Age | Commit message (Collapse) | Author |
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merged)
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often takes several forms depending on its related noun's gender, in non-english languages). Note though this does not completly solve the problem (python "New" is still uncontextual).
Moved AUDIO context to ID_SOUND (let's try to keep this as simple as possible!).
Also done some cleanup. Relevant i18n tools edits will follow.
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socket menu, and make the normal animatable.
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data, since this would crash.
also rename modifier_sameTopology -> modifier_isSameTopology(), modifier_nonGeometrical -> modifier_isNonGeometrical()
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preset menu.
If this is needed we can add the reset button back as an option for certain operators,
but AFAICS any operator with enough settings that resetting them all would be annoying - could have presets enabled.
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were not merged due to complex differences)
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also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
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Layout separator should end button aligning.
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Made SHIFT+drag mouse in Curve and ColorPicker widgets move with more precision.
This was only working with UserPref "continuous grab".
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User Preference setting for Color Picker type only affected the popup
version. Now it uses it for all color pickers in Panels too.
Note for UI Py team: col.template_color_wheel() function follows
the userpref - might be a need for rename here? Dunno how to handle
this. Comment noted in template code.
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This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.
The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
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This rewinds the fix for revision 50483.
- the removed code there (as comment said) closes menus on hoovering over another
button in panels. Is unfinished feature to allow quick inspecting menus
by mouse-hold going over menu popup buttons.
- It added yet another check for closing menus - should be done with ->saferct
- The actual bug was simple; the block flag with UI_BLOCK_MOVEMOUSE_QUIT was
accidentally cleared for colorpickers.
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soft_range_round_up/soft_range_round_down(), caused by log(0).
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This is probably versioning issue happened when both trunk and tomato
were mixed to work on the same file.
Anyway, there're few files here locally and it's probably other users
do have the same files, so lets keep things safe here :)
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when using the arrow keys or mouse wheel to activate the next item.
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with arbitrary button layouts like multi column menus, because it was making
assumptions about position of previous/next buttons which doesn't work in
general.
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- View now restricts to the actual region you work on. Makes zoom and pan nicer.
- Added HOME for reset view to 1:1 zoom level.
Also: fixed nasty bug in view2d code that checked validity of 2d views, only
showed (afaik) in the logic eidtor though.
Effect was that zoom in/out would weirdly jump when going across zoomlevel 1.
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Removed dubious code for checking CTRL+C CTRL+V on buttons.
This made copy/paste fail if you keep the modifier key holding.
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In texture buttons, changing the preview could crash.
The preview template was accidentally providing a Texture ID where a Material
was meant to be given.
Crash occurred due adding code in material update that checked/cleared node
previews.
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Menu accellerator now accepts fast clicking again. (ctrl-q + q)
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few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
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When this new subtypes is used, then string of property is hidden using
asterisks, e.g.: mysecretpassword -> ****************
This code was reviewed and modified by Brecht. Thanks very much:
- https://codereview.appspot.com/6713044/
This new subtype of string property is intended mostly for Add-on developers
writing Add-on which communicates with some server (http, sql, ftp, verse,
etc.). When this server requires user authentication and user has to type
username and password, then current API didn't allow to type 'hidden' password,
e.g. when you want to demonstrate this script, then everybody can see this
security password. Some examples of Add-on which could use this new subtype:
- On-line database of textures
- Integration of render farm
- Integration of Verse
Security Notes:
- You can copy paste hiddent string of property from text input using (Ctrl-C, Ctrl-V),
but you can do this in other GUI toolkits too (this behavior it is widely used).
- Text of string property is stored in plain text, but it is widely used in other
GUI toolkits (Qt, Gtk, etc.).
Simple examples:
- https://dl.dropbox.com/u/369894/draw_op_passwd.py
- https://dl.dropbox.com/u/369894/blender-password.png
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after 2.62*
having context different for menu vs submenu is quite confusing, now they are both: WM_OP_INVOKE_REGION_WIN
this changes WM_menu_invoke behavior.
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from RNA, instead of the less useful "Unique datablock ID name".
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When I added DPI support in the UI, I added code that refreshes views for 2d
regions. These refreshes also happened on screen switches or file select, causing
header views (horizontal scrolled) to clear.
Now the code less intrusive, changing header views in fewer cases.
This is a patch provided by Anthony Edlin. Thanks dude!
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Menu buttons: the text label in a button was clipped on right too soon, there's
more space. Noticable especially on popup buttons with labels like "X" or "Y".
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applying window clipping to the splash on startup gave strange/annoying problems.
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- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
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checkbox. Patch [#32935] by Shinsuke Irie, thanks!
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