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2021-02-24UI: Cleanup and fix labels and descriptions in various placesYevgeny Makarov
Changes include using proper and consistent grammar, simplifying phrasing, using correct terminology, and not including python API identifiers in tooltips. Differential Revision: https://developer.blender.org/D9924
2021-02-24UI: Reorder mesh merge operator types for consistent shortcutsHans Goudey
In vertex selection mode, the "At First" and "At Last" options are contextually added to the beginning of the list of merge operations. This means the automatic shortcuts in the merge menu are different, making learning the shortcuts much more difficult than necessary. This patch reorders the items so that "At First" and "At Last" are added after the first three options so the shortcuts are always consistent. Fixes T84335 Differential Revision: https://developer.blender.org/D10008
2021-02-20Cleanup: doxygen sectionsCampbell Barton
2021-02-17Cleanup: spellingCampbell Barton
2021-02-16Cleanup: spellingCampbell Barton
2021-02-14Merge branch 'blender-v2.92-release'Falk David
2021-02-14Fix T85488: Display units inset operatorFalk David
The inset operator would display the inset thickness and depth as Blender units during transform. This meant that when the scene units were set to something different than meters, the display value would give different results than entering the same number using the value input. (Similar to D10325) The fix makes sure that the numbers are always displayed in the correct scene units. Reviewed By: campbellbarton Maniphest Tasks: T85488 Differential Revision: https://developer.blender.org/D10366
2021-02-14Cleanup: spellingCampbell Barton
2021-02-14Cleanup: correct/update commentsCampbell Barton
2021-02-11Merge branch 'blender-v2.92-release'Campbell Barton
2021-02-11Fix T84114: Existence of vertex groups slows down mesh editingCampbell Barton
Having a vertex group in a mesh slowed down unrelated operations such as selection. De-duplicating custom-data arrays for layers that contain pointers can become slow without any benefit as the content never matches. Use full copies when storing custom-data for edit-mesh undo.
2021-02-10Cleanup: remove redundant headers in source/blender/editors/Campbell Barton
Remove redundant headers using `./source/tools/utils_maintenance/code_clean.py` Reviewed By: jmonteath Ref D10364
2021-02-05Cleanup: outdated/unhelpful commentsCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-02-05Cleanup/refactor: Undosys: Get rid of the magic values for undo direction.Bastien Montagne
Move `eUndoStepDir` to `BKE_undo_system.h` and use its values everywhere. Note that this also introduce the `STEP_INVALID` value in that enum. Finally, kept the matching struct members in some lower-level readfile code as an `int` to avoid having to include `BKE_undo_system.h` in a lot of unrelated files.
2021-02-03Merge branch 'blender-v2.92-release'Pablo Dobarro
2021-02-03Fix T85136: Sculpt geometry extract not using updated meshPablo Dobarro
This ensured that the sculpt mode deformation is flushed to the mesh datablock after leaving sculpt mode, so it can be duplicated and extracted correctly. Reviewed By: JacquesLucke Maniphest Tasks: T85136 Differential Revision: https://developer.blender.org/D10254
2021-01-27UI: Fix incorrect RNA percentage property definitionsHans Goudey
In two cases the percentage property was actually used incorrectly, as pointed out in T82070. The range was [0, 1], but the properties were still displayed as percentages. There is a preference to control whether to display factors or percentages, so it usually doesn't make sense to manually define properties as percentages. Resolves T82070 Differential Revision: https://developer.blender.org/D9344
2021-01-25Cleanup: Knife Tool: Remove redundant 'view3d_operator_needs_opengl' callsGermano Cavalcante
This function sets the `RegionView3D` matrices to the GPU. But the OpenGL library is not actually being used by the operator.
2021-01-25Fix T84964: Crash when running Knife Project in the backgroundGermano Cavalcante
Although the Knife Project operator converts 3D coordinates to screen space, it doesn't really need opengl. Differential Revision: https://developer.blender.org/D10178
2021-01-08Use the term "N-gon" instead of "Polygon" for triangulation methodPhilipp Oeser
This was reported for the Triangulate geometry node, but was also true for the triangulate modifier and in exporters. Note the modifier was introduced with "Ngon Method" in rBa7b44c82e5b9 but was renamed to "Polygon Method" in rBf4762eb12ba5. Since quads are also polygons (and quads have their own method), the term "N-gon" is more appropriate here and is also described in the glossary https://docs.blender.org/manual/en/2.92/glossary/ index.html#term-N-gon Docs have been updated in rBM7539 (partially - the method would also have to be renamed once this patch lands). Note this also fixes the wrong enum used for the alembic exporter. Fixes T83907 Maniphest Tasks: T83907 Differential Revision: https://developer.blender.org/D10022
2021-01-06UndoType: Refactor: replace `use_context` boolean by a bitflag.Bastien Montagne
We will soon need more options here, sinmpler and cleaner to use a bitflag then.
2021-01-06Cleanup/refactor: UndoType: Clarify `use_context` variable.Bastien Montagne
Rename it to mark it is only for `encode` callbacks, fix `encode` callback of text undo to early fail in case it gets a NULL context, add an assert to `BKE_undosys_step_push_with_type` that context is not NULL when undotype requires a valid one. Note that in practice this should not change anything, currently it seems that we always get a valid context in `BKE_undosys_step_push_with_type`?
2021-01-06Fix T84426: Limit dissolve ignores selection with custom normalsCampbell Barton
Regression in 9969c2dd165c7d8ffe607a5a050a80aa59ac50be. Add note that custom normal calculation functions write into to tags.
2021-01-05Cleanup: Reduce variable scopeHans Goudey
2021-01-05Cleanup: typos (repeated words)Campbell Barton
2020-12-24UI: Cleanup spelling of compound wordsYevgeny Makarov
Approximately 138 changes in the spelling of compound words and proper names like "Light Probe", "Shrink/Fatten", "Face Map". In many cases, hyphens were used where they aren't correct, like "re-fit". Other common changes include: - "Datablock" -> "data-block" - "Floating point" -> "floating-point" - "Ngons" -> "n-gons" These changes help give the language used in the interface a consistent, more professional feel. Differential Revision: https://developer.blender.org/D9923
2020-12-24Cleanup: Fix capitalization in various UI stringsYevgeny Makarov
Approximately 195 changes of capitalization to conform to MLA title style. UI labels and property names should use MLA title case, while descriptions should be capitalized like regular prose, generally with only the start of a sentence capitalized. Differential Revision: https://developer.blender.org/D9922
2020-12-15Fix T83788: Topology mirror crashes for vertices aren't mirroredCampbell Barton
Caused by da8dc204bd062b2712869cf2709d2530915249b5
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-12-14Cleanup: Fix capitalization in various placesYevgeny Makarov
Approximately 33 changes of capitalization to conform to MLA title style. Differential Revision: https://developer.blender.org/D9796 Reviewed by Julian Eisel
2020-12-13Cleanup: removing some uses of equal sign in descriptionsYevgeny Makarov
Using 'is/means/equal' words in place of equal sign in descriptions. Differential Revision: https://developer.blender.org/D9799 Reviewed by Hans Goudey
2020-12-11UI: Consistent Range DescriptionsYevgeny Makarov
Unifying range descriptions as a value 'to' a value. Differential Revision: https://developer.blender.org/D9771 Reviewed by Julian Eisel
2020-12-11UI: Use 'and' Instead of '&' in DescriptionsYevgeny Makarov
Use 'and' instead of ampersand in descriptions and comments. Differential Revision: https://developer.blender.org/D9797 Reviewed by Aaron Carlisle
2020-12-03Cleanup: view-port --> 2D/3D ViewportAaron Carlisle
2020-12-02Fix T83119: Crash with topology mirror affecting a hidden vertexPhilipp Oeser
Caused by rBba97da21acf2. For non-topology mirror hidden verts were never respected/included in EDBM_verts_mirror_cache_begin (they were excluded from the kdtree). Prior to said commit, hidden mirrored verts that were still in the map would have been excluded in a separate loop over vertices in 'editmesh_mirror_data_calc()' by checking BM_ELEM_HIDDEN. Due to the new nature of this function this check was now moved to EDBM_verts_mirror_cache_begin. Maniphest Tasks: T83119 Differential Revision: https://developer.blender.org/D9673
2020-11-17Merge branch 'blender-v2.91-release'Campbell Barton
2020-11-17BMesh: support for comparing loops when calculating face-groupsCampbell Barton
Add an optional callback to check source/destination loops for BM_mesh_calc_face_groups. This is needed so it can be used to calculate UV islands.
2020-11-12Merge branch 'blender-v2.91-release' into masterPhilipp Oeser
2020-11-12Sculpt: use ESC key in addition to RMB to cancel eyedropperPhilipp Oeser
This is more in line to other eyedropper usages throughout blender. Affected operators: - Sample Dyntopo detail - Extract Face Set (as reported in T82615) ref T82615 Maniphest Tasks: T82615 Differential Revision: https://developer.blender.org/D9531
2020-11-10Merge branch 'blender-v2.91-release'Campbell Barton
2020-11-10Fix T65585: Knife fails when cursor away from the objectCampbell Barton
Zeroed mouse coordinates were being used making projection fail.
2020-11-09Cleanup: more renaming in the render/ module for consistencyBrecht Van Lommel
2020-11-08Fix T81651, exact boolean modifier incorrect if operand hidden.Howard Trickey
The code was trying to ignore hidden geometry when doing boolean, which is correct when used as a tool, but not when a modifier. Added a "keep_hidden" argument to bmesh_boolean to distinguish the two cases. Also fixed a bug when the tool is used with hidden geometry that is attached to unhidden geometry that is deleted by the operation.
2020-11-08Fix T81651, exact boolean modifier incorrect if operand hidden.Howard Trickey
The code was trying to ignore hidden geometry when doing boolean, which is correct when used as a tool, but not when a modifier. Added a "keep_hidden" argument to bmesh_boolean to distinguish the two cases. Also fixed a bug when the tool is used with hidden geometry that is attached to unhidden geometry that is deleted by the operation.
2020-11-06Cleanup: Render Module: move header files to main directoryAaron Carlisle
Move headers files from `render/extern/` to `render/` Part of T73586
2020-11-06Cleanup: use STR_ELEM macroCampbell Barton
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-04Merge branch 'blender-v2.91-release'Campbell Barton
2020-11-04Fix T65449: Rip wire edges show error even when it worksCampbell Barton
Thanks to @zeddb for finding the root cause.