Age | Commit message (Collapse) | Author |
|
invert option.
|
|
this means use of deprecated struct members gives a warning.
- makesdna.c preprocessor skips this.
- DNA_DEPRECATED_ALLOW is used so readfile.c can do versioning without warnings.
- this exposes some use of deprecated struct members, will deal with this after.
|
|
them breakpoints.
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
Plus a few cuts in very long lines…
|
|
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates
|
|
view3d_get_view_aligned_coordinate() could modify the event->mval.
|
|
Using search for operators showed ambigious names like "Duplicate" or "Delete".
Default names should give at least a descriptive label. In case operators
are collected in a group name-shortening should be handled separaly.
|
|
was not recursively restoring sound strips on paste.
also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
|
|
adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
|
|
memory access when getting int from an enum.
|
|
|
|
also added hide-unselected option to armature mode.
|
|
|
|
header static for blenlib, blenkernel and editors.
|
|
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
|
|
flags which only apply to objects. harmless but misleading.
|
|
|
|
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.
This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
|
|
flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.
Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
|
|
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
|
|
|
|
added rna funcs...
elem = metaball.elements.new()
metaball.elements.remove(elem)
|
|
|
|
|
|
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
|
|
bug #20091 in revision 24989, crash when rendering in metaball editmode.
|
|
broke the name-based grouping.
|
|
|
|
Restored auto-naming newly created objects by type, for Mesh, Lamp, Meta
|
|
|
|
124-126 but isnt used by any build systems now.
|
|
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
|
|
|
|
|
|
|
|
+ Cleaned up the nurbs spin operator and gave it properties rather than
relying on context
|
|
|
|
to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.
NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
|
|
PASSTHROUGH otherwise)
|
|
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
|
|
- undo stops all running jobs (operator redo was crashing with threaded render)
- adding new armatures was crashing if there was no valid view3d
- transform with an active hidden object would crash
|
|
only did a spot check on these, may need adjusting later.
|
|
* Split object_edit.c into multiple files:
object_add.c, object_edit.c, object_hook.c, object_relations.c,
object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
* vertex group menu and set active
* apply location, rotation, scale, visual transform (location is new)
* make local
* make vertex parent
* move to layer
* convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
up here...
|