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2009-05-18renamed BMTessMesh to BMEditMesh, did some more monkeywork, cleaned up the ↵Joseph Eagar
more serious warnings, and also non-backbuffered selection sortof works now, though it still needs plenty of work.
2009-03-30editmesh accessor functions. most editmesh access now goes through:Joseph Eagar
EditMesh *EM_GetEditMesh(Mesh *me); void EM_EndEditMesh(Mesh *me, EditMesh *em); as discussed on the mailling list, this is to facilitate migration to bmesh. next step is to merge this this to the bmesh branch. this was done in the 2.5 branch to prevent too great a divergance. also, made makesdna/makesrna work on cygwin/msvc2008/scons.
2009-03-11Changed vertexpaint and weightpaint to use the standard Brush struct, so ↵Nicholas Bishop
they too work with the brush panel. Note: these modes are only using color/alpha/size from Brush, so there's more integration work todo yet.
2009-02-192.5Ton Roosendaal
Assorted smaller fixes: - Fix: modal keymaps for editmode in view3d were not set again when you copy areas or go fullscreen. - Improved "redo last op" (F6) to search back in history for a redoable operator. Operator also used wrong pupmenu type. - On creating new FCurve editor, the channel rainbow colors are set correct. - EditMesh: fixed code for Spin/Screw, correct props, init and error reporting. (Spin hotkey ALT+R temporary) - recompiled all to check for uninitialized variable warnings. (compile flag should be -O for this). Fixed some proto's.
2009-02-15added error reporting to edit meshShaul Kedem
2009-01-132.5Ton Roosendaal
- restored three more C files: editlattice, editkey and editgroup - editmode lattice working, (mouse select works) - accidentally removed yesterday 3d cursor drawing - removed global editLatt entirely now.
2009-01-102.5Ton Roosendaal
Removed another bad global "editbutvweight", a value from buttons used to paint weights with, or to set weights. Is now part of weightpaint struct in scene.
2009-01-072.5Ton Roosendaal
Two more files, vpaint.c and editdeform.c No functionality working related to this yet, tomorrow! (Added editdeform.c in mesh after all, it's doing hardly no lattice stuff, and it seems out of place in anim_api)