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2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-11-263D View: remove 3D cursorCampbell Barton
Use 3D cursor from the scene (was previously used for local-view).
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-11-21Cleanup: move extrude gizmo to transform moduleCampbell Barton
Since this is no longer mesh only, move out of mesh, rename next.
2018-10-03Extrude: add normal flip to mesh.extrude_contextCampbell Barton
Was giving errors on each access.
2018-10-02Cleanup: split extrude gizmo into own fileCampbell Barton
2018-09-25Merge branch 'master' into blender2.8Campbell Barton
2018-09-25BMesh: option to flip normals for extrude/spinCampbell Barton
2018-09-18Gizmo: de-duplicate poll logicCampbell Barton
Checking the active tool or operator was a common way to check if the gizmo was still in use.
2018-09-17Cleanup: rename gizmo group dataCampbell Barton
Abbreviate to 'ggd', replacing manipulator reference.
2018-09-08Fix extrude gizmo redo after selection glitchCampbell Barton
It was possible to adjust extrusion after selection.
2018-09-08Correct last commitCampbell Barton
2018-09-08Gizmo: fix extrude depth orderingCampbell Barton
2018-09-08UI: make extrude gizmo similar size to transformCampbell Barton
2018-09-06UI: rename Translate/Grab to Move in UI, shortcuts stay the same.Brecht Van Lommel
2018-08-22Merge branch 'master' into blender2.8Campbell Barton
2018-08-22Cleanup: use EDBM prefixCampbell Barton
2018-08-22Cleanup: styleCampbell Barton
2018-08-21Multi-Objects: MESH_OT_dupli_extrude_cursorDalai Felinto
Supporting the ctrl+click operator for multiple objects. When no vertex is selected we only add a new vertex for the active object. I'm using all the selected vertices to calculate the center of transformation regardless of the object they come from. This way we have the same effect if the meshes are joined together or kept as individual objects. Thanks Campbell Barton for reviewing the patch.
2018-07-31Cleanup: use static variablesCampbell Barton
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-15WM: rename files, manipulator -> gizmoCampbell Barton
Edit doxy files and header guards only.
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-05-18Tool System: store the active tool in ScrAreaCampbell Barton
Without this we need to have the context to get the (space_type, mode) args for an active tool lookup. For event handling & poll its more convenient to have direct access.
2018-05-17Tool System: use context modeCampbell Barton
Was using object mode in the workspace API which isn't useful for accessing tools.
2018-05-17Tool System: per space/mode tool supportCampbell Barton
This patch adds support for: - Per space-type tools (3D view and edit). - Per mode tools (object, edit, weight-paint .. etc). The top-bar shows the last activated tools options, this is a design issue with using a global topbar to show per-space settings. See D3395
2018-05-15EditMesh: updated extrude manipulatorCampbell Barton
Now plus icons are used to add, arrows are used to adjust existing extrusions.
2018-05-14Fix extrude adjustment on normal axisCampbell Barton
2018-05-14Fix extrude manipulator update w/ view orientationCampbell Barton
2018-05-13EditMesh: show XYZ axis for extrudeCampbell Barton
Always show normal axis since this is the most used, even when another orientation is selected.
2018-05-08Extrude Widget: with/without axis constraintCampbell Barton
2018-05-08Extrude Widget: tweak draw styleCampbell Barton
Use filled circle for redo
2018-05-08Orientation for 3D cursorCampbell Barton
Currently set when setting the cursor location, optionally used as an orientation type. Intended for use by tools too. See: D3208
2018-05-08Multi-Object-Editing : Extrude Repeat by Falk DavidDalai Felinto
Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3224
2018-05-08Extrude Widget: subscribe to operator settingsCampbell Barton
Needed so changing orientation refreshes.
2018-05-08WM: refresh tool on object mode switchCampbell Barton
The tool manipulator could become disabled when set in the wrong mode.
2018-05-07Extrude Widget: Add orientation to topbarCampbell Barton
Add extrude operator that's intended to work on the current selection and be activated as a tool.
2018-05-07Extrude Widget: orient correctly w/ rotated objectCampbell Barton
2018-05-07Extrude Widget: don't show when movingCampbell Barton
2018-05-06Correct extrude poll functionCampbell Barton
2018-05-06Fix extrude glitch where undo state was visibleCampbell Barton
2018-05-06EditMesh: initial extrude manipulatorCampbell Barton
This manipulator is a test for mixing do/redo, there are still some glitches that need sorting out in transform & the undo stack.
2018-05-03Merge branch 'master' into blender2.8Campbell Barton
2018-05-03Cleanup: split out extrude spin/screwCampbell Barton
Since these will have their own manipulators, its more convenient to keep them separate.