Age | Commit message (Collapse) | Author |
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Rename function EDBM_update_generic to EDBM_update, use a parameters
argument for better readability.
Also add calc_normals argument, which will have benefits when
calculating normals and tessellation together is optimized.
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Thanks to @zeddb for finding the root cause.
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Corrects incorrect usages of the words 'then' and 'than'.
Differential Revision: https://developer.blender.org/D9246
Reviewed by Campbell Barton
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/mesh` module.
No functional changes.
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Custom Loop Normals are normally encoded relative to the default
normals, similar to normal maps, allowing them to naturally follow
mesh deformations. Changes to mesh topology however often result
in nonsensical effects that are not desired.
The Remove Doubles operation especially (now known as Merge By
Distance) is intended as a purely topological operation, and
definitely should not change the vector of the custom normals.
This patch implements that behavior by converting the relative
encoding into an absolute vector layer for the duration of the
operation. It also modifies other Merge types in this way for
consistency, the Rip operator as their inverse counterpart;
and also Delete, Dissolve, Connect Path and Knife operators
as other examples more related to topology than shape.
On the technical side, this ports mesh_normals_loop_custom_set
to BMesh, and then uses a temporary Custom Data layer to store
the normals as vectors for the duration of the above mentioned
operations. When the normals are converted back to custom data,
the caller can choose whether to mark edges as sharp to preserve
distinct normals, or just average them instead. All but Remove
Doubles choose to average for now.
Differential Revision: https://developer.blender.org/D4994
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The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
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This avoids a list lookup in Main (recently added), passing in a mesh
instead of an edit-mesh, since the mesh links to the edit-mesh.
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Ripping edges would in some cases rip verts on unselected edges. This is now fixed so that we only rip verts from the actually selected edges.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D4646
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Without this clang-format may wrap them onto a single line.
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Prevents clang-format wrapping text before comments.
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Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
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Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
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Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3266
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Use expanded names for bmesh primitive operations
(urmv jvke semv jfke).
Use 'bmesh_kernel_' prefix,
these functions aren't intended for wide use so favor readability.
Remove BM_face_vert_separate,
it wasn't used and only skipped step of finding correct loop of face.
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Just return the face or NULL, like BM_edge_exists(),
Also for BM_face_exists_overlap & bm_face_exists_tri_from_loop_vert.
No functional changes.
Old code did some partial overlap checks where this made some sense,
but it's since been removed.
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Checking a condition right after we’ve checked it (and it hasn’t
changed). Most of these are trivial to understand.
split_quads in convertblender.c:
It seems quads should be processed and triangles should be marked as
not needing split. So I removed the outer vlr->v4 check.
Found with PVS-Studio T48917
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expected faces.
Was tagging (for filling) the wrong edge for one of the two involved loops...
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Can now rip from multiple fans (mixed single faces or larger regions)
Also add BM_vert_is_manifold_region which only checks if a vert has disconnected fans.
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Useful since there wasn't a good way to do this previously.
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Did quite a few checks not to tag bad splits (which wasn't working perfectly)
Instead rely on BM_vert_separate not to create invalid geometry.
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Splitting non-manifold edges could produce duplicate edges.
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Resolves bug over-splitting non-manifold connected edges.
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add BM_***_count_is_over(), _count_is_equal()
Useful if we only want to know if the count is a smaller value.
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