Age | Commit message (Collapse) | Author |
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Satoshi Yamasaki, thanks!
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Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
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slight modifications.
Thanks!
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* Fix scons define for operator append
* Don't use abbreviations in the UI.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/
Tested on both of linux2 and linux3 systems.
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The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
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trunk/2.5 at r24811 I thought I'd committed but did not, yeek.
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Thanks for the patch Jeff Doyle (nfz)
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[[Split portion of a mixed commit.]]
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Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
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this to work, so um hopefully there's not too much cruft from that.
[[Split portion of a mixed commit.]]
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replaced with bmesh. this is not usable by any means. for those who read through this, note the design is still fairly messy in places, and fyi BMTessMesh is the replacement for EditMesh, I need to rename it to BMEditMesh.
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1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
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- make sure WITH_BF_PYTHON=False is respected.
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Instead of many commits, here 1!
- Constraint edit code back
- Removed XXX stubs for constraints
(make parent follow path works)
- Removed XXX stubs for armature
(make parent deform, do center, etc works)
- Found a bad uninitialized global Scene * in code, especially
in kernel it wreaked havoc.
- added missing include in blenkernel/brush.c
- fixed Nicholas' fix for editmode subsurf crash
(It needed to check for editmode)
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New priorities for most libs, at least core. This is still for Blender proper, BGE and such still to come.
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Object: converted the old horrible editobject.c, now as file:
editors/object/object_edit.c
Still lots of WIP, I've operatorified "Make Parent". Check here
the new API at work: http://pasteall.org/3650/c
IMPORTANT NOTE FOR BRECHT:
game property defines were clashing with RNA, i've renamed game
defines for now.
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