Age | Commit message (Collapse) | Author |
|
Following removal from C source code.
See: 8c68ed6df16d8893
|
|
Since this is no longer mesh only, move out of mesh,
rename next.
|
|
|
|
|
|
To mix both initial spin and redo ends up being more involved,
move into own file.
|
|
Having all pre-selection in one file isn't so nice,
differentiate edge-ring from element pre-selection.
|
|
- Poly build now uses a new gizmo for pre-selection
which has the same behavior as loop-cut.
This replaces hack where mouse-move set the active element
which was no longer working properly because of missing
depsgraph updates.
- Multi-object support for poly-build.
- Support for deformed cage.
- Fix error where changing active object wasn't properly
refreshing the preselect gizmo (for loopcut too).
Currently holding Alt to select non-boundary element's isn't working.
|
|
Needed for alternate tool system access.
|
|
Edit doxy files and header guards only.
|
|
Initial add-cube tool which uses the scale cage to resize.
The 3D cursor is currently used to project the cursor onto.
We'll likely have more orientation options in the future.
|
|
|
|
Since these will have their own manipulators,
its more convenient to keep them separate.
|
|
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
|
|
This adds initial multi-object editing support.
- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
See: T54641 for remaining tasks.
Indentation will be done separately.
See patch: D3101
|
|
|
|
|
|
Tool for creating polygons, exact usage may change based on feedback.
LMB to add faces at boundaries (tris from edges, quads from verts).
- Ctrl splits edges
- Alt to dissolve edges/verts.
Works well with vertex snap & auto-merge.
This uses selection hover but isn't intended to introduce more widely
pre-selection highlighting, at least it will be restricted to this tool.
|
|
BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
|
|
|
|
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
|
|
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
|
|
This can be used in a similar way to the knife tool, but the edges are manually setup first.
|
|
Helps to easily add details to existing edges.
Similar to the rip tool it depends on cursor location to choose the edge to extend along.
|
|
(using cursor + numeric values was too clumsy for defining orientation).
once the cut is done numeric input still works as before
|
|
- Ctrl+RMB only worked for edges & faces
- Menu item 'Select Shortest Path' only worked for vertices.
Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
|
|
remove MEM_sys_types.h which was a duplicate.
|
|
|
|
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
|
|
operators) and moved extrude operators into their own file.
also move some selection operators from editmesh_tools.c into editmesh_select.c
|
|
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c
Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
|
|
Using new off-screen backbuffer selection failed for Lasso in editmode.
|
|
apart of 3d printing tools - use to cookie-cut text into a mesh.
|
|
Conflicts resolved:
source/blender/blenfont/SConscript
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_scene.c
|
|
TRANSFORM_OT_vert_slide)
|
|
* Made Freestyle optional (turned on by default).
* Fix for missing bpath.c updates in the previous merge of trunk changes.
|
|
|
|
* Bullet's convex hull implementation is significantly more robust
than the one I implemented, as well as being faster.
* This fixes bug [#32864] "Convex Hull fails in some cases."
projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498
That bug, and others like it, relate to the poor handling of
co-planar surfaces in the input. Pretty much any model that is
simple-subdivided a few times gave very bad results before, Bullet's
implementation handles this much better.
* In order to ensure a smooth transition, the Bullet output is
translated into the existing HullTriangle hash structure. This makes
it easy to ensure that the existing slot output stays the same; the
interactions between the slots are somewhat complicated, detangling
is a TODO.
* Reviewed by Brecht:
https://codereview.appspot.com/6741063
|
|
translate...
|
|
|
|
(Shift+Ctrl+V)
-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
|
|
other editmesh_ files.
|
|
remove bmesh_selecthistory.c, only wrapped a few functions.
|
|
|
|
|
|
|
|
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
|
|
Move navmesh operators from editors/object to editors/mesh
|
|
|