Age | Commit message (Collapse) | Author |
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also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
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new image. (not use existing one)
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also stop numpy from being found in /usr/include with cmake.
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Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
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* "but=but->next" was there twice, once in the loop block and once at the end, caused Blender to crash on startup.
Please always compile and check it works before committing. :)
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I hope it works - my first commit to trunk ^_^
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http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros
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- Displays dopesheet information for selected tracks, and currently does not
support any kind of editing.
- Changed regions to use the whole main region for such views as curves and dopesheet.
This allows to have own panels with tools/properties in this area.
- Active clip is getting synchronized between different clip editor editors in the
same screen, so updating of curve/dopesheet views happens automatically when one
changes current clip in one of this editors.
- Panels in toolbox and properties panels are now separated to rely on current view
mode, but some operators and poll functions still need to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
display timeline, main clip window, curves and dopesheet.
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- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
from public header file.
Further cleanup is coming.
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to BLI_array macros.
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blender - http://www.viva64.com/en/b/0145/
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cleanup some defines/includes for windows.
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specific ops invocations (popup menus…), and (to some extent) with the undo/redo stuff.
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object modifier/constraint/physics properties. Now uses RNA path rather than
only properties on the object itself.
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keyblocks would always be greyed out.
- fix mistake setting wrong variable in unlikely case of curve having no bezier or point array set.
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fix provided by Julien Enche (trap).
also corrected some 2.4x theme colors (selected file, outliner and image background)
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When adding extra context data in a layout using uiLayoutSetContextPointer, this info was not inherited by popup menus generated in this layout. While operators from regular buttons work fine, the data is missing in operators from menus and such. This patch copies the bContextStore from buttons to the new uiLayout used for popups.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
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previous color.
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- Update Strip Length will now properly update lenght of movie clip
strips created from movies before lenght was added there.
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parsers that done expand macros.
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else if's
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else if's
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* Preview Background is now themeable. Patch by Pablo Vazquez (venomgfx).
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* Camera and Empty colour is now themeable. Patch by Pablo Vazquez (venomgfx) with some minor edits.
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from luke frisken (lfrisken), with some edits.
some tooltip colors weren't visible with different backgrounds, now the base tooltip color is used and tinted for python/alert/shortcuts etc. the tint colors are still hard coded.
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Graph Editor
Under User Preferences -> Editing, there's a new setting "F-Curve Visibility"
which controls the how much F-Curves blend in with the background colour.
Increasing this value makes F-Curves stand out more, at the expense of making it
less obvious which F-Curve is active.
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Clipping functions used for drawing weren't using stepping and always were assuming
letters are single byte encoded. Now they're using correct stepping.
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This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.
Also: removes some old cruft code from the sequencer:
* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
Added a comment, that hopefully makes things a little bit clearer:
StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
types one can set this pointer to NULL. (If that should cause otherwise
problems, then the code that doesn't check for NULL is to blame!)
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