Age | Commit message (Collapse) | Author |
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Support applying decimate to the mesh selection.
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Taken from original bmesh-branch but doesn't give useful results
(misses selection flushing).
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Support getting an vert/edge/face from a single index, useful for operator redo.
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Works much the same as intersect operator,
expose as a new operator since for users its quite different.
Access from face menu.
Internally, this adds boolean args to BM_mesh_intersect function.
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Ability to quickly add 2x edge loops on either side of selected loops.
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So that they match all other op names around - and sensible logic as well.
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There are several ways to end up with an object with skin modifier, but no
skin data on the geometry. So we need an operator to add it by hands.
Also tweaked a bit UI of this modifier.
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Could connect a pair of verts previously,
now connect all vertices along the path, running a second time closes the loop.
Can also be used for without faces to connect edges between selected points.
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This is the core code for it, tools (datatransfer and modifier) will come in next commits).
RNA api is already there, though.
See the code for details, but basically, we define, for each 'smooth fan'
(which is a set of adjacent loops around a same vertex that are smooth, i.e. have a single same normal),
a 'loop normal space' (or lnor space), using auto-computed normal and relevant edges, and store
custom normal as two angular factors inside that space. This allows to have custom normals
'following' deformations of the geometry, and to only save two shorts per loop in new clnor CDLayer.
Normal manipulation (editing, mixing, interpolating, etc.) shall always happen with plain 3D vectors normals,
and be converted back into storage format at the end.
Clnor computation has also been threaded (at least for Mesh case, not for BMesh), since the process can
be rather heavy with high poly meshes.
Also, bumping subversion, and fix mess in 2.70 versioning code.
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Access from Mesh -> Cleanup
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Select operator that takes multiple selected face regions and
selects any number of matching regions (when they have distinguishing features to isolate them).
UI access next.
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Modeling tool to cut intersections into geometry (like boolean, without calculating inside/outside).
Faces are split along intersections, leaving new edges selected.
Access from Face menu.
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This can be used in a similar way to the knife tool, but the edges are manually setup first.
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Helps to easily add details to existing edges.
Similar to the rip tool it depends on cursor location to choose the edge to extend along.
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If enabled, it makes knife project act as the
cut-through (Shift-K) version of knife.
This option will soon be more useful when a better
cut-though Knife change is submitted, allowing
this to work for cuts within faces in addition
to cuts across them.
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(using cursor + numeric values was too clumsy for defining orientation).
once the cut is done numeric input still works as before
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cuts the mesh in half based on the cursor location and the viewport,
optionally supports filling the cut area (with uvs. vcols, etc),
and removing geometry on either side of the cut.
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with node editor)
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exceed a given angle threshold
(access from the 'Mesh -> Clean' menu).
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unlike other face creation tools it copies data from surrounding faces.
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recent changes.
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- fix missing null pointer check from own recent changes.
- add asserts if BLI path functions are given wrong id's
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Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical,
there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical.
Options for...
- symmetry-axis.
- blending between the +/- side.
- center mid verts.
Access from Mesh menu.
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Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects).
This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control)
and multiple edge loops work better too. eg:
- http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
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- Ctrl+RMB only worked for edges & faces
- Menu item 'Select Shortest Path' only worked for vertices.
Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
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also added the underlying subdivision as a standalone operator in the edge menu, named: subdivide edge-ring.
http://www.graphicall.org/ftp/ideasman42/bridge_subd.png
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This uses 2 edge loops and fills them with a grid, taking into account curvature of surrounding edges.
Access from face menu: Ctrl+F,G
http://www.graphicall.org/ftp/ideasman42/grid_fill.png
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verts, now select loose verts/edges/faces depending on the selection mode.
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by Francisco De La Cruz (xercesblue), with some of my own changes/improvements.
Converts faces to triangle-fans (useful to run on ngons).
To access select a group of faces and press "Alt+P" or alternatively select the operator from the Faces menu (Ctrl+F)
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Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
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operators) and moved extrude operators into their own file.
also move some selection operators from editmesh_tools.c into editmesh_select.c
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Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript
Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
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Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c
Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
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from Kevin Mackay (yakca)
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apart of 3d printing tools - use to cookie-cut text into a mesh.
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which have been removed.
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Conflicts resolved:
source/blender/blenfont/SConscript
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_scene.c
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TRANSFORM_OT_vert_slide)
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* Made Freestyle optional (turned on by default).
* Fix for missing bpath.c updates in the previous merge of trunk changes.
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Congratulations to all trunk devs on the Blender 2.65 release!
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Conflicts resolved:
source/blender/makesdna/DNA_scene_types.h
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