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2020-10-14Fix T81511: Loop-cut overlay doesn't follow deformed cageCampbell Barton
With constructive + deform modifiers, loop-cut visualization wasn't following the displayed mesh. This now gets the coordinates from the cage when available.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-08-11Fix T75588: Missing loop cuts preview for edges without quadsGermano Cavalcante
The preview of points was only done when the edge is wire. Now the preview of points is done when the edge is not connected to any quad. Also to avoid edge slide in this case, all new vertices created in this specific case are not selected. Differential Revision: https://developer.blender.org/D7457
2020-07-03Cleanup: Editors/Mesh, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/mesh` module. No functional changes.
2020-06-01Merge branch 'blender-v2.83-release'Campbell Barton
2020-06-01Fix T77241: NDOF navigation doesn't work with the knife toolCampbell Barton
Also allow NDOF with loop-cut.
2020-05-08Cleanup: clang-formatCampbell Barton
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-01-21Fix T61259: Loop Cut with Trackpad or MagicMouseYevgeny Makarov
2020-01-07Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_genericCampbell Barton
This avoids a list lookup in Main (recently added), passing in a mesh instead of an edit-mesh, since the mesh links to the edit-mesh.
2019-10-03Fix memory leak in loop-cut error caseCampbell Barton
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-06-11Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.Bastien Montagne
Cheap tip: anything that is not "Camel Case" and/or that is more than a few words long should use `TIP_` translation, not `IFACE_` one. Also added several missing strings (including the one reported in D5056 by Jean First (@robbott), thanks).
2019-05-16Fix T54686: objects don't occlude each other for edit-mesh selectmano-wii
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-10-23Fix T57190: loopcut crash w/o overlaysCampbell Barton
2018-09-27Cleanup: remove unused DerivedMesh code.Sebastian Parborg
Differential Revision: https://developer.blender.org/D3736
2018-08-22BMesh: loop-cut, display deformed coordinatesCampbell Barton
Previously this used derived mesh, now use evaluated data.
2018-08-21Tool System: loopcut preview & activate on clickCampbell Barton
The loop cut tool now works as expected for the tool-system, where hovering previews the loop and clicking activates. This uses a new gizmo type to pre-select the edge.
2018-08-21BMesh: split out edgering preview into own APICampbell Barton
Needed for alternate tool system access.
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
Thanks to @sergey for review
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-03View3D: Remove v3d->zbufClément Foucault
This is because depth test is set before drawing anything now. There is no case where we want to draw without depth test that is not selection and this case is not handle by v3d->zbuf anymore. UI assume depth test is off by default. The DRWManager assume it's on. This should fix T55623.
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: use clamp_* from BLI_math (replace macro)Campbell Barton
2018-06-13Tag object/scene for selection update from operatorsSergey Sharybin
Before that depsgraph tagging was done from inside notifier listener in viewport. This had the following issues: - If there are no viewports, selection tag was not done. Causing possible issues when object becomes visible. - Required special trickery to detect which data to tag for update. - Was causing crash when transforming/selecting markers in clip editor. This is because selecting marker needed to poke viewport to redraw, since selected bundles will be displayed differently in viewport.
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-04-28Edit Mesh: loop-cut multi-object supportCampbell Barton
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152