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2022-04-14Cleanup: Further hair to curves renamingHans Goudey
These were missed in previous passes. Also remove some logic in `draw_hair.c` that was redundant after f31c3f8114616bb8964c8e7.
2022-04-13Fix some usages of 'GPU_shader_get_uniform_block'Germano Cavalcante
`GPU_shader_get_uniform_block` is marked as deprecated and the value returned does not match what `GPU_uniformbuf_bind` expects. Also, small typo fix in python error message. Differential Revision: https://developer.blender.org/D14638
2022-04-13Cleanup: avoid redundant float/int conversions in BLFCampbell Barton
Internally many offsets for BLF were integers but exposed as floats, since these are used in pixel-space, many callers were converging them back to integers. Simplify logic by using ints.
2022-04-12Cleanup: clang-formatLukas Stockner
2022-04-12UI: Add support for showing socket descriptions in tooltipsLukas Stockner
Currently, hovering over a socket itself shows no tooltip at all, while hovering over its value field shows "Default value", which is not helpful. This patch therefore implements socket tooltips following the proposal at https://blender.community/c/rightclickselect/2Qgbbc/. A lot of the basic functionality was already implemented for Geometry Nodes, where hovering over the socket itself shows introspection info. This patch extends this by: - Supporting dynamic tooltips on labels, which is important for good tooltip coverage in a socket's region of the node. - Adding a function to setting a dynamic tooltip for an entire uiLayout, which avoids needing to set it manually for a wide variety of socket types. - Hiding the property label field in a tooltip when dynamic tooltip is also provided. If really needed, this label can be restored through the dynamic tooltip, but in all current cases the label is actually pointless anyways since the dynamic tooltip gives more accurate and specific information. - Adding dynamic tooltips to a socket's UI layout row if it has a description configured, both in the Node Editor as well as in the Material Properties. Note that the patch does not add any actual tooltip content yet, just the infrastructure to show them. By default, sockets without a description still show the old "Default value" tooltip. For an example of how to add socket descriptions, check the Cylinder node in the Geometry Nodes. Differential Revision: https://developer.blender.org/D9967
2022-04-11Cleanup: malformed C-style comment blocks, spellingCampbell Barton
- Missing star prefix. - Unnecessary indentation. - Blank line after dot-points (otherwise doxygen merges with the previous dot-point). - Use back-slash for doxygen commands. - Correct spelling.
2022-04-08Cycles: Support adding Lightgroups from the object/world propertiesLukas Stockner
Currently, only Lightgroups that exist in the current view layer can be selected from object or world properties. The internal UI code already has support for search fields that accept unknown input, so I just added that to the API and use it for lightgroups. When a lightgroup is entered that does not exist in the current view layer (e.g. because it's completely new, because the view layer was switched or because it was deleted earlier), a new button next to it becomes active and adds it to the view layer when pressed. Differential Revision: https://developer.blender.org/D14540
2022-04-07Cleanup: spelling in comments, minor reformatting changesCampbell Barton
2022-04-05Cleanup: spelling in commentsCampbell Barton
2022-04-04Cleanup: Move interface.c to C++Hans Goudey
This is similar to 4537eb0c3b1678a62
2022-04-04VSE: Use edge panningRichard Antalik
Add edge panning feature to transform operator. It works in same way as in node editor, but Y axis is limited by usable range up to 128 channels. Reviewed By: Severin Differential Revision: https://developer.blender.org/D14310
2022-04-04Cleanup: use event parameters for functions that create key-map itemsCampbell Barton
Replace 5 arguments with a single struct as the same arguments are used in many places. This didn't read well and was confusing with both arguments named `val` & `value` in the case of WM_modalkeymap_add_item.
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
Add blank lines after file references to avoid them being interpreted as doc-strings the following declarations.
2022-04-04Cleanup: clang-formatCampbell Barton
Add ccl_gpu_kernel_postfix as a statement macro to prevent the following declarations from being indented.
2022-04-04Cleanup: compiler warningsCampbell Barton
2022-04-03Cleanup: Move interface View2D files to C++Hans Goudey
Similar to 4537eb0c3b1678a6235
2022-04-03Cleanup: Remove interface region files to C++Hans Goudey
Moves all `interface_region*` files to C++ except for the tooptip region which is slightly more complicated. Also move a few other files as well. This helps to simplify and speed up code, especially through the use of better C++ data structures. This change builds on all platforms on the buildbot.
2022-04-01Cleanup: Improve variable namingLeon Schittek
The variable `ofs` in `widget_numslider` was referring to the radius. `rad` is more clear and consistent with the other widget functions.
2022-04-01Fix T88785: Keep value slider from clippingLeon Schittek
Keep the value slider from clipping through rounded corners for low values by ensuring the width of the slider rectangle is at least twice the corner radius. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D11474
2022-03-30UI: Improve node editor dot backgroundLeon Schittek
This commit makes the dot grid used as background in the node editor more visually stable when zooming in and out. The dot grid now uses a continuously subdividing pattern, where each level of subdivision divides the previous five times, similar to the line grid in the 3D viewport. The maximum for the "Grid Levels" theme setting is changed to 3, since any further subdivisions are too small to be visible. The "Grid Levels" value for the default themes "Blender Dark" and "Blender Light" is therefore changed to 3, as well. Reviewed By: Hans Goudey, Pablo Vazquez Differential Revision: http://developer.blender.org/D13302
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ↵Jason Fielder
backend. - Metal uniform array compatibility in DRW module. - Guard OpenGL-specific workarounds and flushes behind GPU_type_matches_ex API guard. Add further render boundaries for render paths called outside of the main loop. Authored by Apple: Michael Parkin-White Ref: T96261 Reviewed By: fclem Differential Revision: https://developer.blender.org/D14438
2022-03-29LibOverride: Massive edits to 'editable' IDs checks in editors code.Bastien Montagne
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes previous check (simple `ID_IS_LINKED()` macro) for many editing cases. This allows to also take into account 'system override' (aka non-editable override) case. Ref: {T95707}.
2022-03-29LibOverride: Add a new 'virtual' non-editable override icon and use it in ↵Bastien Montagne
Outliner. Ref: {T95707}.
2022-03-29Icons: Programmatically create indirect library icon, remove from SVGJulian Eisel
The indirect library data icon was just a grayed out version of the regular one. This graying out is now done in code, so the icon can be removed from the SVG. Note that the icon is still defined as `ICON_LIBRARY_DATA_INDIRECT` (or `LIBRARY_DATA_INDIRECT` in BPY).
2022-03-25Cleanup: use count or num instead of nbrCampbell Barton
Follow conventions from T85728.
2022-03-24Outliner: Don't draw library overrides indicator for override buttonsJulian Eisel
All the buttons in the Library Overrides display mode would be shown in cyan, indicating that they are library overrides. Given that this is solely what this display mode is about, the indicator is just redundant, confusing (why are the buttons purple?) and looks weird. Part of T95802. Reviewed by: Bastien Montagne Differential Revision: https://developer.blender.org/D14416
2022-03-23Color Management: support different settings for render and compositing outputBrecht Van Lommel
The Output Properties > Output panel now has a Color Management subpanel to override scene settings. When set to Override instead of Follow Scene, there are settings to: * For OpenEXR, choose a (linear) colorspace for RGBA passes * For other file formats, use different display/view/look/exposure/gamma These settings affect animation render output, image save of renders and the compositor file output node. Additionally, the image save operator and compositor file output nodes also support overriding color management. Includes some layout changes to the relevant panels to accomdate the new settings and to improve consistency. Ideally subpanels would be used to better organize these settings, however nodes and operators don't currently support creating subpanels. Differential Revision: https://developer.blender.org/D14402
2022-03-22Fix T96705: Crash when pressing F3 outside a Blender window if Developer extrasJulian Eisel
If the mouse is not hovering the window, there is no active region. This is a valid state, but the UI-list filter operator didn't account for that case.
2022-03-21Fix T96255: Node socket fails to dragCampbell Barton
This is a general issue exposed by moving from tweak to click-drag events [0], however this bug would have existed for both click & click-drag events beforehand. Since [1] the following behavior could occur: - Click-drag the cursor away from the button. - Leaving the button would flag it as disabled. - The disabled button would then break causing the event to be considered handled. - Once handled no click / click-drag action would be tested. The bug would only happen if the cursor left the button before the drag threshold was reached which tended to happen with an UI-scale 2 or more. Or with an increased drag threshold. Revert [1] (fix for T78503), which is no longer needed since as of [2]. [0]: 4986f718482b061082936f1f6aa13929741093a2 [1]: 6f96dd85766a8159d5ffb761cbb4dbd20b7cad00 [2]: 87c13ac68c477486adecd8d548a016309fc2b54d
2022-03-17Fix keying-set selector brokenJulian Eisel
The menu for Timeline > Keying > Active Keying Set wouldn't show up. Caused by d8e3bcf770c2. The function to attach search menu data to the button would be called twice with different arguments for the same button now. Shouldn't be an issue in general, but the first call now had the unexpected side effect that the button would get disabled. Make sure it's re-enabled when the second call sets the proper search data now.
2022-03-15Outliner: Display buttons to edit library override propertiesJulian Eisel
As proposed in T95802, this adds buttons to a new column on the right to modify the override in the Library Override display mode. Some further usability improvements are planned. E.g. this does not yet expand collections (modifiers, constraints, etc) nicely or group modified properties of a modifier together. Vector properties with more than 3 items or matrices aren't displayed nicely yet, they are just squeezed into the column. If this actually becomes a problem there are some ideas to address this. Differential Revision: https://developer.blender.org/D14268
2022-03-15Cleanup: correct unbalanced doxy sectionsCampbell Barton
2022-03-14Auto-generate RNA-structs declarations in `RNA_prototypes.h`Julian Eisel
So far it was needed to declare a new RNA struct to `RNA_access.h` manually. Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property declarations. Now this also includes the RNA struct declarations, so they don't have to be added manually anymore. Differential Revision: https://developer.blender.org/D13862 Reviewed by: brecht, campbellbarton
2022-03-14RNA: Generate property declerations header, solving msg-bus C++ incompatibilityJulian Eisel
Lets `makesrna` generate a `RNA_prototypes.h` header with declarations for all RNA properties. This can be included in regular source files when needing to reference RNA properties statically. This solves an issue on MSVC with adding such declarations in functions, like we used to do. See 800fc1736748. Removes any such declarations and the related FIXME comments. Reviewed By: campbellbarton, LazyDodo, brecht Differential Revision: https://developer.blender.org/D13837
2022-03-14Fix T96267: Sidebar Tab Font Size CorrectionHarley Acheson
Correction to the calculation of font size used for the tabs on the Sidebar so that they are always the same size as other content on the panel. See D14322 for more details. Differential Revision: https://developer.blender.org/D14322 Reviewed by Brecht Van Lommel
2022-03-14UI: Fix Label alignment in top barYevgeny Makarov
Label alignment in top bar by using `ui_text_icon_width_ex` instead of `w_hint` Old: {F12733743} New: {F12733742} Fixes T61558 Reviewed By: Severin Maniphest Tasks: T61558 Differential Revision: https://developer.blender.org/D13552
2022-03-13Cleanup: clang formatAaron Carlisle
2022-03-11Fix wrong line width when using Show Lines in Histogram scopeBrecht Van Lommel
By not resetting the line width, other scopes were using the wrong line thickness. Contributed by RedMser. Differential Revision: https://developer.blender.org/D12030
2022-03-11Fix out of order event handling when calling operators from gizmosCampbell Barton
Activating a gizmo used the windows eventstate which may have values newer than the event used to activate the gizmo. This meant transforms check for the key that activated transform could be incorrect. Support passing an event when calling operators to avoid this problem.
2022-03-10Event System: key-press while dragging now activates drag firstCampbell Barton
When dragging with a large threshold (using a tablet for example), it's possible to press another key before the drag threshold is reached. So tweaking then pressing X would show the delete popup instead of transforming along the X-axis. Now key presses while dragging cause the drag event to be evaluated before the key press. Note that to properly base the mouse-move event on the previous state the last handled event is now stored in the window. Without this the inserted mouse-move event may contain invalid values from the next event (it's modifier state or other `prev_*` values). Requested by @JulienKaspar.
2022-03-09Cleanup: use ELEM macroCampbell Barton
2022-03-09Event System: drag events no longer default to the drag start locationCampbell Barton
This avoids transform jumping which is a problem when tweaking values a small amount. A fix for T40549 was made box-select used the location when the key was pressed. While it's important for box-select or any operator where it's expected the drag-start location is used, this is only needed in some cases. Since the event stores the click location and the current location, no longer overwrite the events real location. Operators that depend on using the drag-start can use this location if they need. In some cases the region relative cursor location (Event.mval) now needs to be calculated based on the click location. - Added `WM_event_drag_start_mval` for convenient access to the region relative drag-start location (for drag events). - Added `WM_event_drag_start_xy` for window relative coordinates. - Added Python property Event.mouse_prev_click_x/y Resolves T93599. Reviewed By: Severin Ref D14213
2022-03-08UI: Minor tweaks to IDTemplate operations.Bastien Montagne
2022-03-08Event System: support changing NDOF button shortcutsCampbell Barton
2022-03-07UI: align labels of number fields and value slidersLeon Schittek
Previously the labels and values in number fields and value sliders used different padding for the text. This looks weird when they are placed underneath each other in a column and, as noted by a comment in the code of `widget_numslider`, they are actually meant to be aligned. This patch fixes that by using the same padding that is used for the number field for the value slider, as well. This also has the benefit, that the labels of the value sliders don't shift anymore when adjusting the corner roundness. Differential Revision: https://developer.blender.org/D14091
2022-03-04Cleanup: remove outdated references to tweakCampbell Barton
2022-03-04Cleanup: use doxy-sections for interface_dropboxes.ccCampbell Barton
2022-03-04Cleanup: spelling in comments, function nameCampbell Barton
2022-03-04UI: Drag & Drop to Properties Materials PanelAzeem Bande-Ali
Support drag/drop of materials to Properties Material Slots. See D13549 for more details. Differential Revision: https://developer.blender.org/D13549 Reviewed by Julian Eisel
2022-03-03Cleanup: Remove redundant drag image size parametersJulian Eisel
Just use the image-buffer size and the already provided scale to determine the size, not the button size (which would always have to match the scaled image-buffer size or it would give unexpected results).