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2017-10-26Tool System: experimental low-poly constructionCampbell Barton
Tool for creating polygons, exact usage may change based on feedback. LMB to add faces at boundaries (tris from edges, quads from verts). - Ctrl splits edges - Alt to dissolve edges/verts. Works well with vertex snap & auto-merge. This uses selection hover but isn't intended to introduce more widely pre-selection highlighting, at least it will be restricted to this tool.
2016-07-08BMesh: add decimate edit-mode toolCampbell Barton
Support applying decimate to the mesh selection.
2016-03-30Use Ctrl-Shift-RMB for to enable 'Fill Region'Campbell Barton
2016-01-07BMesh: add select next/prev operatorCampbell Barton
This uses selection history to select the next vert/edge/face based on surrounding topology. Select previous just removes the last selected element. Uses key-bindings: Ctrl-Shift +/-
2016-01-04Remove select-next-loop operatorCampbell Barton
Taken from original bmesh-branch but doesn't give useful results (misses selection flushing).
2015-12-11BMesh: Boolean as an edit-mode toolCampbell Barton
Works much the same as intersect operator, expose as a new operator since for users its quite different. Access from face menu. Internally, this adds boolean args to BM_mesh_intersect function.
2015-06-15BMesh: edge-offset feature (Ctrl+Shift+R)Campbell Barton
Ability to quickly add 2x edge loops on either side of selected loops.
2015-06-11BMesh: flatten faces operatorCampbell Barton
2015-05-03Cleanup: rename clear_skin & clear_mask operators to skin_clear and mask_clear.Bastien Montagne
So that they match all other op names around - and sensible logic as well.
2015-05-03Fix T44589: No way to add a skin data layer manualy.Bastien Montagne
There are several ways to end up with an object with skin modifier, but no skin data on the geometry. So we need an operator to add it by hands. Also tweaked a bit UI of this modifier.
2015-04-20Fix T44419: extruding when using lasso deselectCampbell Barton
2015-04-07Revert Sticky Keys (and everything related to that)Julian Eisel
Our current keymap doesn't give us enough room to make such changes in the event system. To fix small issues caused by this, we would need to do drastic changes in Blender's keymaps and internal handling. It was worth a try, but it didn't work. I can write down a more descriptive statement in a few days, but for now I need a break of this stuff.
2015-04-05Fix T44275: CTRL+LMB to extrude to mouse position conflicts with snappedJulian Eisel
extruding More practical description of the bug: extruding with ctrl to use snapping and confirming the action added another extrusion to the mouse position. This was caused from the second event that is now sent if a key release happens within the click timeout. It triggers the "Extrude to Cursor" operator since it is called by CTRL+LMB wich is exactly the event that is sent in this case. I'm not totally happy with this workaround since it changes the Confirm/ Abort event for all transformation actions to key release which *might* result in more conflicts (fingers crossed this isn't the case). If this happens we might need to write some special transformation handling for extrusion. This is an example of the difficulties we get from loading too much functions on the same keys - we need to be careful with that!
2015-04-03Sticky Keys backendJulian Eisel
Design task: T42339 Differential Revision: D840 Initial implementation proposal: T41867 Short description: With this we can distinguish between holding and tabbing a key. Useful is this if we want to assign to operators to a single shortcut. If two operators are assigned to one shortcut, we call this a sticky key. More info is accessible through the design task and the diff. A few people that were involved with this: * Sean Olson for stressing me with this burden ;) - It is his enthusiasm that pushed me forward to get this done * Campbell and Antony for the code and design review * Ton for the design review * All the other people that gave feedback on the patch and helped to make this possible A big "Thank You" for you all!
2015-02-16BMesh: Connect path, use select orderCampbell Barton
Could connect a pair of verts previously, now connect all vertices along the path, running a second time closes the loop. Can also be used for without faces to connect edges between selected points.
2015-02-05Add Custom Loop Normals.Bastien Montagne
This is the core code for it, tools (datatransfer and modifier) will come in next commits). RNA api is already there, though. See the code for details, but basically, we define, for each 'smooth fan' (which is a set of adjacent loops around a same vertex that are smooth, i.e. have a single same normal), a 'loop normal space' (or lnor space), using auto-computed normal and relevant edges, and store custom normal as two angular factors inside that space. This allows to have custom normals 'following' deformations of the geometry, and to only save two shorts per loop in new clnor CDLayer. Normal manipulation (editing, mixing, interpolating, etc.) shall always happen with plain 3D vectors normals, and be converted back into storage format at the end. Clnor computation has also been threaded (at least for Mesh case, not for BMesh), since the process can be rather heavy with high poly meshes. Also, bumping subversion, and fix mess in 2.70 versioning code.
2015-02-02BMesh: tool to ensure all faces are convexCampbell Barton
Access from Mesh -> Cleanup
2014-09-27Add Face Region to 'Select-Similar' menuCampbell Barton
2014-09-26BMesh: select similar regionsCampbell Barton
Select operator that takes multiple selected face regions and selects any number of matching regions (when they have distinguishing features to isolate them). UI access next.
2014-08-18BMesh: intersect toolCampbell Barton
Modeling tool to cut intersections into geometry (like boolean, without calculating inside/outside). Faces are split along intersections, leaving new edges selected. Access from Face menu.
2014-07-11Add mesh tool to split faces by wire edges (face menu)Campbell Barton
This can be used in a similar way to the knife tool, but the edges are manually setup first.
2014-06-14Rename 'Extend Vertex' to be clear it operates on many verticesCampbell Barton
2014-06-13New Editmesh Tool: Extend Vertex, (Alt+D) D512Campbell Barton
Helps to easily add details to existing edges. Similar to the rip tool it depends on cursor location to choose the edge to extend along.
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-02-21Modifier: rename triangulate scanfill to ear-clipCampbell Barton
2014-02-17Mesh Tool: removes degenerate edges, faces and face ears.Campbell Barton
2014-01-17EditMesh: add delete loose operator (access from Cleanup menu)Campbell Barton
2013-10-29Triangulate Modifier: using different ngon and quad methodsDalai Felinto
Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal Ngons: Beauty, Scanfill * Shortest Diagonal is the default method in the modifier (popular elsewhere), but beauty is the default in Ctrl+T). * Remove the need for output slot and beauty operator to be called after Clt+T Patch with collaborations and reviewed by Campbell Barton
2013-10-15add 'Extrude Region, Vertex Normal' to the extrude menu, equivalent of ↵Campbell Barton
'Extrude, Escape, Alt+S'
2013-08-23new mesh bisect tool, available in the mesh menu.Campbell Barton
cuts the mesh in half based on the cursor location and the viewport, optionally supports filling the cut area (with uvs. vcols, etc), and removing geometry on either side of the cut.
2013-08-06Add key shortcut for context sensitive dissolve, Ctrl+X / Ctrl+Delete (as ↵Campbell Barton
with node editor)
2013-07-28new mesh tool for cleaning up meshes, splits up non-planar faces while they ↵Campbell Barton
exceed a given angle threshold (access from the 'Mesh -> Clean' menu).
2013-07-25mesh tool to fill in holes, added in mesh clean menu,Campbell Barton
unlike other face creation tools it copies data from surrounding faces.
2013-06-27- remove edge collapse loop operator (now replaced by dissolve).Campbell Barton
- fix missing null pointer check from own recent changes. - add asserts if BLI path functions are given wrong id's
2013-06-25Include DNA_scene_types before ED_object instead of forward enum declarationSergey Sharybin
Forward enum declaration is a bad idea, especially for C++ which requires enum specification to dteermine which data type to use to store it. Alternative would be to not use enum as an arument and pass it as int, but actually would rather be strict on typing -- using explicit enum as parameter type helps understanding the code and prevents possible mistakes when using the function.
2013-06-20Snap to Symmetry (editmesh tool)Campbell Barton
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical, there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical. Options for... - symmetry-axis. - blending between the +/- side. - center mid verts. Access from Mesh menu.
2013-06-14Change edgeloop delete to use dissolve, fixes bug [#35738].Campbell Barton
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects). This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control) and multiple edge loops work better too. eg: - http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
2013-06-04edit-mesh improvements to select shortest pathCampbell Barton
- Ctrl+RMB only worked for edges & faces - Menu item 'Select Shortest Path' only worked for vertices. Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
2013-05-23Support for bridge tool subdivisions, smoothing and shape along the profile.Campbell Barton
also added the underlying subdivision as a standalone operator in the edge menu, named: subdivide edge-ring. http://www.graphicall.org/ftp/ideasman42/bridge_subd.png
2013-05-16bmesh, grid fill tool.Campbell Barton
This uses 2 edge loops and fills them with a grid, taking into account curvature of surrounding edges. Access from face menu: Ctrl+F,G http://www.graphicall.org/ftp/ideasman42/grid_fill.png
2013-05-08split dissolve into 3 different operators (face/edge/vert).Campbell Barton
2013-04-29select loose wasn't working very usefully if you only wanted to select loose ↵Campbell Barton
verts, now select loose verts/edges/faces depending on the selection mode.
2013-04-16code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and ↵Campbell Barton
BKE_editmesh_bvh.h
2013-04-06svn merge ^/trunk/blender -r55815:55840Sergey Sharybin
2013-04-06patch [#34890] BMesh Poke Face.Campbell Barton
by Francisco De La Cruz (xercesblue), with some of my own changes/improvements. Converts faces to triangle-fans (useful to run on ngons). To access select a group of faces and press "Alt+P" or alternatively select the operator from the Faces menu (Ctrl+F)
2013-04-01Merged changes in the trunk up to revision 55700.Tamito Kajiyama
Conflicts resolved: source/blender/editors/mesh/mesh_intern.h
2013-04-01code cleanup: split editmesh_tools.c, into inset, bevel (both modal ↵Campbell Barton
operators) and moved extrude operators into their own file. also move some selection operators from editmesh_tools.c into editmesh_select.c
2013-03-24Merged changes in the trunk up to revision 55546.Tamito Kajiyama
Conflicts resolved: source/blenderplayer/bad_level_call_stubs/SConscript Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899 to make it easier to merge trunk changes.
2013-03-20code cleanup: use booleans for mesh and selection code.Campbell Barton
2013-03-18Merged changes in the trunk up to revision 55357.Tamito Kajiyama
Resolved conflicts: release/datafiles/startup.blend source/blender/editors/space_nla/nla_buttons.c Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of recent changes for the use of bool.