Age | Commit message (Collapse) | Author |
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Resolve logical error in edbm_shortest_path_pick_invoke
where any discrepancy between EDBM_unified_findnearest and
edbm_elem_find_nearest caused the active-object to be cleared.
While it's not a problem at the moment, using a larger threshold
for path picking exposes the error.
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The points were too small on hi-dpi displays.
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In this case, the cage location was left zeroed which was then
projected back onto the screen to find the nearest screen space
edge/vertex.
This made snapping to the vertex/edge fail in some corner-cases
where it was intended to work.
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Reduce the maximum number of queries to find the face under the
mouse cursor from 6x to 2x on cursor motion.
Calculating the screen-space detail could perform 2x look-ups
which have already been calculated.
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Knife snapping logic assumed having a face under the cursor meant
the projected positions were set.
This is not always the case as failure to ray-cast uses the back-buffer
as a fallback.
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- comment added in struct `KnifeTool_OpData`
- struct pointer name `lst` updated to `list` ( Guess its more readable )
- `KNF_MODEL_IGNORE_SNAP_ON` updated to `KNF_MODAL_IGNORE_SNAP_ON`
- `KNF_MODEL_IGNORE_SNAP_OFF` updated to `KNF_MODAL_IGNORE_SNAP_OFF`
Ref D10824
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Use uvedit_uv_select_test which accounts for UV Sync selection.
Ref D10830
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Warnings in tooltips were using inconsistent formatting, some in
parantheses, some not, some in caps, others not, some on new lines,
some not, etc.
This patch uses a consistent new line and no capitals for these cases.
Differential Revision: https://developer.blender.org/D9904
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This adds the LineArt grease pencil modifier.
It takes objects or collections as input and generates various grease
pencil lines from these objects with the help of the active scene
camera. For example it can generate contour lines, intersection lines
and crease lines to name a few.
This is really useful as artists can then use 3D meshes to automatically
generate grease pencil lines for characters, enviroments or other
visualization purposes.
These lines can then be baked and edited as regular grease pencil lines.
Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola
Differential Revision: http://developer.blender.org/D8758
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Changes to increase subdivision by one along both axis (X and Y)
For example with x_segment = 3 and y_segment = 3.
There should be 16 vertices ((3 + 1) * (3 + 1)) for correct
number of subdivisions. Currently they are 3 * 3 = 9 vertices.
Ref D10699
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- New Walker added `bmw_NonManifoldedgeWalker_type`.
- This walks over edges connected with 3 or more faces connected.
Ref D10497 with edits.
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The Tool stores desired dimensions as `scale` and thus had to half the
scale again in `make_prim_init()` because by default all primitives are
created at a size of 2 in blender.
This worked, but:
- [1] it logged something like size=2, scale=2,2,2 for a 2x2x2 cube
[which does not sound right, it should be size=2 scale=1,1,1]
- [2] it had to make an exception for the case scale is exactly 1x1x1
[this happens when the property is not set specifically, e.g. adding
primitives from the menu]
-- this exception led to double sized primitives being created when the
tool asked for exact dimensions of 1x1x1
Now - instead of compensating in `make_prim_init()` - do this earlier in
the tool itself, see `view3d_interactive_add_modal`, this fixes the bug
and now also correctly logs size=2 scale 0.5,0.5,0.5 for a 1x1x1 cube.
Maniphest Tasks: T86347
Differential Revision: https://developer.blender.org/D10632
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The commit rB6f63417b500d that made exact boolean work on meshes
with holes (like Suzanne) unfortunately dramatically slowed things
down on other non-manifold meshes that don't have holes and didn't
need the per-triangle insideness test.
This adds a hole_tolerant parameter, false by default, that the user
can enable to get good results on non-manifold meshes with holes.
Using false for this parameter speeds up the time from 90 seconds
to 10 seconds on an example with 1.2M triangles.
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Move some drawing code from `area.c` and `ed_util.c` into `ed_draw.c`.
This is to support the new generic slider that wil be used in T81785.
No functional changes.
Reviewed By: #animation_rigging, #user_interface, Severin, sybren
Maniphest Tasks: T81785
Differential Revision: https://developer.blender.org/D9313
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Setting the active object when decoding undo steps missed
a call to ED_object_base_active_refresh.
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Assert the poll function succeeds after setting the active object.
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Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.
Differential Revision: https://developer.blender.org/D9924
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In vertex selection mode, the "At First" and "At Last" options are
contextually added to the beginning of the list of merge operations.
This means the automatic shortcuts in the merge menu are different,
making learning the shortcuts much more difficult than necessary.
This patch reorders the items so that "At First" and "At Last" are
added after the first three options so the shortcuts are always
consistent.
Fixes T84335
Differential Revision: https://developer.blender.org/D10008
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The inset operator would display the inset thickness and depth as
Blender units during transform. This meant that when the scene units
were set to something different than meters, the display value would
give different results than entering the same number using the value
input. (Similar to D10325)
The fix makes sure that the numbers are always displayed in the correct
scene units.
Reviewed By: campbellbarton
Maniphest Tasks: T85488
Differential Revision: https://developer.blender.org/D10366
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Having a vertex group in a mesh slowed down unrelated operations
such as selection.
De-duplicating custom-data arrays for layers that contain pointers
can become slow without any benefit as the content never matches.
Use full copies when storing custom-data for edit-mesh undo.
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Remove redundant headers using
`./source/tools/utils_maintenance/code_clean.py`
Reviewed By: jmonteath
Ref D10364
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Move `eUndoStepDir` to `BKE_undo_system.h` and use its values
everywhere.
Note that this also introduce the `STEP_INVALID` value in that enum.
Finally, kept the matching struct members in some lower-level readfile
code as an `int` to avoid having to include `BKE_undo_system.h` in a lot
of unrelated files.
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This ensured that the sculpt mode deformation is flushed to the mesh
datablock after leaving sculpt mode, so it can be duplicated and
extracted correctly.
Reviewed By: JacquesLucke
Maniphest Tasks: T85136
Differential Revision: https://developer.blender.org/D10254
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In two cases the percentage property was actually used incorrectly, as
pointed out in T82070. The range was [0, 1], but the properties were still
displayed as percentages.
There is a preference to control whether to display factors or
percentages, so it usually doesn't make sense to manually define
properties as percentages.
Resolves T82070
Differential Revision: https://developer.blender.org/D9344
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This function sets the `RegionView3D` matrices to the GPU.
But the OpenGL library is not actually being used by the operator.
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Although the Knife Project operator converts 3D coordinates to screen
space, it doesn't really need opengl.
Differential Revision: https://developer.blender.org/D10178
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This was reported for the Triangulate geometry node, but was also true
for the triangulate modifier and in exporters.
Note the modifier was introduced with "Ngon Method" in rBa7b44c82e5b9 but
was renamed to "Polygon Method" in rBf4762eb12ba5.
Since quads are also polygons (and quads have their own method), the
term "N-gon" is more appropriate here and is also described in the
glossary https://docs.blender.org/manual/en/2.92/glossary/
index.html#term-N-gon
Docs have been updated in rBM7539 (partially - the method would also
have to be renamed once this patch lands).
Note this also fixes the wrong enum used for the alembic exporter.
Fixes T83907
Maniphest Tasks: T83907
Differential Revision: https://developer.blender.org/D10022
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We will soon need more options here, sinmpler and cleaner to use a
bitflag then.
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Rename it to mark it is only for `encode` callbacks, fix `encode`
callback of text undo to early fail in case it gets a NULL context, add
an assert to `BKE_undosys_step_push_with_type` that context is not NULL
when undotype requires a valid one.
Note that in practice this should not change anything, currently it
seems that we always get a valid context in
`BKE_undosys_step_push_with_type`?
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Regression in 9969c2dd165c7d8ffe607a5a050a80aa59ac50be.
Add note that custom normal calculation functions write into to tags.
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Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
- "Datablock" -> "data-block"
- "Floating point" -> "floating-point"
- "Ngons" -> "n-gons"
These changes help give the language used in the interface
a consistent, more professional feel.
Differential Revision: https://developer.blender.org/D9923
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Approximately 195 changes of capitalization to conform to MLA title style.
UI labels and property names should use MLA title case, while descriptions
should be capitalized like regular prose, generally with only the start of
a sentence capitalized.
Differential Revision: https://developer.blender.org/D9922
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