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2021-10-20Cleanup: use elem macrosCampbell Barton
2021-09-17UI: enable the depend-on-cursor flag for some operatorsCampbell Barton
- Bend (Transform). - Extrude to Cursor. - Lasso Select (related operators such as node-cut links, mask.. etc). - Rip Mesh / UV's. - Vertex/Edge Slide.
2021-09-02EditMesh: recalculate normals after running ripCampbell Barton
Failure to calculate normals caused an assertion since face tessellation was being calculated with invalid normals. In practice the rip-drag action would recalculate normals anyway, however mesh tessellation should always be performed with valid normals.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-22Cleanup: Spelling MistakesLeon Zandman
This patch fixes many minor spelling mistakes, all in comments or console output. Mostly contractions like can't, won't, don't, its/it's, etc. Differential Revision: https://developer.blender.org/D11663 Reviewed by Harley Acheson
2021-06-14Edit Mesh: use params arg for update function, add calc_normals argCampbell Barton
Rename function EDBM_update_generic to EDBM_update, use a parameters argument for better readability. Also add calc_normals argument, which will have benefits when calculating normals and tessellation together is optimized.
2021-03-18Cleanup: spellingCampbell Barton
2021-03-10Cleanup: spellingCampbell Barton
2020-11-04Fix T65449: Rip wire edges show error even when it worksCampbell Barton
Thanks to @zeddb for finding the root cause.
2020-10-19Spelling: Then Versus ThanHarley Acheson
Corrects incorrect usages of the words 'then' and 'than'. Differential Revision: https://developer.blender.org/D9246 Reviewed by Campbell Barton
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-07-03Cleanup: Editors/Mesh, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/mesh` module. No functional changes.
2020-06-10Mesh Edit: preserve Custom Normal vectors in topology operators.Alexander Gavrilov
Custom Loop Normals are normally encoded relative to the default normals, similar to normal maps, allowing them to naturally follow mesh deformations. Changes to mesh topology however often result in nonsensical effects that are not desired. The Remove Doubles operation especially (now known as Merge By Distance) is intended as a purely topological operation, and definitely should not change the vector of the custom normals. This patch implements that behavior by converting the relative encoding into an absolute vector layer for the duration of the operation. It also modifies other Merge types in this way for consistency, the Rip operator as their inverse counterpart; and also Delete, Dissolve, Connect Path and Knife operators as other examples more related to topology than shape. On the technical side, this ports mesh_normals_loop_custom_set to BMesh, and then uses a temporary Custom Data layer to store the normals as vectors for the duration of the above mentioned operations. When the normals are converted back to custom data, the caller can choose whether to mark edges as sharp to preserve distinct normals, or just average them instead. All but Remove Doubles choose to average for now. Differential Revision: https://developer.blender.org/D4994
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-01-07Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_genericCampbell Barton
This avoids a list lookup in Main (recently added), passing in a mesh instead of an edit-mesh, since the mesh links to the edit-mesh.
2019-04-29Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-17Fix T63247: edbm_rip_invoke__edge rips unselected verts on mesh bordersSebastian Parborg
Ripping edges would in some cases rip verts on unselected edges. This is now fixed so that we only rip verts from the actually selected edges. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D4646
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
Without this clang-format may wrap them onto a single line.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-09-27Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-02Cleanup: comment blocksCampbell Barton
2018-05-11Multi-Object-Editing : MESH_OT_rip by Miguel PozoDalai Felinto
Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3266
2017-12-13Fix T53529: Rip crashes w/ wire edgeCampbell Barton
2017-03-12BMesh: rename cryptic functionsCampbell Barton
Use expanded names for bmesh primitive operations (urmv jvke semv jfke). Use 'bmesh_kernel_' prefix, these functions aren't intended for wide use so favor readability. Remove BM_face_vert_separate, it wasn't used and only skipped step of finding correct loop of face.
2016-11-13BMesh: BM_face_exists no longer uses return argCampbell Barton
Just return the face or NULL, like BM_edge_exists(), Also for BM_face_exists_overlap & bm_face_exists_tri_from_loop_vert. No functional changes. Old code did some partial overlap checks where this made some sense, but it's since been removed.
2016-07-22remove double-checked conditionsMike Erwin
Checking a condition right after we’ve checked it (and it hasn’t changed). Most of these are trivial to understand. split_quads in convertblender.c: It seems quads should be processed and triangles should be marked as not needing split. So I removed the outer vlr->v4 check. Found with PVS-Studio T48917
2016-07-16Cleanup: spellingCampbell Barton
2016-07-08Cleanup: use normalize_v#_lengthCampbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-05-17C99/C++11: replace deprecated finite() by isfinite().Brecht Van Lommel
2015-05-06Rip tool, support filling-edges with fill enabledCampbell Barton
2015-05-06Fix T44618: Rip Fill on a single vert would only generate one of the two ↵Bastien Montagne
expected faces. Was tagging (for filling) the wrong edge for one of the two involved loops...
2015-05-05Cleanup: rip toolCampbell Barton
2015-05-05BMesh: improve rip tool /w mon-manifold vertsCampbell Barton
Can now rip from multiple fans (mixed single faces or larger regions) Also add BM_vert_is_manifold_region which only checks if a vert has disconnected fans.
2015-05-02BMesh: rip-tool can now split off isolated fansCampbell Barton
Useful since there wasn't a good way to do this previously.
2015-05-02Cleanup: redundant varsCampbell Barton
2015-05-02BMesh: BM_mesh_edgesplitCampbell Barton
Did quite a few checks not to tag bad splits (which wasn't working perfectly) Instead rely on BM_vert_separate not to create invalid geometry.