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2017-10-19Fix operators adding manipulators multiple timesCampbell Barton
Running spin or bisect twice in a row added widget groups each time.
2017-10-19Merge branch 'master' into blender2.8Campbell Barton
2017-10-19Docs: correct descriptionsCampbell Barton
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-17Merge branch 'master' into blender2.8Campbell Barton
2017-10-17Knife Tool: add wait_for_event optionCampbell Barton
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-10-16Merge branch 'master' into blender2.8Campbell Barton
2017-10-16WM: Don't save mouse-paths to operator historyCampbell Barton
In preparation for modal operators storing their properties, no need to keep mouse-paths around. Also use generic function for lasso properties.
2017-10-14Merge branch 'master' into blender2.8Campbell Barton
2017-10-14Edit Mesh/Curve: Median center for click extrudeCampbell Barton
Was using bound-box center which depends on rotation.
2017-10-14Edit Mesh: click extrude, ensure inverse matrixCampbell Barton
Relied on this being set elsewhere which isn't assured.
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-04Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-04Fix T52982: Join operator with context override crashes Blender 2.79Sergey Sharybin
2017-10-04Fix T52923: Circle diameter is in fact radiusCampbell Barton
2017-10-03Merge branch 'master' into blender2.8Sergey Sharybin
Notes: - Changes in paint_vertex.c were simple to merge, mainly related on passing evaluation context. - Conflicts in EditDM and drawmesh.c are solved using code from blender2.8 branch. Those areas are deprecated and not to be used in final release. However, it's possible that some reference code from master is lost, so keep attention when adding alpha support for vertex painting.
2017-09-30Cleanup: Remove some old pre 2.5 IPO codeAaron Carlisle
2017-09-29Merge branch 'master' into blender2.8Campbell Barton
2017-09-29Vertex Paint: Alpha SupportCampbell Barton
GSOC 2017 by Darshan Kadu, see: D2859. This is a partial merge of some of the features from the soc-2017-vertex_paint branch. - Alpha painting & drawing. - 10 new color blending modes. - Support for vertex select in vertex paint mode.
2017-09-19Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-19Fix T52733 Percent mode for Bevel sometimes had nans.Howard Trickey
Forgot some initialization.
2017-09-14Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-14Fix T52723: Reset UV layers failedCampbell Barton
2017-09-06Merge branch 'master' into blender2.8Campbell Barton
2017-09-05Fix T52251: Knife cur displaces surfaceCampbell Barton
2017-08-28EditMesh: set edge-rin subdiv minimum to 1Campbell Barton
This only made sense for bridge tool. D2785 by @mbjorkegren
2017-08-28EditMesh: set edge-rin subdiv minimum to 1Campbell Barton
This only made sense for bridge tool. D2785 by @mbjorkegren
2017-08-22Cleanup: naming for mesh dirty flagsCampbell Barton
- NOCHECK -> ALL - ALL -> MAYBE_ALL Where 'MAYBE_ALL' checks to see if the mesh has changed. This is clearer that `BKE_MESH_BATCH_DIRTY_ALL` is dirty and going to be updated without any guess-work.
2017-08-21Cleanup: rename manipulator API functionsCampbell Barton
- WM_manipulatorgrouptype_remove- > free - WM_manipulator_group -> WM_manipulator_group_type Naming here is still a bit confusing, now at least free/remove are differentiated.
2017-08-16Update code comments from DAG_id_tag_update to DEG_id_tag_updateDalai Felinto
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-08-15Manipulator: grab3d use own vars to store offsetCampbell Barton
Was complicating general use case, also support for transforming with matrix_space set. Add matrix_space support for manipulator_window_project_2d too.
2017-08-11Transform: Snap used multiple eval contextsCampbell Barton
Changes for 2.8x to use EvaluationContext caused some confusion - Would use scene layer passed from snap context. - Would generate duplis from Main eval context. - Would take context argument and use it to create another eval context. Adding context args all over and filling in a new eval-context for every ray-cast test isn't ideal either. Remove the context argument since the purpose of SnapObjectContext is to avoid this kind of confusion. Store the EvaluationContext once and re-use.
2017-08-10Manipulator: rename grab enumCampbell Barton
We'll want some 3D shapes, so name existing shapes 2D
2017-08-09Fix spin rotate axisCampbell Barton
Also disable lamp-target for cameras (might enable later).
2017-08-09Manipulator: replace hard coded color w/ themeCampbell Barton
2017-07-27Manipulator: remove namesCampbell Barton
They weren't used anywhere, both C & Py manipulators better assign to vars (no lookup needed).
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-07-21Set face-map to active when selectingCampbell Barton
It was annoying have to use select operator to know which facemap applies to the active face. This behavior follows materials.
2017-07-19Merge branch 'master' into blender2.8Campbell Barton
2017-07-19Fix topology mirror ignoring center vertsCampbell Barton
Caused select-mirror to fail with edges & faces.
2017-07-13Merge branch 'master' into blender2.8Campbell Barton
2017-07-13Fix T51100: Vertex pick fails after extrudeCampbell Barton
2017-06-26Fix T51559: Update draw cache when changing flat/smooth shadingLuca Rood
This also renames some flags/variables to be more generic for updating purposes. The call used here was previously only used for updating paint data, but as it was reused here, flags and variables were renamed to accomodate more clearly to the new usages.
2017-06-26Manipulator: use 'void *' for callback data argsCampbell Barton
Non-float properties should be editable too.
2017-06-23Manipulator: flip scale flag usageCampbell Barton
Naming was confusing, while technically correct - the result is no scaling (manipulator ignores zoom-level). Also remove 3D from name since this can be supported for 2D views too.
2017-06-23Manipulator: rename struct membersCampbell Barton
Rename: - matrix -> matrix_basis - user_scale -> scale_basis - scale -> scale_final Match RNA names being added to custom-manipulator branch.
2017-06-22Manipulator: target property definitionsCampbell Barton
Changes from custom-manipulator branch. - use property type definitions. - add property free callback. - move properties into the wmManipulator struct (over alloc). - use array length from property types instead of arg passing.