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AgeCommit message (Expand)Author
2012-11-09style cleanup: indentationCampbell Barton
2012-11-08Merge gsoc Bevel (with rounding) into trunk.Howard Trickey
2012-11-01minor edits to mesh operatorsCampbell Barton
2012-10-26Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a ...Bastien Montagne
2012-10-24code cleanup: some edits for unused vars in recent smooth addition and some s...Campbell Barton
2012-10-24Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)Daniel Genrich
2012-10-24Partially replace convex hull implementation with Bullet implementationNicholas Bishop
2012-10-23rename api functions...Campbell Barton
2012-10-23add option to planar decimator to collapse all verts that define face boundri...Campbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-21style cleanup: commentsCampbell Barton
2012-10-20code cleanup:Campbell Barton
2012-10-19More UI messages fixes and tweaks, BKE_report<->BKE_reportf, and stuff to tra...Bastien Montagne
2012-10-19fix for some issues with modal mesh tool interaction.Campbell Barton
2012-10-16un-subdivide bmesh operator, useful for making lower polygon versions of mode...Campbell Barton
2012-10-16MESH_OT_vert_connect was missing select flush (newly created edges were not s...Campbell Barton
2012-10-16Add BMesh and WM symmetrize operatorsNicholas Bishop
2012-10-13And more UI messages spell check.Bastien Montagne
2012-10-12quiet some -Wshadow warningsCampbell Barton
2012-10-12remove BLI_noise from BLI_blenlib.h, not that many files need this.Campbell Barton
2012-10-12fix for many RNA definitions having soft/hard ranges swapped, make this BLI_a...Campbell Barton
2012-10-08code cleanup: reduce change the size of some float vectors that were bigger t...Campbell Barton
2012-10-07style cleanup: line length,Campbell Barton
2012-10-05replace most uses of ED_view3d_project_float_noclip() with ED_view3d_project_...Campbell Barton
2012-10-05Improvements for knife tool execute function (code was a bit sloppy & could l...Campbell Barton
2012-10-04Kind of cleanup of "menu strings": always have a space between the entry's la...Bastien Montagne
2012-10-04style cleanup: comment blocksCampbell Barton
2012-10-01fix [#32716] continuous grab bevel inset facesCampbell Barton
2012-09-20fix [#32602] Bevel operator's transform input is invertedCampbell Barton
2012-09-20code cleanup:Campbell Barton
2012-09-20code cleanup: remove unused macros, commet some which may be useful later - o...Campbell Barton
2012-09-19fix [#32575] Seperate more than one object from a mesh generates additional e...Campbell Barton
2012-09-07code cleanupCampbell Barton
2012-08-24mesh bridge tool now leaves bridge faces selected.Campbell Barton
2012-08-24fix [#32357] Subdivide fails on newly created edgeCampbell Barton
2012-08-23Fix #32391: new remove doubles "unselected" option was enabled by default, don'tBrecht Van Lommel
2012-08-23bmesh tool: support for merged-bridge (like bridge, collapsing), with aCampbell Barton
2012-08-21Fix #32334: mesh separate by material with > 2 materials could include someBrecht Van Lommel
2012-08-21Fix #32355: select vertex path not working when vertices are selected with e.g.Brecht Van Lommel
2012-08-20added 'Unselected' option to remove doubles, merges selected vertices into un...Campbell Barton
2012-08-10fix [#32300] Convex Hull Poll Shouldn't Require 3D ViewCampbell Barton
2012-08-01fix crash in sorting mesh elements when called without a viewport.Campbell Barton
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-07-27Fix #32199: Smooth Vertex no longer has X, Y and Z options.Sergey Sharybin
2012-07-27use B key to toggle 'boundary' option for modal inset.Campbell Barton
2012-07-25change behavior of ediutmesh separate not to cleanup geometry - its not reall...Campbell Barton
2012-07-23Bugfix [#31994] Blend from Shape "Add" mode incorrectly added the full meshJoshua Leung
2012-07-21add option so operators can be called with a flag, currently the only flag is...Campbell Barton
2012-07-20ignore hidden faces when splitting by loose parts of materials.Campbell Barton
2012-07-20Separate meshes by loose parts and materials now works in object mode as well...Campbell Barton