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2014-01-16Code Cleanup: no need to pass empty strings as default valuesCampbell Barton
2013-12-25Code cleanup: no need to switch to threaded alloc, it's done by task poolSergey Sharybin
2013-12-20Don't use with_resol suffix for functions which doesn't get resolutionSergey Sharybin
2013-12-20UI: restore confirmation popups for delete operators.Brecht Van Lommel
It turned out this was leading to accidental deleting in some cases when the info message was missed by users. Fixes T37801.
2013-11-29Fix errors and inconsistencies in confirmation popup removal.Brecht Van Lommel
* Improve some clip editor messages * Remove popup for metastrips, seems unnecessary * Renamed some variables for consistency * Avoid unnecessary call to CTX_DATA_COUNT Reviewed By: sergey, campbellbarton, aligorith Differential Revision: http://developer.blender.org/D44
2013-11-25Code Cleanup: rename vars for detecting change to be more consistentCampbell Barton
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float.
2013-11-25UI: remove unnecessary confirmation popupsEmanuel Claesson
This makes a number of operators no longer ask for confirmation, rather it will show an info message after performing the operation. Ref T37422 for decision. In particular, these were changed: * Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers. * Clear and delete keyframes in the 3D view. * Align bone to parents. * Separate bones from armature. * Group/ungroup metastrips in sequencer. * Copy/paste objects to/from buffer. Reviewed By: brecht, dingto Differential Revision: http://developer.blender.org/D35
2013-11-04code cleanup: typo in function nameCampbell Barton
2013-10-29Code cleanup: use bool instead of int in mask moduleSergey Sharybin
2013-10-13* Fix scons compilation on Windows, missing pthreads include. Thomas Dinges
2013-10-12Option to overlay mask over the footageSergey Sharybin
Currently supports only two modes: - Show alpha channel of the mask - Multiply footage by the mask, which will give you final-looking combined image. TODO: Currently rasterization happens on every redraw, need to cache rasterized mask somewhere to make redraw more realtime.
2013-08-27Mask primitivesSergey Sharybin
Currently only circle and square, might be easily extended in the future. New primitives are creating at cursor location. This also implied adding 2d cursor to space clip. Also fix set 2D cursor location which didn't work in image editor's mask mode since 2.67. TODO: draw_image_cursor better be moved to some more generic file, but it's not so much important for now and might be solved later. Thanks Campbell for the review!
2013-08-21Clear cyclic flag if we didn't copy the whole mask splineSergey Sharybin
2013-08-21Duplicate operator for masksSergey Sharybin
Topic says it all :) Jut implemented operator to duplicate mask points and segments between them (exactly the same behavior as Curve object duplication in edit mode). Does not copy animation, but that's tricky and likely not needed anyway.
2013-08-19Fix warnings reported by cavity checkerSergey Sharybin
2013-08-16Merge plane track feature from tomato branchSergey Sharybin
This commit includes all the changes made for plane tracker in tomato branch. Movie clip editor changes: - Artist might create a plane track out of multiple point tracks which belongs to the same track (minimum amount of point tracks is 4, maximum is not actually limited). When new plane track is added, it's getting "tracked" across all point tracks, which makes it stick to the same plane point tracks belong to. - After plane track was added, it need to be manually adjusted in a way it covers feature one might to mask/replace. General transform tools (G, R, S) or sliding corners with a mouse could be sued for this. Plane corner which corresponds to left bottom image corner has got X/Y axis on it (red is for X axis, green for Y). - Re-adjusting plane corners makes plane to be "re-tracked" for the frames sequence between current frame and next and previous keyframes. - Kayframes might be removed from the plane, using Shit-X (Marker Delete) operator. However, currently manual re-adjustment or "re-track" trigger is needed. Compositor changes: - Added new node called Plane Track Deform. - User selects which plane track to use (for this he need to select movie clip datablock, object and track names). - Node gets an image input, which need to be warped into the plane. - Node outputs: * Input image warped into the plane. * Plane, rasterized to a mask. Masking changes: - Mask points might be parented to a plane track, which makes this point deforming in a way as if it belongs to the tracked plane. Some video tutorials are available: - Coder video: http://www.youtube.com/watch?v=vISEwqNHqe4 - Artist video: https://vimeo.com/71727578 This is mine and Keir's holiday code project :)
2013-08-11use 'greater/less then or equal to' operators rather then adding 1.Campbell Barton
2013-08-06fix for using uninitialized boolean vars for mask select more/lessCampbell Barton
2013-07-21Fix crash in adding a new mask point after subdividing an inactive splineSv. Lockal
add_vertex_extrude relies on active spline for containing an active point
2013-07-21code cleanup: add break statements in switch ()'s, (even at the last case).Campbell Barton
2013-07-20misc editsCampbell Barton
- fix for missing None check with recent 'Hidden Wire' draw option. - avoid int overflow with mesh selection. - remove ';' outside of functions.
2013-07-20Fix descriptions for mask selection operators and use less ambiguous ↵Sv. Lockal
"letter-spacing" term
2013-07-20Select more/less tool for mask splinesSv. Lockal
2013-06-23add missing notifiers for mask tools, some wouldn't refresh the compositor.Campbell Barton
2013-06-10Changes to mask evaluationSergey Sharybin
- BKE_mask_update_scene was only used with do_newframe=FALSE, removed this argument. - Made it so BKE_mask_update_scene is able to handle LIB_ID_RECALC_DATA case. Namely, if mask ID is tagged for data update it means shapekeys will be re-evaluated (as if do_newframe=true). If mask id only tagged for LIB_ID_RECALC, then no shapekey evaluation happens (same as it used to behave before). This means, doing DAG_id_tag_update(&mask->id, OB_RECALC_DATA) will lead to shapekeys re-evaluation which is really needed in such operators as clearing shapekeys (and cleaning shapekeys which is in tomato branch yet). This is a bit silly to use OB_RECALC_DATA sine mask is not an OB, but could not see better way to do it now. This fixes missing mask re-evaluation after clearing shapekey, would expect no other functional changes.
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2013-05-20code cleanup: split scons includes onto multiple lines, reduce chance of ↵Campbell Barton
include conflicts later on.
2013-05-08use unsigned int, for mask rasterizer.Campbell Barton
2013-05-08code cleanup: use 'const float[2]' where possible.Campbell Barton
2013-04-10Fix #34941: Space.draw_handler_add now supports PRE_VIEW and POST_VIEW callbacksBrecht Van Lommel
for more editors: timeline, graph, action, NLA, sequencer, image, clip.
2013-03-20code cleanup: use booleans for mesh and selection code.Campbell Barton
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-02-05Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashesSergey Sharybin
Issue was caused by couple of circumstances: - Normal Map node requires tesselated faces to compute tangent space - All temporary meshes needed for Cycles export were adding to G.main - Undo pushes would temporary set meshes tessfaces to NULL - Moving node will cause undo push and tree re-evaluate fr preview All this leads to threading conflict between preview render and undo system. Solved it in way that all temporary meshes are adding to that exact Main which was passed to Cycles via BlendData. This required couple of mechanic changes like adding extra parameter to *_add() functions and adding some *_ex() functions to make it possible RNA adds objects to Main passed to new() RNA function. This was tricky to pass Main to RNA function and IMO that's not so nice to pass main to function, so ended up with such decision: - Object.to_mesh() will add temp mesh to G.main - Added Main.meshes.new_from_object() which does the same as to_mesh, but adds temporary mesh to specified Main. So now all temporary meshes needed for preview render would be added to preview_main which does not conflict with undo pushes. Viewport render shall not be an issue because object sync happens from main thread in this case. It could be some issues with final render, but that's not so much likely to happen, so shall be fine. Thanks to Brecht for review!
2013-01-27Operators name "cleanup"Dalai Felinto
The operator names all show up in the Search button. As such is nicer if they can all have the main words capitalized. e.g. "Snap strips" should be "Snap Strips" "Copy to clipboard" should be "Copy to Clipboard" This was done with a mix of bash tools, regex, and manual work because I'm too rushed into regex :) + fix bge stereo eye separation tooltip
2013-01-21code cleanup: minor changes, replace len_v3 with len_squared_v3 for comparison.Campbell Barton
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-16replace strcpy with BLI_strncpy or memcpy when the size is known.Campbell Barton
2012-12-14use UI_view2d_getscale() to get the scale for image cursor drawing and ↵Campbell Barton
ED_mask_pixelspace_factor(). - was getting the image width/height when its not needed before.
2012-12-03quiet float -> double conversion warnings and do some osl style edits.Campbell Barton
2012-12-03Fix for [#33378] Grease pencil dopesheet fails on a few operationsBastien Montagne
Snapping operator in action editor for grease pencil and mask wasn't implemented. We could probably re-enabled/fix/cleanup more things in this area (e.g. use a custom poll func for operators not supporting gp/mask, instead of silently doing nothing), but this is for after 2.65 imho).
2012-12-03Tsss tsss... Copy-pasting! :PBastien Montagne
2012-11-01style cleanupCampbell Barton
2012-10-23use min_ max_ functions in more places.Campbell Barton
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
2012-10-23rename api functions...Campbell Barton
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-18Fix #32851: Mouse click coordinates when adding and selecting mask vertices ↵Sergey Sharybin
on undistorted footage are off
2012-10-18Mask editor: create new mask when trying to create new vertex without active ↵Sergey Sharybin
mask set
2012-10-14code cleanup: remove redundant casts. quiet some qualifier warnings.Campbell Barton
2012-10-12quiet some -Wshadow warningsCampbell Barton
2012-10-05code cleanup: use functions to initialize selection user data structs, use ↵Campbell Barton
radius-squared for circle select comparisons. edge_fully_inside_rect() & edge_inside_rect() args were shorts when all callers were passing ints.
2012-10-02correct some include dirs not being included as SYSTEM paths in cmake.Campbell Barton