Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-09-02Add missed notifier when toggling object's force field.Sergey Sharybin
2011-08-15Code cleanup: add UNUSED_FUNCTION macro to avoid warning messages about unusedBrecht Van Lommel
functions.
2011-08-06remove copy modifiers function, now handled in link data operator.Campbell Barton
2011-07-23bugfix: [#28026] Copy Game Property brokenDalai Felinto
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu. I believe this was happening because we are using dynamic enums. This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
2011-06-30improve error report [#27775] External Image Editor Preference does not work Campbell Barton
also correct tooltip typo.
2011-06-29fix [#27800] Tooltips for shading mode options the wrong way round.Campbell Barton
2011-05-26add the property as an argument to enum item functions, not used yet but ↵Campbell Barton
needed for dynamic python enums.
2011-05-15Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a ↵Thomas Dinges
lot! Reviewed by Tom Musgrove and myself. From the patch description: ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why. Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-05-12for bug [#27358] Transform bug when transform > 500Campbell Barton
mouse coords would with cont. grab would wrap at short. use mouse coords as int rather then short. this problem still happens on linux because of XTranslateCoordinates
2011-03-27object/paint/misc-files: floats were being implicitly promoted to doubles, ↵Campbell Barton
adjust to use floats. - also UV angle stretching was using radians->deg which wasn't needed.
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-24face-paint mode operators were not ported from 2.4x yet hide/reveal/sel-swapCampbell Barton
also added hide-unselected option to armature mode.
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-18Clear some compiler warnings by commenting some functions, adding others to ↵Campbell Barton
headers. left in warnings where functions obviously need to get ported to 2.5x still. Also, render stamp seq strip works again.
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-02-13fix for warnings from Sparse static source code checker, mostly BKE/BLI and ↵Campbell Barton
python functions. - use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
2011-02-10Bugfix #26013Ton Roosendaal
Good discovery this one. It appeared that "pose mode" changes were not registered in our undo system. That way the first operator you try to redo after exit posemode fails.
2011-02-02- some parts of the code to remove rotation were not removing axis/angle ↵Campbell Barton
rotation (only functional change of this commit). - use BLI_math functions for removing rotations from objects and pose channels. - add unit_axis_angle() to avoid setting the Y axis inline anywhere rotation needs removing.
2011-01-23Some ui reorganization of the physics tab:Janne Karhu
* Before the different simulations all had a panel with an "add this" button making the whole tab look really messy. It also rarely makes sense to have more than one or two physics things enabled for a single object, so having all the panels in the tab just added a great deal of visual clutter. * Now there is a single "enable physics for" panel at the top that allows for enable/disable of any simulation. All actual physics panels are hidden until a simulation is enabled. * There was no "add" button for force fields before, but I added a toggle between "none" and "force" to unify the ui even further.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-06bugfix [#25488] Game engine crash when try to run after blender app startCampbell Barton
- also found other places where utf8 isnt ensured. - remove duplicate NULL checks in object_edit.c
2011-01-05Bugfix, irc report:Ton Roosendaal
Outliner: using the object-data icons to enter editmode, didn't reset the toolbar Operator redo. It was not using an operator call here. Note to self: more outliner tools don't... Error was that operator-redo then would repeat an action incorrect.
2010-12-17no functional change: only check against OB_RECALC_ALL but don't use for ↵Campbell Barton
assignment. Makes adding new flags give ambiguous results and also makes it less easy to tell whats intended. In some places it looks like OB_RECALC_TIME should be left out too.
2010-12-05Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now itBrecht Van Lommel
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
2010-12-03Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for ↵Campbell Barton
'const char's,. Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
2010-11-17bugfix [#24685] Changing mode bypasses undo suppressionCampbell Barton
Editmode undo operator was using the operator OPTYPE_UNDO flag as well as its own EM_DO_UNDO option. This gave 2 problems. - python suppressed undos would fail (as in the report). - Undo push was called twice on exiting editmode for no reason. Use the operator undo in this case.
2010-11-05tedious string copying changesCampbell Barton
- use sizeof() in more places. - fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short. - replace strncpy and strcpy with BLI_strncpy
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-10-02Fix #24103: copy logic bricks to objects with the same data didn't work.Brecht Van Lommel
Don't know why this check was here, it wasn't there in 2.49 and it's not necessary.
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-10- Enable shape key switching in edit mode for curves, surfaces and latticiesSergey Sharybin
- Disable changing of lattice size if there are shape keys
2010-08-10header re-shuffle, some headers contained unneeded refereces to other ↵Campbell Barton
headers, better include inline with the C files that need them
2010-08-08remove unused includesCampbell Barton
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-07-23bugfix [#22954] Crash going edit mode on an object linked in another scene ↵Campbell Barton
(Kino Bug Reporting Sprint :)
2010-07-15Apply first pass of edits to rna values from rna_booleans.txt.Campbell Barton
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
2010-07-13group refcount checking was inconsistent.Campbell Barton
- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before) - dupli-groups, and materials no longer add/remove a reference. - now groups are only freed when they contain no objects or when manually unlinked.
2010-07-05Bugfix #22685: Screen update slow, animation player ALT-A, files created ↵Joshua Leung
with 2.4x Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags. Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-06-27Fix [#22675] Dupli toolMatt Ebb
Tweaked operator poll functions
2010-06-05get rid of some warnings,Campbell Barton
removed NG_LoopBackNetworkDeviceInterface::GetNetworkVersion(), wasnt used anywhere.
2010-06-03Copy Game Properties Operator: fix for "default enum value" out of the ↵Dalai Felinto
range. I removed one item from the Enum and forgot to change the default.
2010-06-03Logic Editor: clear properties operator + logics in the object menuDalai Felinto
clear properties operator - now it's not part of the copy properties anymore (Matt's suggestion). If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
2010-05-25Tweaks to copy game properties operator for DalaiMatt Ebb
2010-05-24Logic Editor - fix for Keyboard Sensor + Copy Game Property fancy submenuDalai Felinto
* Keyboard Sensor entry keys (key, modifier 1 and 2) can actually be any key - (you can use Shift as main key, and D as modifier if you want). It's - strange in my opinion, but it's 2.49 way of doing it. * Copy Game Property (operator found in SPACE menu) - reorganized it so the properties appear as submenu items. - a "little lot" of work for such a small eye-candie but well I hope more - people like it as well :) Matt, I had to recreate the dynamic_enum to make it work. I'm count on you for a real fix for this ;)
2010-05-19Logic UI and Operators: adjusts on Layout + copy properties operator + fix ↵Dalai Felinto
on copy logic bricks operator (and moved to OBJECT_OT) * adjusts on Layout: - in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object). Now a message shows in the s/c/a alerting to the problem. * logic operators under OBJECT_OT - copy properties and logics Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ? So from the "Copy Game Property" menu we would have three options: "Copy a property" -> (submenu) prop1, prop2, prop3 "Replace all Properties" "Merge all Properties" For the current task list in Logic Editor: http://www.pasteall.org/13245
2010-05-13restrict render_clear was operating on hidden objects, now work on selectionCampbell Barton
2010-05-10Fix [#22296] Wrong Operator Names?Matt Ebb