tom Musgrove
available as a patch.
2009-06-302.5Brecht Van Lommel
Image Window * Unpack operator now works. * Some small layout code tweaks. Info Window Header * Moved to python UI code. * template_running_jobs, template_operator_search added. * Ported external data operators: pack/unpack all, make paths relative/absolute, find/report missing files. Also * Report RPT_INFO too, not only warnings and errors. * Run UI handle functions after RNA and Operators. * Rename particle system add/remove operators, to not include "slot", that's only there for materials because that's what they are called now in RNA.
2009-06-30This commit adds Alt-LMB as an alternative to MMB, and CTRL-ALT-LMB as an ↵Tom Musgrove
alternative to CTRL-MMB so that laptop users can use 2.5
2009-06-302.5 filebrowser Andrea Weikert
* start of filebrowser RNA * system files, bookmarks, etc. now nicely inside panels to allow collapsing etc. * filebrowser header now defined in space_filebrowser.py TODO: * button type for bookmarks etc. not final yet, at least should get centered still. Suggestions welcome here.
2009-06-292.5Ton Roosendaal
Search Menu: added feature that on opening, it shows the current ID block, and selects it. Same can be used for other searches, just pass on pointer to active item for the search callback. Also fixed arrow triangle draw for search.
2009-06-282.5Ton Roosendaal
Menu usage: enabled arrow-key based browsing, especially for open and close sublevels. Only thing missing is to prevent sublevel to open on creating menu (like SHIFT+A now), this is design conflict in code. (It sends fake mouse move events causing it) Implementation note; the 'auto open sublevel' feature gets triggered with new state var, that checks if mouse was used or not. Also: on render in editmode, editmode result gets stored, as usual for 2.4x.
2009-06-282.5Ton Roosendaal
Bugfixes: - Preview Icon for render result crashed, there was still need for a scene pointer to be passed on. - Added quick fix for preventing shaded drawmode to call render while rendering is in progress. It crashes badly. Rendering while UI is alive is still in probation, most UI stuff will probably get blocked, with exception from inspecting buttons and using the image window.
2009-06-272.5Ton Roosendaal
Two bugfixes: - When making 2d windows small (zero sized) the view2d data could get corrupted with NaN values. Clipped values correctly to 1. - Search menu (ctrl+alt+f) had wrong color for selected text in text button
2009-06-27UI:Brecht Van Lommel
* Fix issue with icon not being left-aligned in text field. * Put modifier tab after data tab in buttons header.
2009-06-272.5Ton Roosendaal
Bugreport; on dragging area edges, the mouse-release event was swallowed by the panel animation handler. Thanks Pablo Vazquez for report. :)
2009-06-27UIBrecht Van Lommel
* Search popup + autocomplete for bones, vertex groups, etc. This is done with layout.item_pointerR, specifying an RNA collection to take the items from. Used by constraints and modifiers. * Some tests with the List template, ignore those for now..
2009-06-262.5Ton Roosendaal
Part one (of probably many :) of Operator review/validation. Nothing final nor defined, it's reseach :) - Added tool buttons in "Toolbar" (Tkey). Just four examples for objectmode, and six for mesh editmode. (Review in progress is operator internal state vs context, what do redo exactly, undo vs redo syncing, when op->invoke or not, etc. This has to be pinned down exactly and frozen asap) - On undo, clear redo-operator-stack for now (won't work) - Added call to better detect active/current view3d region. ED_view3d_context_rv3d(C) - Fixed some operators that missed correct redo (add-prim etc). Later more fun!
2009-06-252.5Ton Roosendaal
Rendering preview icons is back! Note for Andrea: the render code has been decoupled from drawing, it needs Scene context to be able to run... At the moment only the search menu calls the new render code (which is the ID browse menu default anyway)
2009-06-252.5: File Selector: display operator properties in the side region,Brecht Van Lommel
check Save Image or Export PLY operator for example. Also these code changes: * Added some RNA collection iterator macros to simplify code. * Fix bpy.props.BoolProperty not working correct. * Merge uiDefAutoButsRNA/uiDefAutoButsRNA_single into one.
2009-06-242.5: bug fixes for some erratice materials buttons drawing.Brecht Van Lommel
2009-06-242.5Ton Roosendaal
Bugfix: added refresh for modifiers for enable/disable
2009-06-242.5Ton Roosendaal
- Added ND_SHADING notifier on linking materials, so it gives refreshes in UI - Removed reduntant debug prints Crucial fixes in other code while checking warnings; - Particle buttons were assigned to short, whilst data was int - Filesel border select used float rect API, on an int rect.
2009-06-242.5Ton Roosendaal
Added support for icons in search menu. It already displays icons for saved materials etc. from old files. Have to add previewrenders for this still.
2009-06-24UIBrecht Van Lommel
* Added SCROLL button type, use like a NUMSLI basically, with a1 used to define the scroller size. * Add scroll and toggle colors to the Theme (toggle was set to draw like radio in a recent commit, but it's the intention these look different). * Added rudimentary list template, used for object material slots, this is WIP though. * In popup menu, split text with line breaks over multiple lines, makes python errors display slightly nicer.
2009-06-24RNABrecht Van Lommel
* RNA_struct_name_get_alloc function to get the name from a pointer, instead of having to deal with name property. * CTX_data_pointer_get_type to get data from context with a check for the RNA type.
2009-06-242.5Ton Roosendaal
Medium sized Color Picker; consisting of number sliders, row buttons to select rgb/hsv/hex, HS circle and V slider. It opens persistant, like old picker. This one opens default, other two can be accessed with ALT or SHIFT click. On todo; - eyedropper tool back - method for click-drag to make mini picker appear Note for UI coders (brecht :), added a UI_HIDDEN flag in buttons, to support switching buttons in menus. Hidden buttons are not activated nor drawn.
2009-06-23New Style option: OverlapDiego Borghetti
If this option is enable, the blenfont check for overlap characters, like one of my previous commit but now it's optional and disable by default. (This fix the "Fi" or other case when the characters are too close) Enable/disable from: Outliner -> User Preferences -> Styles -> Panel Font -> Overlap (also for other styles, Group Label, Widget, Widget Label)
2009-06-23fix ui issues of space_logicHamed Zaghaghi
2009-06-23Move shadow option (for text) from editor/interface to blenfont.Diego Borghetti
Two new function: BLF_shadow: set the level (for blur) and the shadow color. BLF_shadow_offset: set the x and y offset for shadow. (this is the current position plus offset) By default shadow is not enable in the font, so before draw the text you need call BLF_enable(BLF_SHADOW), also remember disable the option in the end.
2009-06-232.5 - Icons for Modifiers in Modifier TemplateJoshua Leung
As per William's mockup - http://www.reynish.com/files/blender25/modifiers.png
2009-06-23SVN maintenance.Guillermo S. Romero
2009-06-23UIBrecht Van Lommel
* Make Directional Order menus the default again. * Scale up contents panels that do not use layout system. * Fix for enum size and uncesseray colon in some cases. * For item_menu_enumO, show icons if specified in RNA in the menu (e.g. in the add modifier menu if there were icons specified).
2009-06-20UIBrecht Van Lommel
* Fix issue with panel header line not always being hidden for the first panel. * Fix graying out of aligned buttons being off by one pixel, did not find a nice solution for it though, so just added -1/+1 in the code.
2009-06-18RNABrecht Van Lommel
Merging changes made by Arystanbek in the soc-2009-kazanbas branch, plus some things modified and added by me. * The API files now all in the makesrna module, convention is to call them e.g. rna_mesh_api.c for rna_mesh.c. Note for visual studio build maintainers, the rna_*_api.c files are compiled as part of "makesrna", but do not have rna_*_gen.c generated as part of the library. SCons/cmake/make were updated. * Added function flags FUNC_USE_CONTEXT and FUNC_USE_REPORTS, to allow RNA functions to get context and error reporting parameters optionally. Renamed FUNC_TYPESTATIC to FUNC_NO_SELF. * RNA collections now have a pointer to add/remove FunctionRNA's, this isn't actually used anywhere yet, purpose is to make an alias main.meshes.add() for main.add_mesh() in python. * Fixes to make autogenerating property set/get for multidimensional arrays work, though a 4x4 matrix will be exposed as a length 16 one dimensional RNA array. * Functions and properties added: * Main.add_mesh() * Main.remove_mesh() * Object.matrix * Object.create_render_mesh() * WindowManager.add_fileselect()
2009-06-172.5Ton Roosendaal
Logic editing back! Test screenie: http://download.blender.org/institute/rt9.jpg I gave the buttons a bit more width, added nicer linkline draw. Not working yet: - theme colors for sensor/actuator types (was old button colors) - moving sensors up/down (used bad pupmenu... better is icons like used for modifiers) - Linkline mouse-over select. Currently deleting a link goes by drawing the same line again. Needs to be fully tested for functionality too, leave that to the GE department. :) I noted there's bad button hacking with reading button values, like check_state_mask(). uiBut structure was not meant to be exported outside of interface module.
2009-06-162.5Ton Roosendaal
Added SpaceLogic, to restore the old logic buttons into. In future it can be used for a more advanced logic editor, with states, behaviour, whatever. We'll see! This commit only adds the backend for new space. Committed this now as reference for when we need another space type. It's still not well plugin-able (dynamic space types), but my idea is to just have a new SpacePlugIn for this, with a neat small API to define all relevant callbacks. Also note the icon for the spacetype is wrong still.
2009-06-16Separate "content reordering" from "plain menus".Guillermo S. Romero
2009-06-16UI:Brecht Van Lommel
Revert revision #20879: Enable non reordering menus option, it was disabled without explanation (?). This changed the order of all header menus with the header at the bottom, this doesn't seem acceptable to me. Additionaly, it doesn't make sense to me that this would be the same option as the toolbox shape, they should be separate options. Here's the rationale from 2005 by Ton: I didn't add the commenting out of correcting pulldown menu order, which is based on location of the originating button in the UI. This uncommenting didn't solve anything, since button definitions itself can be flipped too. (Example: the data brose menus in top bar need to be corrected). I can imagine the order flipping is sometimes annoying, but it still has reasons to be there; - the most important / most used items are always closest to the mouse. (like opening properties panel, or "Add new" for material. - it follows muscle memory and 'locus of attention' (mouse position). - menus are configured to open to the top for bottom headers, and to the bottom for top headers. We can expect the UI is configured consistantly for headers, so in general the menus will appear consistant as well. Where menu flipping fails is especially for alphabetic listings, like in the menu button of fileselect. However, that one should be configured to open by default to the bottom, so ordering is consistant as well.
2009-06-16UIBrecht Van Lommel
* Added option for panel to be closed by default. * Added support for RNA property and enum icons in buttons. * Remove some deprecated RNA menu code. * Fix issue with newly created panels not being inserted in the right place. * Fix issue with 3-split layout not being divided correctly. * FIx issue with menu items not drawing correct using python UI.
2009-06-16RNABrecht Van Lommel
* Added icon to property and enum property items. The latter is responsible for the large number of files changed. * For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA as argument instead of a C pointer, instead of doing it implicitly with the AnyType type. * Material: properly wrap diffuse/specular param variables, and rename some things for consistency. * MaterialTextureSlot: added "enabled" property (ma->septex). * Image: make animated property editable. * Image Editor: make some things editable, notifiers, respect state. * Context: fix issue with screen not being set as ID.
2009-06-162.5 UIAndrea Weikert
* RNA enum for icons to allow specifying icons as string * example: row.itemR(st, "line_numbers", text="", icon='ICON_LINENUMBERS_OFF')
2009-06-152.5Ton Roosendaal
Bugfix: reading iconfile (~/.blender/icons/xxxx.png) didn't work. Note: go to the outliner, user preferences, first theme, User Inteface, and fill in name of the png file in "Icon File" text button. Save prefs, start Blender, and it shows. This whole process can be optimized once, indeed :)
2009-06-15Standarizing on control for unconditionally entering keyboard input edit mode.Guillermo S. Romero
(Outliner uses this because shift is used for multiple select)
2009-06-14Enable non reordering menus option, it was disabled without explanation (?).Guillermo S. Romero
2009-06-14Blender/Python APICampbell Barton
Send the full python stack trace to the reporting api, added BPY_exception_buffer which temporarily overrides sys.stdout and sys.stderr to get the output (uses the io module in py3 StringIO in py2 to avoid writing into a real file), pity the Py/C api has no function to do this. fix for crash when showing menu's that have no items.
2009-06-13Restore default value for font kerning.Diego Borghetti
The user value is 0 by default and the font kerning (the value that come with the font) is enable, like always. (the last was disable by mistake in a previous commit)
2009-06-132.5 - Armature Buttons + UI-TemplatesJoshua Leung
Added a new template for layer-buttons, which auto-determines the layout of the buttons instead of relying on some hardcoded pattern for n-layers (i.e. 16 or 20 currently). This is a still bit rough, and could do with some refining to allow us to define what extra info (icons) should get drawn on the buttons or so. Currently, this is only used in the Armature buttons to allow showing/hiding layers.