Age | Commit message (Collapse) | Author |
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- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
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made a number of files build without unused warnings.
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parts
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patch [#23317] Changed some operators' RNA to accept lengths
by Lorenzo Tozzi (oni_niubbo)
with the minor change to use XYZ subtype rather then LENGTH.
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- remove MEM_guardedalloc.h from header files (include directly)
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would create a hole, just crappy editmesh code, no need to merge
to bmesh.
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- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
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vertices are merged, but finish so the threshold can be tweaked.
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This was the old Ctrl + FKEY in object mode, now it's in
edit mode and is part of the Ctrl + FKEY menu (Faces).
I also assing this to the Ctrl + Alt + FKEY, but Matt please
check this and feel free to change (or tell me and I will change).
Still there is no "reverse" function, but I commit now to finish
in my home.
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Spin tool steps property had no softmin/softmax (set to INT_MAX), and without continuous grab on, the number field dragging code would jump up to ridiculously high numbers.
Added a reasonable soft max for spin, and also added some protection to the button dragging code to prevent the drag increments from getting too high.
Probably need to doublecheck other op property softmaxes as well.
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* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov
Now need to investigate report usage with popups. Ideally we can have most
reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR
when probably RPT_WARNING is more appropriate. Should probably keep
RPT_ERROR for things that demand immediate attention.
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svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28571:28573
svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28575:28576
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Hide Extrude Type property (it's not supposed to be changed manually).
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* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
setting. (not a bugfix exactly but would do display list context switching
while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
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Edge rotate directions were seemingly switched (when looking at geometry with face
normal pointing at view), so flipped them.
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Added back the 'corner cut pattern' as an operator property for subdivide operator.
Not added for knife yet, since operator redo doesn't seem to be working at all -
already logged in the tracker.
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Add hidden property to be able to force confirm on release (drag immediately is a silly name) on or off.
Streamline method for adding common properties to transform operators.
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vertex has been removed.
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the order in which smooth and fractal are applied.
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vertices (as it did in 2.49b)
Removed popup and fixed code to actually use the operator properties.
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Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
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affected faces when used
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Vertex selection count wasn't properly updated after extrude.
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Todo for Campbell:
- Make menu context sensitive
- Make menu automatically run the operator if there is only one option
Note: Saved configurations and keymaps with references to "Extrude and Move" operator needs to be updated to either call the menu or one of the new extrude macros.
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expose in a way that lets transform run after.
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be passed a null context (to return non-contextual items).
This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible).
This removes some more errors in keymap export and import.
This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case.
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description of what it does since it doesn't actually fill, only
change an existing one.
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MESH_OT_select_by_number_vertices neither
for the MESH_OT_select_... ENUM text fix (s/Triangles/Quads) and invoke added (WM_menu_invoke).
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property if it wasnt found.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.
python function for searching operator enums on invoke. (just need dynamic python enums now)
wm.invoke_search_popup(self)
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override to extrude that means it runs without removing selected faces first, even on a partial selection
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Also:
Added extend select option to select random (off by default)
Tweaked 'Select Axis' to use an enum for axes
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Just moving some old commented-out code over from the invoke() callback for extrude to the macro operator.
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but at least now executes with the defaults.
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* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
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- useful to select the center verts of a model without having to attempt to border select
- useful for selecting one half or a model
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