Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-18 | utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in ↵ | Campbell Barton | |
a linked list by a pointer. | |||
2012-07-08 | style cleanup | Campbell Barton | |
2012-07-07 | style cleanup: use c style comments in C code | Campbell Barton | |
2012-06-25 | style cleanup | Campbell Barton | |
2012-06-18 | Fix #31825: 3D View Editor Header > Object > Game > Copy Properties ↵ | Sergey Sharybin | |
affecting other commands. Mark property to be copied/moved as SKIP_SAVE. That was giving the issues. | |||
2012-06-14 | Interface: | Thomas Dinges | |
* Rename "Clear Game Property" to "Rename Game Properties", because the operator deletes all game properties from all selected object(s), not only one. This fixes [#31828], patch by Philipp Oeser. | |||
2012-06-06 | style cleanup | Campbell Barton | |
2012-05-30 | clear active object when hiding unselected objects too. | Campbell Barton | |
2012-05-27 | style cleanup | Campbell Barton | |
2012-05-19 | code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵ | Campbell Barton | |
replace do prefix with do_ for bool vars. | |||
2012-05-09 | style cleanup: whitespace/operators | Campbell Barton | |
2012-05-07 | Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵ | Sergey Sharybin | |
used term in Blender | |||
2012-05-06 | Bugfixes for Motion Path drawing/updating in light of the recent changes: | Joshua Leung | |
* Added proper "update" operators in place of the abuse of the calculate operators, so now the display ranges won't get overwritten everytime (with the default values) you go to update the paths. * Display range settings in properties editor now actually work. Before, the "In Range" mode only displayed the entire paths. | |||
2012-05-06 | code cleanup: naming - BKE_mesh_* | Campbell Barton | |
2012-05-05 | Second part of fix for [#31157]: Some (actually, 172) operators have no tooltip. | Bastien Montagne | |
About 30 undocumented ops remaining... | |||
2012-05-05 | code cleanup: BKE_ naming, also make bpy.data.images.load() always load a ↵ | Campbell Barton | |
new image. (not use existing one) | |||
2012-05-05 | code cleanup: function naming, use BKE_*type* prefix. | Campbell Barton | |
2012-05-01 | code cleanup: tag unused vars | Campbell Barton | |
2012-05-01 | Motion Paths GUI Cleanup | Joshua Leung | |
This commit refactors the way that the Motion Paths GUI works. The key problems this tries to address are: 1) Mode error - Confusion about whether we're dealing with the Object or Pose level Motion Paths panel 2) Display settings vs Baking Settings In line with the original design intentions for the 2.5/6 Properties Editor, I've now split out the actual baking-related settings away from the Properties Editor: * Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with a dialog to select the start/end frames (and for bones, whether to bake from heads or tails). This is less confusing than relying on firstly setting the range via the display range settings (and baking using that), since many people apparently only used the "around current" mode, and were confused why things weren't working * Added a display of the frame ranges of the current baked Motion Path on the active Object/Bone. This makes it clearer/easier to debug if the path suddenly starts disappearing after a certain frame. * Replaced Calculate/Clear Paths in the panels with a single "Update" button if there's already a baked Motion Path. Hopefully these changes (in combination with some of the other bugfixes) will make it more obvious how everything works. | |||
2012-05-01 | Comment fixes - code for Object Motion Paths still referred to Bones | Joshua Leung | |
2012-04-30 | style cleanup: re - ↵ | Campbell Barton | |
http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros | |||
2012-04-28 | Code and style cleanup in own modules in BKE and also mball module | Sergey Sharybin | |
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks) - Make functions which are used by mball.c only static and remove their prototypes from public header file. Further cleanup is coming. | |||
2012-04-28 | style cleanup: editors / mesh & object | Campbell Barton | |
2012-04-28 | style cleanup: format 'for' loop macros the same as for loops, some renaming ↵ | Campbell Barton | |
to BLI_array macros. | |||
2012-04-28 | code cleanup: replace some long ELEM7 checks with macro ↵ | Campbell Barton | |
OB_TYPE_SUPPORT_EDITMODE() | |||
2012-04-28 | style cleanup: changes to brace placement / newlines - for/while/if/switch | Campbell Barton | |
2012-03-30 | Small fix for r45256, AKEY (de)selection not working. | Nicholas Bishop | |
Added call to BM_mesh_select_mode_flush on entering edit mode. | |||
2012-03-29 | converting a mesh to an undo mesh now skips using bmesh operator. | Campbell Barton | |
2012-03-29 | skip using bmesh operators for converting to/from undo meshes (gives some ↵ | Campbell Barton | |
speedup) | |||
2012-03-27 | style/name cleanup: have EDBM_* functions match our style guide and also ↵ | Campbell Barton | |
match BM_ function naming conventions | |||
2012-03-27 | fix [#30651] bpy.ops.object.mode_set(...) editmode removes faces. | Campbell Barton | |
problem was that BMesh had tessellation call when undo pushes were called. if python called an operator with no undo push, tessfaces would not be created. fix this by making it the responsibility of each editmesh operator to re-tessellate, as it is with notifiers and depsgraph. added EDBM_update_generic() function to add notifier, tag for depsgraph update and optionally re-tessellate. | |||
2012-03-26 | style cleanup: add braces around checks - 'if ELEM() {...}', confuses some ↵ | Campbell Barton | |
parsers that done expand macros. | |||
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and ↵ | Campbell Barton | |
else if's | |||
2012-03-22 | style cleanup: spaces aroudn operators for operator definitions. | Campbell Barton | |
2012-03-09 | style cleanup: spelling. | Campbell Barton | |
also remove large, duplicate comments from sunsky.h | |||
2012-03-04 | style cleanup - comment spelling + translate some dutch. | Campbell Barton | |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton | |
2012-02-25 | code cleanup: white space, spelling & ';;' end of lines. | Campbell Barton | |
2012-02-23 | code style cleanup, no functional changes. | Campbell Barton | |
2012-02-20 | - remove some unused editmesh functions. | Campbell Barton | |
- copy & rename EditMesh stricts for use with scanfill (remove unused members) | |||
2012-02-19 | svn merge ^/trunk/blender -r44235:44250 | Campbell Barton | |
2012-02-19 | style cleanyp: split > 120 width lines. | Campbell Barton | |
2012-02-15 | svn merge ^/trunk/blender -r44076:44118 | Campbell Barton | |
2012-02-14 | Fix quicktime export being broken in various ways: callback was missing | Brecht Van Lommel | |
parameter, codec RNA wrapping was wrong, and there was a python script error. | |||
2012-01-18 | svn merge ^/trunk/blender -r43461:43472 | Campbell Barton | |
2012-01-17 | Uv Tools branch GSOC 2011 | Antony Riakiotakis | |
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools). | |||
2012-01-13 | svn merge ^/trunk/blender -r43294:43338 | Campbell Barton | |
2012-01-13 | Remove vestigial retopo/retopo-paint code. | Nicholas Bishop | |
2012-01-11 | svn merge ^/trunk/blender -r43278:43294 | Campbell Barton | |
2012-01-11 | svn merge ^/trunk/blender -r43220:43278 --accept postpone | Campbell Barton | |