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2012-08-18utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in ↵Campbell Barton
a linked list by a pointer.
2012-07-08style cleanupCampbell Barton
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-06-25style cleanupCampbell Barton
2012-06-18Fix #31825: 3D View Editor Header > Object > Game > Copy Properties ↵Sergey Sharybin
affecting other commands. Mark property to be copied/moved as SKIP_SAVE. That was giving the issues.
2012-06-14Interface:Thomas Dinges
* Rename "Clear Game Property" to "Rename Game Properties", because the operator deletes all game properties from all selected object(s), not only one. This fixes [#31828], patch by Philipp Oeser.
2012-06-06style cleanupCampbell Barton
2012-05-30clear active object when hiding unselected objects too.Campbell Barton
2012-05-27style cleanupCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-07Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵Sergey Sharybin
used term in Blender
2012-05-06Bugfixes for Motion Path drawing/updating in light of the recent changes:Joshua Leung
* Added proper "update" operators in place of the abuse of the calculate operators, so now the display ranges won't get overwritten everytime (with the default values) you go to update the paths. * Display range settings in properties editor now actually work. Before, the "In Range" mode only displayed the entire paths.
2012-05-06code cleanup: naming - BKE_mesh_*Campbell Barton
2012-05-05Second part of fix for [#31157]: Some (actually, 172) operators have no tooltip.Bastien Montagne
About 30 undocumented ops remaining...
2012-05-05code cleanup: BKE_ naming, also make bpy.data.images.load() always load a ↵Campbell Barton
new image. (not use existing one)
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-01code cleanup: tag unused varsCampbell Barton
2012-05-01Motion Paths GUI CleanupJoshua Leung
This commit refactors the way that the Motion Paths GUI works. The key problems this tries to address are: 1) Mode error - Confusion about whether we're dealing with the Object or Pose level Motion Paths panel 2) Display settings vs Baking Settings In line with the original design intentions for the 2.5/6 Properties Editor, I've now split out the actual baking-related settings away from the Properties Editor: * Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with a dialog to select the start/end frames (and for bones, whether to bake from heads or tails). This is less confusing than relying on firstly setting the range via the display range settings (and baking using that), since many people apparently only used the "around current" mode, and were confused why things weren't working * Added a display of the frame ranges of the current baked Motion Path on the active Object/Bone. This makes it clearer/easier to debug if the path suddenly starts disappearing after a certain frame. * Replaced Calculate/Clear Paths in the panels with a single "Update" button if there's already a baked Motion Path. Hopefully these changes (in combination with some of the other bugfixes) will make it more obvious how everything works.
2012-05-01Comment fixes - code for Object Motion Paths still referred to BonesJoshua Leung
2012-04-30style cleanup: re - ↵Campbell Barton
http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros
2012-04-28Code and style cleanup in own modules in BKE and also mball moduleSergey Sharybin
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks) - Make functions which are used by mball.c only static and remove their prototypes from public header file. Further cleanup is coming.
2012-04-28style cleanup: editors / mesh & objectCampbell Barton
2012-04-28style cleanup: format 'for' loop macros the same as for loops, some renaming ↵Campbell Barton
to BLI_array macros.
2012-04-28code cleanup: replace some long ELEM7 checks with macro ↵Campbell Barton
OB_TYPE_SUPPORT_EDITMODE()
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-30Small fix for r45256, AKEY (de)selection not working.Nicholas Bishop
Added call to BM_mesh_select_mode_flush on entering edit mode.
2012-03-29converting a mesh to an undo mesh now skips using bmesh operator.Campbell Barton
2012-03-29skip using bmesh operators for converting to/from undo meshes (gives some ↵Campbell Barton
speedup)
2012-03-27style/name cleanup: have EDBM_* functions match our style guide and also ↵Campbell Barton
match BM_ function naming conventions
2012-03-27fix [#30651] bpy.ops.object.mode_set(...) editmode removes faces.Campbell Barton
problem was that BMesh had tessellation call when undo pushes were called. if python called an operator with no undo push, tessfaces would not be created. fix this by making it the responsibility of each editmesh operator to re-tessellate, as it is with notifiers and depsgraph. added EDBM_update_generic() function to add notifier, tag for depsgraph update and optionally re-tessellate.
2012-03-26style cleanup: add braces around checks - 'if ELEM() {...}', confuses some ↵Campbell Barton
parsers that done expand macros.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-22style cleanup: spaces aroudn operators for operator definitions.Campbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
also remove large, duplicate comments from sunsky.h
2012-03-04style cleanup - comment spelling + translate some dutch.Campbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-25code cleanup: white space, spelling & ';;' end of lines.Campbell Barton
2012-02-23code style cleanup, no functional changes.Campbell Barton
2012-02-20- remove some unused editmesh functions.Campbell Barton
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19svn merge ^/trunk/blender -r44235:44250Campbell Barton
2012-02-19style cleanyp: split > 120 width lines.Campbell Barton
2012-02-15svn merge ^/trunk/blender -r44076:44118Campbell Barton
2012-02-14Fix quicktime export being broken in various ways: callback was missingBrecht Van Lommel
parameter, codec RNA wrapping was wrong, and there was a python script error.
2012-01-18svn merge ^/trunk/blender -r43461:43472Campbell Barton
2012-01-17Uv Tools branch GSOC 2011Antony Riakiotakis
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-13svn merge ^/trunk/blender -r43294:43338Campbell Barton
2012-01-13Remove vestigial retopo/retopo-paint code.Nicholas Bishop
2012-01-11svn merge ^/trunk/blender -r43278:43294Campbell Barton
2012-01-11svn merge ^/trunk/blender -r43220:43278 --accept postponeCampbell Barton