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2013-03-21code cleanup: rename editmode functions so we have ED_object_editmode_load/en...Campbell Barton
2013-03-21py api: add Object.update_from_editmode(),Campbell Barton
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-03-08style cleanupCampbell Barton
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
2013-02-19minor change to own recent commit with transform fcurve centers and some styl...Campbell Barton
2013-02-18Fix some popups being too small on retina display, among them the new image d...Brecht Van Lommel
2013-01-28add collision masks to copy-game-physics settings. (another GGJ missing featu...Campbell Barton
2013-01-23rigidbody: Add point cache supportSergej Reich
2012-12-23Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from b...Bastien Montagne
2012-12-22code cleanup and minor changesCampbell Barton
2012-12-17Bug fix, IRC report.Ton Roosendaal
2012-11-21Fix #33241: can't exit edit mode when object gets hidden via animation.Brecht Van Lommel
2012-11-15Image thread safe improvementsSergey Sharybin
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-04Kind of cleanup of "menu strings": always have a space between the entry's la...Bastien Montagne
2012-09-27Fix #32667: Curve softbodies doesn't render animation (cycles)Sergey Sharybin
2012-09-18fix for a strange linking error where set_property() in source/blender/blenke...Campbell Barton
2012-08-18utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in a...Campbell Barton
2012-07-08style cleanupCampbell Barton
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-06-25style cleanupCampbell Barton
2012-06-18Fix #31825: 3D View Editor Header > Object > Game > Copy Properties affecting...Sergey Sharybin
2012-06-14Interface:Thomas Dinges
2012-06-06style cleanupCampbell Barton
2012-05-30clear active object when hiding unselected objects too.Campbell Barton
2012-05-27style cleanupCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-07Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly us...Sergey Sharybin
2012-05-06Bugfixes for Motion Path drawing/updating in light of the recent changes:Joshua Leung
2012-05-06code cleanup: naming - BKE_mesh_*Campbell Barton
2012-05-05Second part of fix for [#31157]: Some (actually, 172) operators have no tooltip.Bastien Montagne
2012-05-05code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new...Campbell Barton
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-01code cleanup: tag unused varsCampbell Barton
2012-05-01Motion Paths GUI CleanupJoshua Leung
2012-05-01Comment fixes - code for Object Motion Paths still referred to BonesJoshua Leung
2012-04-30style cleanup: re - http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Brace...Campbell Barton
2012-04-28Code and style cleanup in own modules in BKE and also mball moduleSergey Sharybin
2012-04-28style cleanup: editors / mesh & objectCampbell Barton
2012-04-28style cleanup: format 'for' loop macros the same as for loops, some renaming ...Campbell Barton
2012-04-28code cleanup: replace some long ELEM7 checks with macro OB_TYPE_SUPPORT_EDITM...Campbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-30Small fix for r45256, AKEY (de)selection not working.Nicholas Bishop
2012-03-29converting a mesh to an undo mesh now skips using bmesh operator.Campbell Barton
2012-03-29skip using bmesh operators for converting to/from undo meshes (gives some spe...Campbell Barton
2012-03-27style/name cleanup: have EDBM_* functions match our style guide and also matc...Campbell Barton
2012-03-27fix [#30651] bpy.ops.object.mode_set(...) editmode removes faces.Campbell Barton
2012-03-26style cleanup: add braces around checks - 'if ELEM() {...}', confuses some pa...Campbell Barton