Age | Commit message (Collapse) | Author |
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This should be purely an implementation change,
for end users there should be no functional difference.
The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.
Notes:
- Actual keymap is shared by blender / blender_legacy
and stored in `keymap_data/blender_default.py`
This only generates JSON-like data to be passed into
`keyconfig_import_from_data`, allowing other presets to load and
manipulate the default keymap.
- Each preset defines 'keyconfig_data'
which can be shared between presets.
- Some of the utility functions for generating keymap items still
need to be ported over to Python.
- Some keymap items can be made into loops (marked as TODO).
See: D3907
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active object
For the records, curves still have this problem.
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Committing this for the sake of completionism. I'm going to bring this
up for review, I think we may want to revert it.
Fundamentally I'm changing the behaviour of the operator both in object
mode (acting on all selected lattice objects), as well as the edit mode
(acting on all lattices in edit mode, regardless of them having any
selected vertice).
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Committed by accident (1076523b1b62a3d8833bf2a).
But now I need to fix building.
Note: The operator itself shouldn't have been committed because it
should operate in the world space (for the axis), not local.
I will tackle this later.
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Note: Those operators are yet to be added to the menu.
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I thought about having a single error message, or to use BKE_reportf to just
add the "s". That would be bad for translators, so now we have two
explicit messages.
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Add tool options to control how select operates (add/sub/set/and/xor).
Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
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There are still some keys to update because
some operators only support toggle.
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Before that depsgraph tagging was done from inside notifier listener in
viewport. This had the following issues:
- If there are no viewports, selection tag was not done. Causing possible
issues when object becomes visible.
- Required special trickery to detect which data to tag for update.
- Was causing crash when transforming/selecting markers in clip editor.
This is because selecting marker needed to poke viewport to redraw, since
selected bundles will be displayed differently in viewport.
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Strip unindented comment blocks - mainly headers to avoid conflicts.
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D3164 by @ranjian0
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D3165, D3166 by @ranjian0
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This adds initial multi-object editing support.
- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
See: T54641 for remaining tasks.
Indentation will be done separately.
See patch: D3101
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- Undo that changes modes currently asserts,
since undo is now screen data.
Most likely we will change how object mode and workspaces work
since it's not practical/maintainable at the moment.
- Removed view_layer from particle settings
(wasn't needed and complicated undo).
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- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
undo data is restored.
- Some undo types accumulate changes (image & text editing)
others store the state multiple times (with de-duplication).
This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
manage restoring correct ID's.
Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
Previously this wasn't done, making history fail in some cases.
This can be optimized to skip some combinations of undo steps.
grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.
See D3113
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Was mixed with object functionality.
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