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2019-09-04Fix T55745: Checker de-select, inconsistent selectionYevgeny Makarov
With these changes, successive selections result in an even pattern.
2019-08-29Cleanup: unused warningCampbell Barton
2019-08-28Cleanup: split automerge logic into own fileCampbell Barton
This isn't closely related to selection & this file was over 5k lines.
2019-08-27Edit Mesh: Poly build tool improvementsPablo Dobarro
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks: - Click and drag from a boundary edge extrudes a new quad - Click and drag on vertices tweaks the position - Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads. - Shift + click deletes mesh elements (faces or vertices) - Updated preselection code. Different mesh elements take priority depending on the selected action. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5573
2019-08-27Cleanup: rename max_len -> alloc_lenCampbell Barton
2019-08-27Cleanup: struct member name wasn't descriptiveCampbell Barton
2019-08-27Cleanup: unused warningCampbell Barton
2019-08-27Edit Mesh AutoMerge: Improve `Split Edges & Faces` optionmano-wii
Now all wire edges linked to the merged vertex are used for split faces. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5603
2019-08-26Edit Mesh: New option "Split Edges & Faces" to "AutoMerge"mano-wii
Ref T66423 Differential revision: https://developer.blender.org/D5562
2019-08-15Edit Mesh Selection: Refactor: Redraw idmap buffer at runtime with only ↵mano-wii
objects inside the rect But in the future the selection code may also be used in object mode (eg for snapping). So to avoid using too much VRAM resources, it is good to avoid drawing all objects in the viewport. The solution was to create an array with only objects that are detected within the selection area. If the selection operator is modal, objects already detected are not removed from the array until view3d is moved or orbited. To detect the object, its BoundBox is tested. Since the Select Engine does not have a dedicated depth texture, whenever a new object is "found" the depth of the objects in the array already drawn is redrawn. Reviewers: campbellbarton, fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D5435
2019-08-07Edit Mesh Selection: Move ED_view3d_select_ functions to bf_drawmano-wii
It is easier to deal with private values of the DRW_select engine and gives room for improvement. Reviewers: campbellbarton, fclem Differential Revision: https://developer.blender.org/D5415
2019-08-02Edit Mesh Select: Remove redundant and deprecated `FAKE_SELECT_MODE_...`mano-wii
2019-07-303D View: Move selection API to a Selection engine.mano-wii
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine. Reviewers: campbellbarton, fclem Subscribers: jbakker, brecht Differential Revision: https://developer.blender.org/D5090
2019-06-14Mesh Selection: Move Selection ID Context Utilities to ED_view3d.mano-wii
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors). This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5072
2019-06-01Fix T65330: Blender crash when double click on faceDalai Felinto
The fix itself is by Germano Cavalcante (mano-wii). But since I was investigating this with him, I'm including here an assert in EDBM_select_id_bm_elem_get to help catching this sooner in the future
2019-05-28Fix show face-dot checkCampbell Barton
Match edit-mesh drawing.
2019-05-27Cleanup: Fix warning in bf_editor_meshRay Molenkamp
Declaration and implementation of EDBM_select_id_context_create got out of sync leading to warning with msvc.
2019-05-23Fix T65002: after hiding edit mode object, clicking in wireframe mode crashesGeorge Vogiatzis
Differential Revision: https://developer.blender.org/D4926
2019-05-20Cleanup: move selection utilities into ED_select_buffer_utilsCampbell Barton
2019-05-20Cleanup: remove EDBM_backbuf APICampbell Barton
2019-05-19Edit Mesh Select: Fix/update to new logic.mano-wii
2019-05-18Fix T54686: objects don't occlude each other for edit-mesh select (part 2)Campbell Barton
The previous fix 8a6414ed46f66, resolved selection picking but didn't work for box/circle/lasso select. - Add ED_select_buffer_utils.h for general select-buffer operations unrelated to edit-mesh. - Circle select still needs to cache select-id's for each update.
2019-05-18Cleanup: remove unused argumentCampbell Barton
2019-05-17Fix T64759: Pick select selects an incorrect face in edit mode.mano-wii
Bug introduced in T64759.
2019-05-17Mesh Select: use select context instead of static structsmano-wii
This patch does not bring any functional change, but it does expose some utilities that can be very useful to correct occlusion and performance problems of Circle Select and similar. Creating a selection context still makes it easier to track issues.
2019-05-16Fix edit-mesh face-dot drawing checkCampbell Barton
Since 8a6414ed46f66 the old logic no longer applies.
2019-05-16Fix T64687: Loop select work only with edgesCampbell Barton
Regression in recent commit 8a6414ed46f66
2019-05-16Fix unreported: Presselection cycle not working in multiple meshes editing.mano-wii
2019-05-16ClangFormat: remove FAKE_SELECT_MODE_BEGIN from ForEachMacrosCampbell Barton
This isn't used for looping.
2019-05-16Fix T54686: objects don't occlude each other for edit-mesh selectmano-wii
2019-04-29Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-11Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1Sebastian Parborg
Edit mode shows the mesh elements in X-ray mode even if alpha is set to 1. Now the code takes this into account so that you can still select visible mesh elements in X-ray edit mode. view3d_draw_legacy need to be updated with the new XRAY flag macros to avoid crashes. Additional cleanup of the XRAY macro flags were done.
2019-04-09Cleanup: spellingCampbell Barton
2019-04-09Fix T62114: Wireframe mode selection: selects backside objects when clicking ↵Sebastian Parborg
frontside object in 3d-window Now the depth order of objects when trying to select them is only used when not in X-ray mode. Before, this was only the case in wireframe mode regardless of X-ray settings. I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other. Reviewed By: Clément Differential Revision: http://developer.blender.org/D4504
2019-03-263D View: move deselect all logic into an optionCampbell Barton
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
2019-03-15GPU: Simplify select shaders.mano-wii
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`. This commit allows the drawing of the mesh select ids to be done on a 32UI format texture. This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion. Differential Revision: https://developer.blender.org/D4350
2019-03-08Cleanup: spellingCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-08Cleanup: rename V3D_MANIP_* -> V3D_ORIENT_*Campbell Barton
Wasn't obvious it's related to orientation, also term manipulator is no longer in use.
2019-02-06Fix T60935: More numerically stable distance to ray computationJacques Lucke
The old function was numerically very unstable for 2 reasons: computing the square and then subtracting the results. In the example in T60935 all precision was lost and it returned the distance 0 for all points. I also removed the `depth` parameter since it wasn't used and computing it would have made the code more complicated. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D4308
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-12-21Fix bug selecting verts in mixed edge/vert modeCampbell Barton
Own regression from 2.7x when adding multi-object select support.
2018-12-19Gizmo: optional custom orientations for transformCampbell Barton
This aims to resolve a conflict where some users want to keep keyboard axis setting global, even when the orientation is set to something else. Move/rotate/scale can optionally each have a separate orientation. Some UI changes will be made next.
2018-12-14Merge branch 'master' into blender2.8Campbell Barton