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AgeCommit message (Expand)Author
2012-08-01fix crash in sorting mesh elements when called without a viewport.Campbell Barton
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-07-29style cleanupCampbell Barton
2012-07-28Fixed some knife cut failures.Howard Trickey
2012-07-27Fix #32199: Smooth Vertex no longer has X, Y and Z options.Sergey Sharybin
2012-07-27use B key to toggle 'boundary' option for modal inset.Campbell Barton
2012-07-25change behavior of ediutmesh separate not to cleanup geometry - its not reall...Campbell Barton
2012-07-23Bugfix [#31994] Blend from Shape "Add" mode incorrectly added the full meshJoshua Leung
2012-07-21use fabsf when using floats.Campbell Barton
2012-07-21add option so operators can be called with a flag, currently the only flag is...Campbell Barton
2012-07-20ignore hidden faces when splitting by loose parts of materials.Campbell Barton
2012-07-20Separate meshes by loose parts and materials now works in object mode as well...Campbell Barton
2012-07-20minor edits for bmesh apiCampbell Barton
2012-07-19fix for separate loose parts doing full depsgraph rebuild for every object sp...Campbell Barton
2012-07-17Fix [#32133] Numpad Enter key doesnt work with Loopcut (worked in 2.49b)Bastien Montagne
2012-07-14Fix [#32086] Missing bevel "hold shift" for better accuracy.Bastien Montagne
2012-07-08style cleanupCampbell Barton
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-07-07code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macr...Campbell Barton
2012-07-04More spell checking.Bastien Montagne
2012-07-03dont display image sequences outside the frame range in the 3D viewport.Campbell Barton
2012-07-01fix for own error renaming bmesh operator dupeCampbell Barton
2012-06-30rename bmesh ops since they are exposed in an api now.Campbell Barton
2012-06-29Fix [#31939] Loop cutting a self intersecting face loopBastien Montagne
2012-06-27style cleanup: also some spelling correction.Campbell Barton
2012-06-25Fix for [#31900] Loop Selection on wireframe selects vertex behind.Bastien Montagne
2012-06-25Fixes for modifier data in multi-user meshes.Nicholas Bishop
2012-06-22This backtracks an error introduced in r48155 when trying to fix: http://proj...Nicholas Rishel
2012-06-21Fixes [#31433] BMesh: Knife tool Angle Constraint functionNicholas Rishel
2012-06-20Fixes [#31577] Select N-th vertex/face/edge doesnt workNicholas Rishel
2012-06-15Added option in shift-g to select verts by number of connected edges (valence).Joseph Eagar
2012-06-13code cleanup: use const float's where possible and specify vector size.Campbell Barton
2012-06-11Add missing/incorrect selection flushes.Nicholas Bishop
2012-06-10style cleanup: use capital camel case names for typedef'sCampbell Barton
2012-06-10fix for un-initialized memory use for modal inset/bevel.Campbell Barton
2012-06-07Quite some warnings...Bastien Montagne
2012-06-06style cleanupCampbell Barton
2012-06-03code cleanup: replace some non utf8 charsCampbell Barton
2012-05-31Fix #31657: adding mesh objects did not take units into account for the gridBrecht Van Lommel
2012-05-30split up proportional editing keymap functions (adding this in tomato branch ...Campbell Barton
2012-05-27code cleanup: use const float and define array sizeCampbell Barton
2012-05-26code cleanup: use array size and const for vector argsCampbell Barton
2012-05-25Modifications to the view3d.select() operator: Nathan Vegdahl
2012-05-24style cleanup: comma placementCampbell Barton
2012-05-23code cleanup: double promotion warningsCampbell Barton
2012-05-22Fix for customdata layer copying. Issue was caused by mixing up of destinatio...Andrew Hale
2012-05-21code cleanup: spellingCampbell Barton
2012-05-20code cleanup:Campbell Barton
2012-05-20Various small fixes:Bastien Montagne
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton