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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Rename function EDBM_update_generic to EDBM_update, use a parameters
argument for better readability.
Also add calc_normals argument, which will have benefits when
calculating normals and tessellation together is optimized.
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Remove redundant headers using
`./source/tools/utils_maintenance/code_clean.py`
Reviewed By: jmonteath
Ref D10364
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Differential Revision: https://developer.blender.org/D6626
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This avoids a list lookup in Main (recently added), passing in a mesh
instead of an edit-mesh, since the mesh links to the edit-mesh.
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Previously, compared to `Auto Merge` without `Split Edges & Faces`,
`Auto Merge` with this option ignored duplicates between selected
vertices. It only considered duplicates between selected vertices and
unselected vertices.
This is a regress and not a progress.
This commit implements this behavior, so this option matches the other
`Auto Merge`.
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Differential Revision: D5635
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Error introduced when removing the automerge bmesh operator.
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Move logic into EDBM_automerge since this is meant to run after
transform and isn't a generic editing operation.
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This isn't closely related to selection & this file was over 5k lines.
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