Age | Commit message (Collapse) | Author |
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Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size,
which makes them behave consistently now.
There're still issues to be resolved still:
- Lattice is not scaled to grid cell size yet, it uses slightly different add
function which makes scaling a bit tricky and hacky. Would prefer to do a
bit bigger refactor here, so it's a TODO for now.
- Cameras, speakers and other helpers are not scaling. They don't have data
on which scale could be applied and perhaps it should be some kind of draw
scale. Also would consider it's a TODO for now.
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utility metaball functions to (de)select all.
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object types were already in editmode.
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Only mysterious courant from bpy.types.ParticleSettings.courant_target reamins...
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was messy)
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1. Two new boolean options have been added to the operator: "deselect"
and "toggle".
2. The previous behavior of "extend" (toggling the selection) has
been moved to the "toggle" option.
3. "extend" now only extends the selection, it never deselects.
4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite
of extend).
5. The built-in keymap has been changed to use "toggle" where
"extend" was used before for this operator, to maintain the
previous behavior in the default keymap.
In short, this works towards making "extend" and "deselect" fully
consistent across all selection tools (adding to and removing from
selection, respectively), but still preserves the old behavior
as well.
(Patch reviewed by Brecht.)
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* Changed Duplicate and Exture Operator fpr Curves/Surfaces to Duplicate/Extrude and Move, like for Mesh objects, for consistency. This is also consistent with Shift+D and E shortcut.
This fixes [#31429] Curve menu polish.
* Fixed a wrong tooltip for metaball duplication.
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used term in Blender
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- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
from public header file.
Further cleanup is coming.
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else if's
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Previously we had three versions, Select/Deselect, Select or Deselect, and (De)select, choosen the third (shortest) one for now.
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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Was missed registration of PET toggling operators.
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- make sure defaults are not assumed (so reuse last settings doesnt
override)
- replace 0/1 for TRUE/FALSE defines.
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More "Reset ops properties" stuff, in select C keymaps this time.
Also ARMATURE_OT_select_inverse -> ARMATURE_OT_select_all(action='INVERT'). Left the select_inverse op code, though, it’s not using the same algo as INVERT of select_all ???
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invert option.
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this means use of deprecated struct members gives a warning.
- makesdna.c preprocessor skips this.
- DNA_DEPRECATED_ALLOW is used so readfile.c can do versioning without warnings.
- this exposes some use of deprecated struct members, will deal with this after.
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them breakpoints.
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http://markmail.org/message/fp7ozcywxum3ar7n
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Plus a few cuts in very long lines…
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender \nwith some manual edits
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mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates
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Cut out some unwanted differences with trunk
in preparation for merge. Also fixed some
warnings, though many remain.
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view3d_get_view_aligned_coordinate() could modify the event->mval.
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Using search for operators showed ambigious names like "Duplicate" or "Delete".
Default names should give at least a descriptive label. In case operators
are collected in a group name-shortening should be handled separaly.
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was not recursively restoring sound strips on paste.
also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
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adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
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