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2022-06-22Mask Editor: Add toggle for mask spline drawingSimon Lenz
Adds an overlay option to show/hide the spline points & lines of masks in the Mask Editor. It also moves the "smooth" option up (its position left of the selection dropdown was missleading). {F11847272} This emerged from a discussion in https://developer.blender.org/D12776 Differential Revision: https://developer.blender.org/D13314
2022-03-10Cleanup: spelling in comments & some minor clarificationsCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-01-27Cleanup: spellingCampbell Barton
2021-01-26Fix T84850: "Lock to Selection" causes unwanted jumpsSergey Sharybin
Adding new tracks, mask points, mask primitives, changing selection was causing an unwanted jumps in the view. This change makes it so those operations are preserving view offset. Differential Revision: https://developer.blender.org/D10146
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-27Cleanup: redundant mask includesCampbell Barton
2020-03-25Cleanup: move mask queries into own fileCampbell Barton
Similar functions to lookup nearest mask points were in mask_add.c & mask_edit.c
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2019-11-04Masking: Cleanup, limit variable scopeSergey Sharybin
2019-04-30UI: reorganize proportional editing optionsCampbell Barton
- Move connected & projected into individual toggles. - Top-level proportional editing button now only toggles. - Use popover for proportional edit-mode falloff and options. Note that it's no longer possible to toggle connected via key bindings, although this could be supported again if it's needed. Resolves T58081
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-10-04UV: support setting the cursor w/ non-cursor toolsCampbell Barton
2018-09-02Cleanup: move select all/none/invert into templateCampbell Barton
2018-08-31Merge branch 'master' into blender2.8Campbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-08-143D View boarder/lasso select tool optionsCampbell Barton
Add tool options to control how select operates (add/sub/set/and/xor). Note: edit mode armature select still needs to support all options, this is complicated by how it handles partial end-point selection.
2018-07-03Keymap: Select/De-Select now use A, Alt-ACampbell Barton
There are still some keys to update because some operators only support toggle.
2018-07-02Keymap: add back X-Key for deleteCampbell Barton
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2015-10-22Fix T46569: Crash w/ mask & locked-track enabledCampbell Barton
2015-06-16Cleanup: styleCampbell Barton
2015-06-11Masking: Numpad-. now centers view to selected control pointsSergey Sharybin
Currently feather points are being ignored, it could be improved in the future.
2014-09-26Fix for missing shortcuts for mask copy/pasteSergey Sharybin
It's a safe fix and would be real cool to have in final release, it makes roto even easier than mentioned in the previous commit.
2014-04-21Code cleanup: view2d api namingCampbell Barton
2014-04-03Slide mask spline segment to define it's curvatureSergey Sharybin
This actually implements the idea used in Gimp which is grabbing an arbitrary point on the spline and dragging it, ensuring spline goes over this point. This is really useful way to tweak spline curvature. Currently only affects on a closest handle, meaning no weighting on changes for both handles which are adjacent to the same segment will happen just yet, Another limitation is that currently such a slide is a big jumpy when you start sliding. This is because projection is not used to calculate u value because projection used to fail a lot for me here and didn't find a nice solution for this yet. But this is to be improved for sure!
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-28Implement asymmetric and free handles type for masksSergey Sharybin
Summary: The title actually says it all, it's just possible to have independent free handles for mask splines. Also it's now possible to have aligned handles displayed as independent handles. Required changes in quite a few places, but they're rather straightforward. From user perspective there's one really visible change which is removed Handle Type menu from the panel. With asymmetric handles it's not clear which handle type to display there. So now the only way to change handle type is via V-key menu. Rewrote normal evaluation function to make it deal with new type of handles we support. Now it works in the following way: - Offset the original spline by maximal weight - Calculate vector between corresponding U positions on offset and original spline - Normalize this vector. Seems to be giving more adequate results and doesn't tend to self-intersect as much as old behavior used to, There're still some changes which needed to be done, but which are planned for further patch: - Support colors and handle size via themes. - Make handles color-coded, just the same as done for regular bezier splines in 3D viewport. Additional changes to make roto workflow even better: - Use circles to draw handles - Support AA for handles - Change click-create-drag to change curvature of the spline instead of adjusting point position. Reviewers: campbellbarton CC: sebastian_k, hype, cronk Differential Revision: http://developer.blender.org/D121
2014-01-27Implement clipboard for mask splinesSergey Sharybin
So now it's possible to copy-paste splines between layers. Implementation is pretty much straightforward and duplicates some logic which we've got in sequencer/tracking clipboards. Will work on a common routine for clipboards later, for now it's not so much crucial to have.
2013-08-27Mask primitivesSergey Sharybin
Currently only circle and square, might be easily extended in the future. New primitives are creating at cursor location. This also implied adding 2d cursor to space clip. Also fix set 2D cursor location which didn't work in image editor's mask mode since 2.67. TODO: draw_image_cursor better be moved to some more generic file, but it's not so much important for now and might be solved later. Thanks Campbell for the review!
2013-08-21Duplicate operator for masksSergey Sharybin
Topic says it all :) Jut implemented operator to duplicate mask points and segments between them (exactly the same behavior as Curve object duplication in edit mode). Does not copy animation, but that's tricky and likely not needed anyway.
2013-07-20Select more/less tool for mask splinesSv. Lockal
2012-12-14use UI_view2d_getscale() to get the scale for image cursor drawing and ↵Campbell Barton
ED_mask_pixelspace_factor(). - was getting the image width/height when its not needed before.
2012-09-27Fix #32658: left mouse button selection did not work well in the graph and maskBrecht Van Lommel
editors. Ctrl+Click to add a point and vertex slide now work with right mouse button in this case, consistent with the 3D view.
2012-09-13fix [#31946] Masking doesn't respect pixel ratioCampbell Barton
2012-07-27code cleanup: pass mouse position as int[2] rather then wmEventCampbell Barton
2012-07-27code cleanup: mask keys now dont use space-clip keys - could give troubles ↵Campbell Barton
later on.
2012-07-27code cleanup: remove unneeded 'struct' qualifiers Campbell Barton
2012-07-27change clip utility function arguments to take space data and region rather ↵Campbell Barton
then the context. this allows a fix to be applied that corrects the helper line in the image view when transforming a mask.
2012-07-26add ED_space_image_get_size_fl, ED_space_clip_get_size_flCampbell Barton
2012-07-26mask/image editor now works for border select and lassoCampbell Barton