Age | Commit message (Collapse) | Author |
|
This reverts commit 96027b2d15b73d2b5086899425021ea4c903fa00.
The patch asserts on different occasions and needs more work.
|
|
Knife tool.
Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.
Monkey work based on [[ https://developer.blender.org/D11333 | D11333 ]]
done by [[ https://developer.blender.org/p/krash/ | Anthony Edlin (krash)]]
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12287
|
|
Expose a key-map preference "Fallback Tool (RMB)",
disabled by default.
The right mouse button uses the fallback tool
(currently visible selection tool in the toolbar),
instead of always tweaking.
When any selection tool is active, right mouse always tweaks.
To enable fallback selection on RMB, set the "Right Mouse Select Action"
to "Selection Tool".
Internal changes:
- Add fall-back key-maps, separate key-maps needed for when the tool is
run as a fall-back. This is needed so RMB-select can support fall-back
tools, so left-mouse can be used when it's the active tool and RMB
can be used as a fall-back action when another tool is active.
- Add options field to tools so tools without gizmos can enable the
full-back tool keymap.
- Support multiple key-maps for keymap handlers.
- Fall-back keymaps now co-exist with the tool-keymaps.
So both keymaps may be active at once - using different mouse buttons.
When gizmos are in use, a highlighted gizmo prioritizes the
tool-keymap over the fall-back keymap.
Resolves T83690.
Reviewed By: JulienKaspar
Ref D12493
|
|
- Show "Lasso Select" in menus (along with Box & Circle select)
- Show "Extrude to Cursor" (along with other extrude actions).
- Rename operators that add/extrude on Ctrl-Click
since their names were inconsistent.
This is mainly for discoverability.
|
|
- Bend (Transform).
- Extrude to Cursor.
- Lasso Select (related operators such as node-cut links, mask.. etc).
- Rip Mesh / UV's.
- Vertex/Edge Slide.
|
|
|
|
This allows a hack to be removed that temporarily overwrote
the 3D views gizmo display flag.
Also reverse change from fb27a9bb983ce74b8d8f5f871cf0706dd1e25051
that runs poll on modal gizmo groups as there is some risk
that the poll function unlinks the gizmo.
|
|
Hiding viewport navigation gizmos caused the UI to "flicker"
unnecessarily, the axis could also be useful as a reference.
Resolves T73684
|
|
|
|
Changing active side was introduced in {rB7ff6bfd1e0af} but was never
working for tools/operators other than the sculpt line mask tool.
While for most tools/operators this actually does not make sense, the
bisect tool/operator can actually benefit from it.
thx @campbellbarton for additional input!
Maniphest Tasks: T91320
Differential Revision: https://developer.blender.org/D12473
|
|
Creating some primitives allows for a scale value (via python) that will
scale the object accordingly. For objects with a radius parameter
(like cylinders, spheres, etc.) passing a scale different to (1,1,1)
would result in unexpected behavior.
For example:
`>>> bpy.ops.mesh.primitive_uv_sphere_add(radius=2, scale=(1,1,2))`
We would expect this to create a sphere with a radius of 2
(dimensions 4,4,4) and then be scaled *2 along the z-axis
(dimensions 4,4,8). But this would previously create a scaled sphere
with dimensions (2,2,4).
The scale was simply divided by two. Maybe because the "radius"
parameter for creating the primitives was confusingly named "diameter"
(but used as the radius).
The fix adds a scale parameter to `ED_object_new_primitive_matrix`
and also renames the wrongly named "diameter" parameters to "radius".
Reviewed By: campbellbarton
Maniphest Tasks: T84638
Ref D10093
|
|
Failure to calculate normals caused an assertion since face
tessellation was being calculated with invalid normals.
In practice the rip-drag action would recalculate normals anyway,
however mesh tessellation should always be performed with valid normals.
|
|
|
|
This makes it possible to calculate orientation from functions
that don't have the context.
|
|
|
|
Also hyphenate 'mouse-move' use doxy sections in render_update.c &
move function comment from the header to the source.
|
|
Avoid API misuse that caused leaks in T90791 &
2788b0261cb7d33a2f6f2978ff4f55bb4987edae.
|
|
This function only makes sense for undo which doesn't
initialize the meshes ID. Otherwise BKE_id_free should be used.
|
|
|
|
It wasn't obvious this didn't free the memory of the mesh it's self
leading to memory leaks.
|
|
Also move property assignment out of the object loop.
|
|
|
|
Meshes with unselected elements are skipped but still called
BM_custom_loop_normals_to_vector_layer.
|
|
Also split out normal calculation into functions.
|
|
|
|
Remove the 'only_face_normals' argument.
- BKE_mesh_calc_normals_poly for polygon normals.
- BKE_mesh_calc_normals_poly_and_vertex for poly and vertex normals.
Order arguments logically:
- Pair array and length arguments.
- Position normal array arguments (to be filled) last.
|
|
|
|
The crash occurred calling because mesh_get_eval_final in edit-mode
freed all derived mesh data without tagging the object for updating.
However meshes in edit-mode weren't meant to be used as knife-project
source-data, adding support for multi object edit-mode caused this.
|
|
|
|
Follow the same logic already used by the modifier.
|
|
Loopcut drawing from gizmo had thicker lines because
it was using line smoothing without alpha blend, compared
to thin jagged lines from operator.
Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.
Reviewed By: #eevee_viewport, fclem
Differential Revision: https://developer.blender.org/D11333
|
|
While this was already the case for the most part
some selection operators stored common settings for reuse such as
"toggle", "extend" & "deselect".
Disabling storing these settings for later execution
as it means failure to set these options in the key-map re-uses
the value of the shortcut that was last called.
Skip saving these settings since this is a case where reusing them
isn't helpful.
Resolves T90275.
|
|
Only the "changed" state from the last edit-object was used,
this meant the operator would not perform the necessary update
with multi-object edit-mode.
Use "changed" & "changed_multi" naming convention.
|
|
|
|
This reverts commit 0b903755a9908344e9fcb4a33b4f0340abeb9386.
This caused T86030, left-mouse selection override clicking,
which is used for creating a full revolution.
|
|
Setting normals from faces wasn't weighting the faces contribution
by the corner angle, giving lop-sided results in some cases.
This removes the epsilon check for CLNORS_VALID_VEC_LEN,
in favor of matching the behavior of vertex normals exactly.
|
|
|
|
This was reported in T90026 for attributes, but was also true for:
- UVMaps
- Vertex Colors
- Sculpt Vertex Colors
- Face Maps
For Vertex groups and Shapekeys this was already done (in that their
remove poll would check if there is a vertex group or shapekey to begin
with), now make this consistent across all mentioned types.
Thx @vvv for the initial patch (where this was done for attributes only)
ref T90026
Reviewed By: HooglyBoogly
Maniphest Tasks: T90026
Differential Revision: https://developer.blender.org/D11990
|
|
description string.
No operator or macro should be missing description. But if they do, then
they should use NULL pointer, and not an empty string.
This behavior was already enforced (through an assert) for operators,
previous commit made it the same for macros.
|
|
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.
As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.
The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.
This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.
Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.
Differential Revision: https://developer.blender.org/D11689
|
|
Only DNA_customdata_types.h is needed for BMEditMesh.
|
|
- Tag the object data instead of the object when decoding
(this avoids duplicating mesh object-data on each undo-step).
- Calculate face normals as part of multi-threaded tessellation.
This gives ~11% speedup with 1.5x million polygons.
|
|
Replace with brief note in warning.
|
|
Rename:
- EDBM_mesh_free -> EDBM_mesh_free_data
BKE_editmesh_free -> BKE_editmesh_free_data
Since this doesn't free the edit-mesh pointer.
- BKE_editmesh_free_derivedmesh -> BKE_editmesh_free_derived_caches
Since this no longer uses derived-mesh, match naming for the related
object function BKE_object_free_derived_caches.
Also remove `do_tessellate` argument from BKE_editmesh_create,
since the caller can explicitly do this if it's needed,
with the advantage that it can be combined with normal calculation
which is faster on high-poly meshes.
|
|
|
|
Reserve the term count for values that require calculation
(typically linked lists).
|
|
Split mesh restore logic into a new function:
`EDBM_redo_state_restore_and_free`.
|
|
|
|
|
|
Using BMesh operators through the edit-mesh API created a full copy
of the mesh so it was possible to restore the mesh in case
one of the operators raised an error.
Remove support for automatic backup/restore from the EDBM_op_* API's
as it adds significant overhead and was rarely used.
Operators that need this can use the BMBackup API to backup & restore
the mesh in case of failure.
Add warning levels to BMO_error_raise so operators can report problems
without it being interpreted as a request to cancel the operation.
For high-poly meshes creating and freeing a full copy is an expensive
operation, removing this gives a speedup of ~1.77x for most operators
except for "connect_verts" / "connect_vert_pair"
which still uses this functionality.
|