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2020-09-10Fix T80191: GPencil - Improve Mesh conversionAntonio Vazquez
There were some problems when converted several objects at the same time, especially with the material conversion. The problems were more visible when bake an animation with several objects at the same time. * Now the layer name include the object name. * Reorganize how the materials are generated including object name. * Fix color not converted to sRGB. * Avoid triangles when generate the stroke. This fix a draw manager issue and also add more geometry to use later. * Code cleanup.
2020-09-09Fix T80596: Convert to Curve from Mesh crashes BlenderSebastian Parborg
The point cache code needs a non NULL rbw pointer. This could have been avoided if there was a sanity check in the convert function, so added a check there as well.
2020-09-07Cleanup: OBJECT_OT_collection_instance_addCampbell Barton
Minor changes to match OBJECT_OT_data_instance_add. - Access properties once & reuse them. - Early exit when the data to instance can't be found.
2020-09-07Cleanup: remove redundant scene argument in BKE_object_addCampbell Barton
2020-09-07Fix OBJECT_OT_data_instance_add creating empty data-blocksCampbell Barton
ED_object_add_type creates empty object data, add ED_object_add_type_with_obdata which can take existing object data.
2020-09-06Viewport: support dropping object-data to create instancesCampbell Barton
This allows orphan object data for example (meshes, curves, etc) to be dropped into the 3D View from the outliner, creating a new object instance. Previously the only way to do this was to add the same type of object then swap it's data through the ID selector drop-down.
2020-08-25Fix T80077: Objects disappear when joining with a zero scaled axisCampbell Barton
Use invert_m4_m4_safe_ortho when joining objects so zero scaled axis doesn't cause all points to be scaled to zero. Instead geometry is left un-scaled on degenerate axes. Report a warning in this case since users may want to adjust the active objects scale.
2020-08-20Outliner: Avoid rebuilding tree on selection/active changesJulian Eisel
We can avoid the rather expensive outliner tree rebuilds and only redraw if nothing but the selection or active item changes. This should give a bit of speedup for heavy scenes. For this to work I had to correct a few notifiers, some were only sending selection/active change notifiers that actually did things like adding objects. I also added a more precise notifier type for when the active collection changes. At the notifier subtype/action level we're not even close to running out of bits, so this should be fine. Also had to correct a wrong notifier check (was using `&` rather than `==`).
2020-08-13GPencil: Remove unused parameter and fix warningAntonio Vazquez
2020-08-12GPencil: Remove unused parameter in convert curveAntonio Vazquez
The only_stroke parameter is not used
2020-08-12GPencil: Add Sample parameter to Convert curveAntonio Vazquez
This allows to resample the stroke to avoid too dense geometry.
2020-08-12GPencil: Add parameters to scale thickness when convert CurvesAntonio Vazquez
This parameter allows to scale the thickness.
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: make formatJacques Lucke
2020-08-06UI: Name force fields using the type of force by defaultMatias Herrero
When adding multiple force fields of different types they are all called "Field", making it difficult to tell them apart. Lights were already named based on their type. This follows the light code. New names: - Force - Vortex - Magnet - Wind - Guide - TextureField - Harmonic - Charge - Lennard-Jones - Boid - Turbulence - Drag - Fluid - Field Reviewed by: Julian Eisel Differential Revision: https://developer.blender.org/D8420
2020-08-02Cleanup: pass const matricesCampbell Barton
Also order return matrices last.
2020-08-01Cleanup: spelling (initialized)Campbell Barton
2020-07-21UI: Use consistent layout for custom operator UIHans Goudey
Operators are one of the last places in Blender to use older UI designs that don't fit in with recent style conventions. This commit updates these custom operator UI callbacks for consistency and clarity. Some of the code is also simplified a lot. Some of the older operator layouts were much more complex (in terms of code) than they needed to be. See the differential revision for a before and after screenshot of each operator. Differential Revision: https://developer.blender.org/D8326
2020-07-20Fix T78960: 2.83.2 not opening a 2.82a project correctly.Bastien Montagne
That project cannot be opened correctly ayway, it has recursive collections intanciating themselves... But at least now we have a check at startup to detect and 'fix' those nasty cycles in collections.
2020-07-15GPencil: Fix unreported error baking mesh animationAntonio Vazquez
When the mesh is linked, the materials can not be available or be the same assigned to mesh. Now, if the mesh is linked, a simple two materials conversion is used. To get the full list of materials, the mesh must not be linked. Also checked some indexes to be sure never get a wrong value and that materials are not created again and again.
2020-07-03Cleanup: Editors/Object, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/object` module. No functional changes.
2020-07-01Fix T78330: Duplicating parented objects does not preserve relationships.Bastien Montagne
Caused by refactor of duplicate code in rBad6cccf058d0, we need to take into account the duplication of groups of objects here too...
2020-06-30LibOverride: Fix lots of poll functions for Object operators.Bastien Montagne
Prevent operators that should not perform on override data to be callable in those cases.
2020-06-23Preferences: New experimental settings for particle system and hairJacques Lucke
This replaces the cmake options `WITH_NEW_OBJECT_TYPES` and `WITH_NEW_SIMULATION_TYPE` with two experimental userpref settings: * `use_new_particle_system`: Enables the point cloud type and the simulation editor. * `use_new_hair_type`: Only displays the add-operator in the add menu for now. Note, in the current state you can't do anything productive with the new particle system or the new hair type. Features will be added step by step in the upcoming weeks and months. Reviewers: brecht Differential Revision: https://developer.blender.org/D8096
2020-06-17Refactor duplicate of data-blocks.Bastien Montagne
Main change from user side, besides that all pointers should now be properly remapped to new IDs, is that linked objects are no longer preserved when doing a full copy of scenes. Will open a task to check whether we actually still want that behavior (and re-code it in a more correct way then). This is the main part of work done here, it aims at uniformizing and sanitizing that 'deep copy' process for supported IDs (currently scenes, collections and objects). Note that there will be more follow up commits after that one, but this should be the most risky and changing one.
2020-06-17Fix T63411: Crash adding meta-ball with a small radiusCampbell Barton
Change how the radius, changing the size of meta plane, sphere & cube. Previously the size of these primitives would be kept the same, with only the radius outside the primitive being scaled. This led to small scale adding a lot of polygons instead of scaling the primitive down as users would expect. Also change behavior not to change the resolution when adding to an existing meta-ball.
2020-06-17Cleanup: name mesh join functions using ED_{type} prefixCampbell Barton
2020-06-17Cleanup: warningCampbell Barton
2020-06-16Cleanup: use explicit enum type for duplicate option of `BKE_object_duplicate`Bastien Montagne
Using enum type itself in implementations, and uint in headers (as using enums types in headers is a pain when enum are not defined and used in a single same header file...).
2020-06-16GPencil: Convert and Bake mesh animation to grease pencil strokesAntonio Vazquez
This patch adds two options: - Convert a mesh to grease pencil strokes. - Bake the mesh animation into grease pencil strokes. Both are related and must be included in the same patch. Related to tasks: T77629 and T77630 Notice: The conversion is done for mesh edges and it's not considering any visibility clipping. All edges are exported, no matters if it's visible or not. Example of Convert a Mesh to Grease Pencil strokes: {F8606028} This conversion was inspired by the technique used by @luamono in this tweet: https://twitter.com/luamono/status/1239983662176841730 Example of Bake Animation (the video is a little outdate, but the basic functionality is the same, only small changes in UI): {F8606032} Reviewed By: mendio, pepeland Maniphest Tasks: T77629, T77630 Differential Revision: https://developer.blender.org/D7983
2020-05-28Object: add scale argument to creation operatorsCampbell Barton
Needed for to create objects of a specific size.
2020-05-27Merge branch 'blender-v2.83-release'Nathan Craddock
2020-05-27Fix: A few missing outliner selection sync tagsNathan Craddock
Add selection syncing for object add named (e.g. drag and drop from outliner to 3D view), outliner right click (a sync when the context menu is cancelled), and for object selection from Python.
2020-05-21Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-21Fix T76922: Meta-balls created twice the specified sizeCampbell Barton
2020-05-14Fluid: Rename smoke flow forces to fluid flow forcesSebastián Barschkis
Better to use more general term since in theory these forces can be used for smoke and liquid.
2020-05-13Fix missing ID tag when converting objectsSergey Sharybin
Parenting to a curve path animation depends on both geometry and transform components. Conversion of mesh to curve will make it so parent have path animation, conversion of curve to mesh makes it so there is no more path animation. Both cases affects children of the converted objects, and it's not possible to rely on special case for curve parent in the dependency graph as that link will be lost after conversion of curve to mesh. Simplest approach is to tag object for both geometry and transform update, which will ensure all children are at valid state after the conversion.
2020-05-12Preferences: Customize default empty size for collection instancesJacques Lucke
The old value (1.0) was often too large in practice. When many collection instances are created, the large empties create a mess in the viewport. This adds a new preference setting in `Editing -> Objects -> New Objects` called `Instance Empty Size`. The value will be used as display size for new empties containing a collection instance. Reviewers: Severin Differential Revision: https://developer.blender.org/D7650
2020-05-06GPencil: Split Curve geometry functions to new fileAntonio Vazquez
This prepare the code for future curve editors
2020-05-02Outliner: Fix selection sync for various operatorsNathan Craddock
Add missing outliner selection sync tagging for various non-outliner operators. * Curve separate * Grease Pencil separate * Mesh separate * Make instances real * 3D view paste * Sequencer paste * Armature delete, dissolve, separate, duplicate, subdivide, extrude, click extrude, primitive add * Pose Group select, delete Resolves T71404
2020-04-27Fix T74700: "Convert Text to Curve" disregards "Text on Curve"Philipp Oeser
There was an assert here as well since using the original object to read from was having an empty runtime curve cache. Now use BKE_vfont_to_curve_ex instead of BKE_vfont_to_curve, so we can read from the evaluated object and write to the original curves in order to have the modified data taken into account on next object evaluation. (BKE_vfont_to_curve would read and write to/from the same object) Final solution provided by @sergey in that report, thx!
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: split `BKE_anim.h` and `anim.c` into smaller piecesSybren A. Stüvel
The files are now split up into the following sections: - `BKE_anim_path.h` and `anim_path.c` for path/curve functions. - `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for animation visualization (mostly motion paths). - `BKE_duplilist.h` for DupliList function declarations. These were already implemented in `object_dupli.c`, so they were rather out of place being declared in `BKE_anim.h` in the first place. No functional changes.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-19GPencil: Cleanup - Split BKE_gpencil.h geometry functions into ↵Antonio Vazquez
BKE_gpencil_geom.h This split prepare the code for future geometry functions.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.