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2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-29Fix T60226: Inset not working well on very small facesJacques Lucke
The inset operator uses 0.01 as default for the inset. When the face is very small than this default is very confusing (see T60226). The simplest fix seems to be to just use 0 as default. This is similar to the extrude operator which uses 0 as default as well. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D4273
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-12-14Merge branch 'master' into blender2.8Campbell Barton
2018-12-14Missed last commitCampbell Barton
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-13Fix T55920: viewport "navigate" shows on transformCampbell Barton
2018-07-11Manipulator: changes for overlay optionsCampbell Barton
There are now 3 categories in the overlay popover: - Navigation - Active (camera, lamp... etc) - Tool (manipulator) The user preference for mini axis now controls if the mini axis displays minimal or a full-interactive widget. Part of design: T55863
2018-06-28UI: keep some operator text in headers.Brecht Van Lommel
Key shortcuts and explanation about how to use the tool should go to the status bar, but other info can in the header so it's near where the user is working. This distinction has not been made yet for all operators.
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-05-12EditMode: multi-object insetCampbell Barton
D3305 by @jfmichaud31
2018-04-27Tool System: inset tool now completes on releaseCampbell Barton
2018-04-20UI: move manipulator to tool-systemCampbell Barton
Current manipulator now follows active tool.
2018-03-08Fix T54206: bevel and inset operations repeat did not remember offset.Brecht Van Lommel
Now repeating the operator will use the previously chosen offset, either with the modal operator or typed in. The modal operator will still start at zero.
2017-12-11Fix for inset when accessed from spacebar searchCampbell Barton
2017-12-06Fix T53441: Inset doesn't start at zeroCampbell Barton
2017-12-06Cleanup: line lengthCampbell Barton
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
Some languages like Chinese or Japanese take three or four bytes per char... Also fixed some missing translation markers for UI header messages.
2016-04-28Fix T48300: 3D view tools outside the 3d view crashCampbell Barton
2015-12-01Cleanup: use more logical names for View3D.aroundCampbell Barton
D1651 (own patch)
2015-12-01Fix T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. ↵Bastien Montagne
Imperial). Was the case of several Mesh operators actually (and probably others, but cannot check everything). Added `RNA_def_property_float_distance` helper, avoids having to set PROP_DISTANCE subtype explicitly each time...
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-06-21Fix T45135: More cleanup of extreme max values in operator properties.Bastien Montagne
INT_/FLOAT_MAX are sometimes valid choices, but most of the time more sensible values should be used here!
2015-04-27Cleanup: rename GRAB_POINTER -> GRAB_CURSORCampbell Barton
Term pointer is overloaded already.
2014-10-13Mesh Inset: select internal faces by defaultCampbell Barton
2014-09-10Fix for mesh-inset modifying hidden facesCampbell Barton
2014-08-26Fix T41590: When scene scale is not 1.0, and units are "None," Blender ↵Bastien Montagne
assumes translations are in meters. Turned out there were several issues in handling of scale parameter by numinput. Fixed that by factorizing more some code in common with 'usual' numbuttons eval code (new `bUnit_getScaleUnit()` helper will return valid scaled value, depending on given system and type). Now, numinput behaves as expected - using default unit amended by scale in case no unit is given (i.e. entering '20' with a scale of 0.01 will give you 20cm, and '20cm' as well!).
2014-08-25Followup to previous commit: fix same wrong numinput handling in other modal ↵Bastien Montagne
ops. Also stumbled uppon 'move marker' code, was needing a bunch of fixes, cleanup and simplification, and added a candy feature - now you will enter numinput values in seconds when editor is in 'time' mode, instead of frames!
2014-06-30Fix T40862: numinput transform did not take into account scale_length.Bastien Montagne
2014-03-28Fix for inset bug (edge rail had feedback loop with direction)Campbell Barton
also disable edge-rail by default.
2014-02-15Mesh Inset: following existing edges is now optionalCampbell Barton
2013-12-21Support units in modal numinputBastien Montagne
Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-10-31remove return argument from wmOperatorType->cancel, was only ever returning ↵Campbell Barton
OPERATOR_CANCELLED.
2013-10-13code cleanup: utility function for getting a bool as a string.Campbell Barton
2013-10-12transform - use 2d float's for the viewport center (allows for vector math ↵Campbell Barton
functions to be used more easily).
2013-08-20fix [#36352] Inset individual, uncheck "select outer" selects zero facesCampbell Barton
rewrite individual inset not to remove and re-create faces, makes re-selection simpler.
2013-06-25Fix #35767: transforming nodes in the node editor changed the wireframe colorBrecht Van Lommel
of the active object in the 3D view. This was due to sharing a global G.moving flag to indicate that transform is active, now it's only set per transform data type so different editors don't influence each other.
2013-04-25individual inset was missing relative option.Campbell Barton
2013-04-16code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and ↵Campbell Barton
BKE_editmesh_bvh.h
2013-04-14code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename ↵Campbell Barton
EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere).
2013-04-08fix for various crashes from incorrect poll functions.Campbell Barton
- bevel had incorrect cancel when initialization failed which could crash (own mistake). - main particle poll function didnt check if the area/region were NULL. - some uv operators needed space image but didnt check for it. also use uv_ prefix for most operator functions.
2013-04-08inset and bevel could both be activated when there was no selection.Campbell Barton
2013-04-07Mesh Tool,Campbell Barton
inset interpolation now works for 'inset_region', enabled by default. Example: http://www.graphicall.org/ftp/ideasman42/inset_interpolation_new.png
2013-04-07mesh inset tool - option to interpolate UV's vcols etc, on by default since ↵Campbell Barton
this is almost always what you'd want. currently only working for inset-individual, inset-region coming next.
2013-04-06bmesh operator rename inset -> inset_regionCampbell Barton
2013-04-06patch [#34886] BMesh Individual Face InsetCampbell Barton
from Francisco De La Cruz (xercesblue) with some simplifications to the patch.