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2010-08-27rna api changesCampbell Barton
- mesh.add_geometry(v, e, f) --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot) - mesh.add_material(mat) --> mesh.materials.link(mat) changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice).
2010-08-26patch [#23316] Fix bug that doesn't show "X:" "Y:" "Z:" for vectors with lengthCampbell Barton
patch [#23317] Changed some operators' RNA to accept lengths by Lorenzo Tozzi (oni_niubbo) with the minor change to use XYZ subtype rather then LENGTH.
2010-08-24- move more active properties into their collections:Campbell Barton
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name)
2010-08-22remove inline loops in a few placesCampbell Barton
replace with defgroup_find_name() and BLI_findstring()
2010-08-20rna data path names which are more likely to break animations.Campbell Barton
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-11Update address in license block.Guillermo S. Romero
2010-08-10header re-shuffle, some headers contained unneeded refereces to other ↵Campbell Barton
headers, better include inline with the C files that need them
2010-08-08remove unused includesCampbell Barton
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-07-31Separate proportional edit setting between edit and object mode. They are ↵Martin Poirier
now used and toggled independently.
2010-07-30bugfix [#20038] Vertex path selection not working in Vertex/Face modeCampbell Barton
- disable this tool if edge mode isnt enabled using its poll function. Also fixed a bug where it would de-select the last active edge. - made view3d grid drawing use GL_LINES's for less context switching.
2010-07-23Fix #22978: wrong property min/max on icosphere subdivisions.Brecht Van Lommel
2010-07-22Fix de/select all operator naming for consistencyMatt Ebb
2010-07-21Fix #20084: merging triangles with different normals into a quadBrecht Van Lommel
would create a hole, just crappy editmesh code, no need to merge to bmesh.
2010-07-20Fix #22905Diego Borghetti
[#22905] Adding objects with a grid size of <1m results in a 0 size object The problem here is that the return value of the function ED_object_new_primitive_matrix is a float, not an int. This come from an old revision, before the two dia and depth multiplication was using the function (two call to the same function). This was change to only call the functio one time and store the value in the "scale" variable, but the scale was declare as int, not float.
2010-07-20- correct some spelling errors.Campbell Barton
- remove FreeCamera struct (wasnt used) - remove world color alpha values (not used anywhre).
2010-07-17spelling correction: alredy --> alreadyCampbell Barton
2010-07-17reverting commit r28693. Making backspace a 3rd delete key.Campbell Barton
We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
2010-07-13Fix #22804: own mistake, remove doubles shouldn't get cancelled if noBrecht Van Lommel
vertices are merged, but finish so the threshold can be tweaked.
2010-07-09allow sequencer image names to be editableCampbell Barton
2010-07-07Fix #22776: merge and remove doubles don't recalculate normals.Brecht Van Lommel
2010-07-06Bring back "Sort Faces" command.Diego Borghetti
This was the old Ctrl + FKEY in object mode, now it's in edit mode and is part of the Ctrl + FKEY menu (Faces). I also assing this to the Ctrl + Alt + FKEY, but Matt please check this and feel free to change (or tell me and I will change). Still there is no "reverse" function, but I commit now to finish in my home.
2010-06-29Fix [#22355] Spin Tool crashes Blender on Click'n'Drag StepsMatt Ebb
Spin tool steps property had no softmin/softmax (set to INT_MAX), and without continuous grab on, the number field dragging code would jump up to ridiculously high numbers. Added a reasonable soft max for spin, and also added some protection to the button dragging code to prevent the drag increments from getting too high. Probably need to doublecheck other op property softmaxes as well.
2010-06-27Fix [#22564] Object name by object typeMatt Ebb
Restored auto-naming newly created objects by type, for Mesh, Lamp, Meta
2010-06-23Fix #21369: normals on extruded text and curve objects were flippedBrecht Van Lommel
for the backside, giving problems with e.g. boolean operations.
2010-06-14separate loose parts was hanging on hidden vertsCampbell Barton
2010-06-14adding curve and mesh objects through python would create the object without ↵Campbell Barton
assigning it to any layers. now initialize from the scene (when the value is unset), and throw an error when the value is set to all false.
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-09enable adding objects in background mode by not using the context to get the ↵Campbell Barton
object added.
2010-06-08Reverting Tom's change to Merge to Quad in Trunk tooDaniel Salazar
2010-06-07Committing tom's fix that went to his student's branch insteadMatt Ebb
2010-06-06finish cleanup to cmake editors, also removed some stuff from scons thats ↵Campbell Barton
not needed.
2010-06-04have cmake build editors as different libs like scons and nan-makefilesCampbell Barton
2010-06-03silly compile fixMatt Ebb
2010-06-03Reworked the non-blocking reports display in the info header:Matt Ebb
* Now it displays the last report from the global list, not just from operators * Rather than disappearing when a new operator is run, it stays until it times out or a new report is added * Fun animated transitions ;) http://mke3.net/blender/devel/2.5/reports_header.mov Now need to investigate report usage with popups. Ideally we can have most reports non-blocking, so they're less intrusive, only popping up for dire errors. Problem is many things in Blender right now are marked as RPT_ERROR when probably RPT_WARNING is more appropriate. Should probably keep RPT_ERROR for things that demand immediate attention.
2010-06-01just a small commit to get myself back into thge swing of thingsMichael Fox
via a request there is now axis control in the vertes smooth operator (really small easy to remove if no one likes )
2010-05-10Fixed a crash when dropping items on the 3D View background. Todo: Make it ↵William Reynish
add a backdrop image ;)
2010-05-10Added backspace as an alternative to the X key, for deleting things.William Reynish
2010-05-09***Drag and drop fun!***William Reynish
Added ability to drag images and movies directly onto objects to assign them as textures. You can drag them from the file browser, directly from the OS or even from other apps. Here's a video to demonstrate: http://www.youtube.com/watch?v=fGe2U8F_JvE Ton wanted to show me how to add it, but he ended up doing almost all of the coding himself ;) Ton/Matt: Dropping a text file in the Text Editor fails for some reason. It aught to work - probably a keymap conflict of some sorts?
2010-05-07ghash alloc string from render branchCampbell Barton
svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28571:28573 svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28575:28576
2010-04-24[#21218] Strange Extrude bug...Martin Poirier
Hide Extrude Type property (it's not supposed to be changed manually).
2010-04-24warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define ↵Campbell Barton
rather then having their own ifdefs in each file.
2010-04-24sub_v3_v3v3 --> sub_v3_v3 (where possible)Campbell Barton
2010-04-21replace add_v3_v3v3() --> add_v3_v3() where possibleCampbell Barton
2010-04-21Fix [#22099] Interactive Loopcut hs anoyin problemMatt Ebb
Made the loop cut confirmation (when finding an edge ring to cut) happen on mouse press, rather than release. This has a nice side effect when using the 'release confirm' option, combining the two steps into one - with this on you can click once to immediately place the cut in the center, or click+drag to move the cut line where you want it to. See: http://mke3.net/blender/devel/2.5/loopcut_releaseconfirm.mov
2010-04-19Reverting edit mode Shrink Fatten to Alt+S after talking to Ali. ThisDaniel Salazar
makes it inline with curve Shrink Fatten and is a nicer regular use hotkey
2010-04-17bugfix and cleanupCampbell Barton
- BGE Shader.setSampler(name, index): index range check was wrong. - Compositor check for an invalid channel was incorrect. - getting the center of selected verts used an uninitalized z axis. - do_init_render_material() used && rather then & when testing for MA_TRANSP. - weight paint activate flipped bone used && rather then & for flag checking.
2010-04-16Fix [#21559] Loopcut and scale problem.Matt Ebb
Force mesh out of face select mode and into edge mode when doing loop cut - it left an invalid edge selection in face mode, especially with edge slider afterwards.
2010-04-16Fix [#21492] "Align to view" option from tools panel's operator part doesn't ↵Matt Ebb
works. Also changed some usage of CTX_wm_region_view3d(C) to ED_view3d_context_rv3d(C)