Age | Commit message (Expand) | Author |
---|---|---|
2022-09-08 | Cleanup: Use C++ methods to retrieve attribute accessors | Hans Goudey |
2022-09-08 | Cleanup: prefer terms verts/polys over vertices/polygons | Campbell Barton |
2022-09-07 | Cleanup: Tweak naming for recently added mesh accessors | Hans Goudey |
2022-09-05 | Mesh: Remove redundant custom data pointers | Hans Goudey |
2022-08-28 | Cleanup: replace NULL with nullptr for C++ files | Campbell Barton |
2022-08-14 | Fix: Incorrect access of mesh hide layers | Hans Goudey |
2022-08-12 | Cleanup: use short names for verts & polys as they're unambiguous | Campbell Barton |
2022-08-12 | Cleanup: replace term face with poly | Campbell Barton |
2022-08-11 | Mesh: Move hide flags to generic attributes | Hans Goudey |
2022-07-30 | Cleanup: Clang tidy | Hans Goudey |
2022-07-09 | Weight & Vertex Paint: always respect edit mode hiding on faces. | Alexander Gavrilov |
2022-06-01 | Cleanup: spelling in comments, use doxy sections | Campbell Barton |
2022-05-15 | Cleanup: Move three mesh editors files to C++ | Hans Goudey |