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AgeCommit message (Expand)Author
2022-11-04Cleanup: Mesh: Remove redundant edge render flagHans Goudey
2022-11-03UI: Bevel: Specify the width type as "Width Type" in the status bar.Aaron Carlisle
2022-11-02Refactor: Rename Object->imat to Object->world_to_objectSergey Sharybin
2022-11-01Refactor: Rename Object->obmat to Object->object_to_worldSergey Sharybin
2022-11-01Cleanup: spelling in commentsCampbell Barton
2022-10-16Sculpt: Fix T101864: Mask initialization not updating multires dataJoseph Eagar
2022-10-13Mesh: Move runtime data out of DNAHans Goudey
2022-10-12Cleanup: use function style casts for C++, format & spellingCampbell Barton
2022-10-12Cleanup: use commented arguments for unused args in C++Campbell Barton
2022-10-11Cleanup: rename base_index to ob_index in knife logicCampbell Barton
2022-10-11Fix T101721: Knife project crashesCampbell Barton
2022-10-10Cleanup: spelling in commentsCampbell Barton
2022-10-07Cleanup: Move editmesh_undo.c to C++Hans Goudey
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-10-05Cleanup: Clang tidyHans Goudey
2022-10-05I18n: disambiguate a few messagesDamien Picard
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-10-03Cleanup: spelling in commentsCampbell Barton
2022-10-03Cleanup: use function style casts for C++Campbell Barton
2022-10-02Cleanup: Move more files using mesh runtime data to C++Hans Goudey
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24BLF: Refactor of DPIHarley Acheson
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23Mesh: Move edge crease out of MEdgeHans Goudey
2022-09-23Mesh: Move sculpt face sets to a generic attributeHans Goudey
2022-09-19Cleanup: spellingCampbell Barton
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-16Cleanup: formatCampbell Barton
2022-09-15I18n: disambiguate and extract a few messagesDamien Picard
2022-09-14Sculpt: Separate hide status from face sets, use generic attributeHans Goudey
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-12UV: support uv seams when computing uv islandsChris Blackbourn
2022-09-09Mesh: Move bevel weight out of MVert and MEdgeHans Goudey
2022-09-09Cleanup: Simplify BKE_mesh_nomain_to_meshHans Goudey
2022-09-09Cleanup: spelling in commentsCampbell Barton
2022-09-08Cleanup: Remove unused face customdata for merging meshesHans Goudey
2022-09-08Fix T100822: Merging objects does not assign materials correctlyPhilipp Oeser
2022-09-08Cleanup: Use C++ methods to retrieve attribute accessorsHans Goudey
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
2022-08-31Fix merge error.Joseph Eagar
2022-08-31Merge branch 'blender-v3.3-release'Joseph Eagar
2022-08-31Cleanup: fix warnings from vcol limit commitJoseph Eagar
2022-08-31Merge branch 'blender-v3.3-release'Joseph Eagar