Age | Commit message (Collapse) | Author |
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Adding new tracks, mask points, mask primitives, changing selection was
causing an unwanted jumps in the view.
This change makes it so those operations are preserving view offset.
Differential Revision: https://developer.blender.org/D10146
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Corrects incorrect usages of the words 'then' and 'than'.
Differential Revision: https://developer.blender.org/D9246
Reviewed by Campbell Barton
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Also order sizeof(..) first to promote other values to size_t.
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Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.
Differential Revision: https://developer.blender.org/D8199
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors` module.
No functional changes.
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Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
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Similar functions to lookup nearest mask points were in mask_add.c
& mask_edit.c
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Also pass some args as 'const'.
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The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
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This change replaces old behavior when spline was toggled as cyclic
on double-click.
Doing so was tricky on a tablet and is rather non-intuitive in general.
Differential Revision: https://developer.blender.org/D6162
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When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
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This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.
Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.
This replaces OPTYPE_USE_EVAL_DATA which is now removed.
Some general rules about usage of accessors:
- Drawing is expected to happen from a fully evaluated dependency graph.
There is now a function to access it, which will in the future control
that dependency graph is actually evaluated.
This check is not yet done because there are some things to be taken
care about first: for example, post-update hooks might leave scene in
a state where something is still tagged for update.
- All operators which needs to access evaluated state must use
CTX_data_ensure_evaluated_depsgraph().
This function replaces OPTYPE_USE_EVAL_DATA.
The call is generally to be done in the very beginning of the
operator, prior other logic (unless this is some comprehensive
operator which might or might not need access to an evaluated state).
This call is never to be used from a loop.
If some utility function requires evaluated state of dependency graph
the graph is to be passed as an explicit argument. This way it is
clear that no evaluation happens in a loop or something like this.
- All cases which needs to know dependency graph pointer, but which
doesn't want to actually evaluate it can use old-style function
CTX_data_depsgraph_pointer(), assuming that underlying code will
ensure dependency graph is evaluated prior to accessing it.
- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
explicit and local about where dependency graph is being ensured.
This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.
Fixes T67454: Blender crash on rapid undo and select
Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.
Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut
Reviewers: brecht
Reviewed By: brecht
Subscribers: lichtwerk
Maniphest Tasks: T67454
Differential Revision: https://developer.blender.org/D5343
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Masks were not really covered by Copy-on-Write due to mistake
in the dependency graph. After correcting that mistake a lot
of tools became broken, so majority of the patch is related
on making it so access to evaluated/tessellated masks is done.
When accessing evaluated mask state make sure access to an
evaluated dependency graph is done. This solves possible
access to NULL data on redo.
Fixes T64899: Re-doing new point addition causes crash
Reviewers: brecht
Reviewed By: brecht
Maniphest Tasks: T64899
Differential Revision: https://developer.blender.org/D4918
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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- clips/masks were not showing an icon [both dont have a dedicated icon,
took the ones used elsewhere]
- masks hit an assert in outliner_add_element()
- missing outliner update when adding a mask
spotted while looking into T59939
Reviewers: mont29, brecht
Differential Revision: https://developer.blender.org/D4142
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Add tool options to control how select operates (add/sub/set/and/xor).
Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
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BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
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Was missing mask shape initialization.
Not ideal from the CPU ticks point of view, but will work for now.
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Mask primitive adding code was not initializing correctly id_type of
points' parents.
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Previously, adding a new vertex with Ctrl-LMB would move an existing
when there was an active spline but no active point.
This function is used as a fallback, extending an existing active point is already handled.
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We had too many warnings lately... was awaiting that someone would kill them - didn't happen -> goes to my commit ratio! :P
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If the mouse is closer to the spline than to it's center do a
spline curvature correction operator instead.
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Opted to keep includes if they are used indirectly (even if removing is possible).
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This actually implements the idea used in Gimp which is grabbing
an arbitrary point on the spline and dragging it, ensuring spline
goes over this point. This is really useful way to tweak spline
curvature.
Currently only affects on a closest handle, meaning no weighting
on changes for both handles which are adjacent to the same segment
will happen just yet,
Another limitation is that currently such a slide is a big jumpy
when you start sliding. This is because projection is not used
to calculate u value because projection used to fail a lot for
me here and didn't find a nice solution for this yet. But this is
to be improved for sure!
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Summary:
The title actually says it all, it's just possible to
have independent free handles for mask splines. Also
it's now possible to have aligned handles displayed
as independent handles.
Required changes in quite a few places, but they're
rather straightforward.
From user perspective there's one really visible change
which is removed Handle Type menu from the panel. With
asymmetric handles it's not clear which handle type to
display there. So now the only way to change handle type
is via V-key menu.
Rewrote normal evaluation function to make it deal
with new type of handles we support. Now it works in
the following way:
- Offset the original spline by maximal weight
- Calculate vector between corresponding U positions
on offset and original spline
- Normalize this vector.
Seems to be giving more adequate results and doesn't
tend to self-intersect as much as old behavior used to,
There're still some changes which needed to be done, but
which are planned for further patch:
- Support colors and handle size via themes.
- Make handles color-coded, just the same as done for
regular bezier splines in 3D viewport.
Additional changes to make roto workflow even better:
- Use circles to draw handles
- Support AA for handles
- Change click-create-drag to change curvature of the
spline instead of adjusting point position.
Reviewers: campbellbarton
CC: sebastian_k, hype, cronk
Differential Revision: http://developer.blender.org/D121
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Currently only circle and square, might be easily
extended in the future.
New primitives are creating at cursor location.
This also implied adding 2d cursor to space clip.
Also fix set 2D cursor location which didn't work
in image editor's mask mode since 2.67.
TODO: draw_image_cursor better be moved to some
more generic file, but it's not so much
important for now and might be solved later.
Thanks Campbell for the review!
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add_vertex_extrude relies on active spline for containing an active point
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The operator names all show up in the Search button. As such is nicer if they
can all have the main words capitalized.
e.g. "Snap strips" should be "Snap Strips"
"Copy to clipboard" should be "Copy to Clipboard"
This was done with a mix of bash tools, regex, and manual work because I'm too rushed into regex :)
+ fix bge stereo eye separation tooltip
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mask set
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